Submission #4769: Rockman The EXE's PSX Rockman X6 "any%" in 34:44.32

Sony PlayStation
(Submitted: Rockman X6)
any%
PSXjin 2.0.2
125059
60
3
Unknown
Rockman X6 (J) [SLPM-86959].bin
Submitted by Rockman_The_EXE on 7/21/2015 6:06:20 AM
Submission Comments
Rockman The EXE played Rockman X6 "Any% JP" TAS in 29:39.15
Aims:
  • Hardest difficulty.
  • Aims for fastest time. (not much)
  • Takes damage to save time.
  • Manipulates luck. (not much)
This is the route used:
  • Intro Stage (X)
  • Commander Yammark (X)
  • Infinity Mijinion (X) (Secondary Area)
  • Infinity Mijinion (X) (Secondary Area)
  • Gate's Lab 1 (Zero)
  • Gate's Lab 2 (X)
  • Sigma (Zero)
Final Stats:
  • Nightmare Souls obtained: 0 (Something is wrong)
  • Reploids rescued: 7
  • Clear time: 13:51 (since I don't know how to do Yammar Option wobble trick so I can't saving the time during Infinity Mijinion Stage and High Max second encounter case to wasted 4 minutes)
  • X Rank: C
  • Zero Rank: D
Rerecord Counted: 12065
  • Update: I'll try to improve the run with the Yammar Option Wobble Trick.

Noxxa: Claiming for judgment.
Noxxa: Hello Rockman The EXE, and welcome to TASVideos.
Unfortunately, I will reject your run. You do not appear to have used frame advance. I can see your text dialogue mashing being suboptimal, and in gameplay you make a lot of sloppy errors as well. Please take a look at this TAS: [1692] PSX Mega Man X6 by Rolanmen1 & FractalFusion in 25:34.02, which completes the game several minutes faster than your run does. That is the level of optimization we strive for.
In short, rejecting for suboptimality and failing to beat existing records.
Last Edited by Samsara on 8/20/2023 6:56 AM
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