Submission #5024: Dark_Noob's Arcade Samurai Shodown IV: Amakusa's Revenge "playaround" in 17:16.35

(Link to video)
Arcade
playaround
FBA-rr 0.0.2
62181
60
30074
Unknown
samsho4.zip
Submitted by Dark_Noob on 2/22/2016 12:42:37 AM
Submission Comments
What's up guys?
After Mortal Kombat or Street Fighters run that time I opt for a SNK game most knnown as Samurai Shodown or Samurai Spirits (your name preference) bring some combos, glitches and some others missed in the last run.
To replay run, first you will need to change region to Japan on dip switches, after setted close the game and emulator, re-open and so playback the fbm.
  • Observation: If this run don't sync to you, please check your bios (neogeo.zip), search for a file called "sfix.sfx" if you don't have this file, just download the last bios which is 1.5mb and it will syncs normally.
>Warning: I'd like to suggest who want to watch the run by my Youtube Encode, because I got some random desyncs in Hanzo x Galford fight when Galford cut Hanzo to get the timeover glitch I don't know if will happen with someone, so if you're having this problem I suggest to watch the encode, anyway the run generally don't give any desyncs itself if you continue watching the run but if Hanzo isn't was cut so the run will continue normally, but the right time will be Galford cutting Hanzo in the right timeover frame to get the glitch.

Game objectives

  • Emulator: fba-rr v0.02
  • Game: Samurai Shodown IV: Amakusa's Revenge
  • Plays on Hardest Difficult
  • Abuses programming errors
  • 1 and 2 players
  • Abuses combo system: juggles, infinites, 99hits, 100%.
  • Upper Grade, Slash and Bust styles
  • Uses the best characters to get more entertainment.

Game introduction

Samurai Supirittsu Amakusa Kōrin is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, is the second and final chapter of an interlude between Samurai Shodown and Samurai Shodown II, being Samurai Shodown III the first chapter.

Game Choice & Run

First off, I choose this game because I'd like to bring it my list of games that I intend to TASing, SSIV has taken a part of it. When I watched the current playaround I got interested, and I decided to make one and I could show awkward stuff of other characters that was missed. Among them are Haohmaru and Nakoruru that I looked for bring their best things, moreover I drove the run towards some more than a simple playthrough by adding 2 players and presenting variety and stunning combos, glitches and bugs.

Glitches & Tricks

  • Basara Suicide?
Basara is literally a bad character in combo terms, my choice in this fight was because Basara has this bug and Nakoruru which have cool combos, to do it you just need to leave him on the ground followed by a sword attack, it need to be in the right frame or it won't works, the effect: Basara make a kind of suicide and the screen freeze for sometime.
  • The Brothers bond.
Unfortunately for any reason Kazuki can't kill your brother with your fireball. Generally when Kazuki do your no contest (fatality) command the torso from the enemy will be ripped out, with Sorgetsu it didn't occur, he just take the fireball and faint.
  • Galford wrong side, Hanzo Timeover
What did you expected from a ninja fight? disappearances? shurikens? If you hope for it so enjoy this fight. Galford can pass through the out side to explore the obscure screen, while Hanzo practice their ninja arts fading away from the screen, a easy glitch just need to do a Replica Attack with B+D and doing a tech roll with Galford, to disappear with Hanzo just do Ninpo Utsusemi after the tech roll. The timeover have no secrets, just take the right distance and do a impact attack with C to cut the enemy with a automatically fatality.
  • Stuck in screen
Remember Basara Suicide? It seems similar but has a invencible effect from punches, kicks or any attack from the enemy you just need to press a+b in the exactly frame of swords conflict Shizumaru will go back to her planet. Also the time basically freeze when you do Honorable Deaths.
  • Ukyo techniques
As I told above, I choose Ukyo because he has better techniques and combos. Ukyo can't be a bad choice, he has some interesting tricks which can be really useful in TAS or in a casual match, most of them are based on back throws and cancel moves. On corners do back throws followed by forward, forward, down, forward+C it will allow you to do Hiken Tsubame Gaeshi without need to be in air. On same corner do medium punch (b) followed by a+b the punch will be cancelled into the dodge, you will be able to do more 2 hits with this technique. Also according to combovideos and some tests, Ukyo is probably the only character which can get 99 hits.

Thanks to:

  • SDR for follow me all time, watching fight by fight, helping with my encode and upload.
  • Jiey sshodown for your channel support on bugs/glitches discovery.
  • mamuuut for your run
Well is it, I hope you enjoy my work.

Nach: Some aspects of what this run was doing appeared suspicious. After research, it appears this run is in fact legit.
Feedback for this run wasn't great, but it was acceptable. Since this game already has a published run, and this run appears to be better, I'm accepting this as an improvement.
feos: Oh man, I finally pub it.
Last Edited by adelikat on 10/15/2023 6:19 PM
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