Game objectives
- Emulator used: Gens v11a
- Forgoes using passwords
- Aims for fastest time
- Never dies
- Never hit during boss fights
- Small physics abuse
Needs to have SRAM disabled from the beginning to stop desyncing, and privacy protection past level 5. (This was annoying as each time the game was loaded, or movie reloaded, it forgot to keep it off.)
About the Game
The game play is mostly a cross between a normal platform game, with the usual style of platformer enemies and a variety of means to kill them, and a puzzle game of sorts where Puggsy is often required to find objects, and either carry them to a specific location or somehow use them in order to complete levels. There are also a variety of objects that have power-up effects, such as allowing Puggsy to be hit once or twice without dying, speeding him up or making him temporarily invincible, and objects that while not necessary, can be temporarily helpful, such as a variety of guns.
Objects react on a clever physics based system, which was an innovative feature at the time and was a rarely used feature in games until two console generations later with the release of games such as Second Sight, Max Payne 2 and Half Life 2. The system allows objects to be thrown, or to topple if stacked without care. Each object also has a different weight. Another effect of this is that Puggsy can carry stacks of objects along a flat surface, but a slope will often cause all items except the bottom one (held by Puggsy) to topple and scatter. Also, any objects carried out of the level exits give different score values, or in the case of the heart object, an extra life.