Submission #2680: maTO, Aqfaq's Genesis Wardner in 08:48.82

Sega Genesis
baseline
(Submitted: Wardner (U) [!].gen USA)
Gens 11a
31729
60
8570
Unknown
Submitted by maTO on 5/22/2010 4:27 PM
Submission Comments
(flowplayer module removed)
Wardner is a classical save-the-princess-platform released on arcade in 1987 and converted to Genesis in 1991. In NA arcade version of Wardner was known as Pyros.
Movie features:
  • Emulator used: Gens 11a
  • Takes damage to save time
WEAPONS and ITEMS
Magic of the Stars: 1.500 - Wavy shot
Magic of the Moon: 2.000 - Looping shot
Magic of the Sun: 3.000 - Shoots a line of flames
Magical Cape: 300 - Saves your life once
Needle and Thread: 200 - Saves your life once (only if you have the cape)
Magical Clock: 300: - We don't actually need more time in TASes
Small Orb - 16 of these adds 1 to your weapon power (number of flames on screen at a time)
Large Orb - This orb adds 1 to your weapon power, to the max of 8
Money Bag - Adds 50 to your gold
Treasure Chest - Adds 200 to your gold

0:18 - Jumping off vines gives a 2-3 frame boost
2:21 - Fairy can damage most enemies in the game and makes it possible to walk through some bosses
2:30 - Aqfaq found that the door opens for 1 frame when the dragon is killed. This skips the spider boss and saves about 13 seconds.
2:50 - Killing the bee gives an ocarina which summons a phoenix
3:17 - This walk-through-a-boss technique enabled by fairy was found by Aqfaq
3:19 - It's time to buy the best weapon in the game
3:25 - I can't go up the first stairs because it's booby trapped
3:30 - The second fairy would add only 31 frames to time, but I didn't find use for it
3:46 - Large orb would add 117 frames but the benefit is much smaller
6:40 - Large orb would add 41 frames but the benefit is much smaller
7:58 - This is the spider that I should have fought at the end of 2nd level, but used a glitch to escape it. Well, I didn't want to fight it here either
8:30 - Skipping spider and worm colors the big golem pink
8:35 - The room above final boss is randomized by the frame you enter it. I got the second fastest enemy which was 9 frames slower than the fastest enemy 29 wait-frames further ahead
Thanks to Aqfaq for sharing his cancelled WIP (first 2 minutes), for finding the glitches and for monitoring the progress!

FractalFusion: Perhaps it's gameplay limitation, but whatever it is, the run doesn't look well-executed, and is slow. I'm rejecting the run.

adelikat Unrejecting this submission for consideration into the Vault tier
FractalFusion: I remember this submission being borderline for game choice when first judging it. Now that it satisfies the criteria for Vault, I will accept this submission for Vault publication.
Last Edited by adelikat on 8/21/2023 5:10 PM
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