Submission #9898: Dooty's SNES Skyblazer in 24:16.67

Super Nintendo Entertainment System
baseline
(Submitted: Skyblazer (USA).sfc USA)
Bizhawk 2.10
87544
60.0988138974405
43282
PowerOn
8426a16f7d8656c8d2ce4ac3151ec96b433f938d
TAS Timing
Submitted by Dooty on 9/13/2025 11:52 PM
Submission Comments
Watch Sky as he embarks on a journey to fight Ashura, the Lord of War, who had kidnapped the sorceress Ariana.

Game Objectives

  • Emulator used: Bizhawk 2.10
  • Takes damage to save time
  • Manipulates Luck

Comments

This run saves 477 frames by fixing mistakes in the boss fights of the currently published run and implementing new strategies along the way.

Stage by Stage

I'll try to explain the improvements of each stage and what could and couldn't be fixed and for what reason.

Intro Stage

To ZipJump going right, you must press Down, Y, B, and Left. But by pressing Down+Right, Y+Right, B+Right, and Left, you can accelerate while ZipJumping.

Faltine's Woods

The jump as well as the attack animation stops Sky for one frame, and it was avoided as much as possible here.

Temple Infernus

The game expects Sky to be at a very specific spot to collect the power-up. The new run manages to put him exactly there.

Cliffs of Peril

The published run causes some unnecessary lag in this stage, and even though I'm reusing some of its inputs, it's now lag-free.

Tower of the Tarolisk

It was believed that going off-screen was the fastest way to collect this power-up, but it's not. It's now fixed.

Gateway to the Eastern Plain

Same input as before, and the result, as expected, is the same, not faster nor slower.

Petrolith Castle

It was not possible to be at the best spot to collect the Power Up, but overall this stage is now slightly faster.

The Falls of Torment

Same input, same result. By the way, no matter what you did in previous stages, the RNG will be the same in the current stage.

Lair of Kharyon

Kharyon will be vulnerable every 256 frames, no matter what, but it's not possible to deliver the last hit where the game expects you to be.

The Sand Rivers of Shirol

The current run bumps into a platform and then climbs it, wasting a few frames. It's now fixed.

Gateway of Eternal Storms

Better RNG manipulation to collect the large Magic Restorer, and now I can use one more Comet Flash.

Storm Fortress of Kh'lar

The current of wind is better used, saving a few frames here and there. The collection of the power-up is now spot-on.

Fortress Shirol

Tried to use the same input, and even though it is not 1 to 1, the result is the same, not faster nor slower.

Caverns of Shirol

Here's the inspiration for this run: a new zip found by Omnigamer. Of course the power-up is collected the way it's meant to be.

Dragonhil Forest

Lots of unavoidable lag, and this tiny stage is slower than it was before.

The Great Tower

Better RNG manipulation improved the bowling ball room section a little. The power-up collection was also fixed here.

Shrine of Destiny

Same input as before, and the result, as expected, is the same, not faster nor slower.

Raglan's Citadel

Anything here can cause lag, but the Phoenix is the worst, so it was avoided at all costs.

Boss Rush

Ifrit

Same input, same result.

Beholder

Same input, same result.

Evil Wall

The use of the Star Fire to finish the fight saved a few frames here.

Kharion

Better fight overall, but the large Magic Restorer collected here saved quite some time later.

Kappa

Now the fight starts with the wrong magic equipped, and it took a few frames to switch to the correct one.

Ashura

To destroy his shield, the Phoenix is still needed, but the use of Warrior Force to finish him off is the best option.

Raglan

Faster first hit and faster way to end input sooner, and the run is over.

Special Thanks

  • Omnigamer, his knowledge of this game is something else. Thank you.
  • Bleechy, his Ashura strategy is indeed faster. Thank you.

Suggested Screenshot

Frame 62925

nymx: Claiming for judging.
nymx: Boss fights are always the potential "go-to", for savings. Having Omnigamer's input is a big help as well, since we all seen how he can dissect a game for important details. Congratulations on your re-visit of this game, as nearly 8 seconds cut seems to be a big deal for a run that looked so well optimized.

EZGames69: Processing...
Last Edited by EZGames69 on 9/18/2025 6:21 AM
Page History Latest diff List referrers Change Log