- Ends game early
- Manipulates Luck.
- Aims for PSX accurate loading time.
Emulator used: Bizhawk 1.11.3 ROM Used: Oddworld - Abe's Exoddus (USA) (Disc 1).bin
Oddworld - Abe's Exoddus (USA) (Disc 2).bin
BIOS Used: SCPH7003.bin (Original movie syncs with this BIOS and has the correct re-record count.
Welcome to my new Abe's Exoddus TAS completed in 59:40. This movie is slightly slower than the current published TAS dueto using an accurate emulator, Bizhawk with it's Otoshock core. There has been some slight changes to some of the levels in the first disc of this game. More information is in the level comments. THe in-game time mtaches Dooty's time, 00:41, but then after the bad ending screen disappears, the game timer then shows 00:40.
level by Level Improvements
On the first level of the game, I improve this level by using the ledge glitch shortcut taken from the 100% run. It seems a lot faster to use the closest ledge.
On the third door that I enter, I save a few frames by waiting less for the two paramties to turn arround. In Dooty's run, it took him 53 frames of no input before he could run towards the ledge. I also used the route in the next door from the 100% run which also saved a few frames.
In Dooty's run, he couldn't run pass one of the scrabs due to it's AI. He had to hoist against a ledge. In my run, Abe manages to jump towards the scrab and run towards it without it killing Abe.
I manage to save a few frames in the Depot thanks to not waiting for the Greeters to move.
In the last door in Hub 2, I saved a few freames with the sligs whilst trying to shot the Sligs from the foreground.