Yes, it's me again. I improved by 00:09.300 over my old run this time. The route is essentially same but I changed strats in several stages.
Delta
Positive number means save time.
| Stage | Frame difference (stages) | Frame difference (cumulative) | Notes |
| 1 | 4 | 4 | I didn't notice bouncing on enemy gives them extra invincible frame so I avoided it twice. |
| 2-5 | 0 | 4 | |
| 6 | 58 | 62 | Used stone platform to reflect my attack so that I was able to collect last heart a bit faster. Better enemy pole fight. |
| 7 | 37 | 89 | Didn't use sub attack that has very long animation and used 4 shurikens to beat chin. |
| 8 | 0 | 89 | |
| 9 | 41 | 130 | No sub attack to kill 2 karnovs. |
| 10 | 13 | 143 | Used sub attack earlier to collect last heart faster. |
| 11-17 | 0 | 143 | |
| 18 | 44 | 187 | I managed to attack three times successively and didn't let enemy sliding on ground which gives very long iframes. |
| 19 | 0 | 187 | |
| 20 | 110 | 297 | I somehow didn't notice kamakura's sub attack could hit off-screen daruma doll like santos's sub. I fixed it this time. |
| 21 | -1 | 296 | Looks I lost a lag frame somewhere? I couldn't spot or avoid it. |
| 22 | 0 | 296 | |
| 23 | 136 | 432 | Same improvement as stage 20. |
| 24-27 | 0 | 432 | |
| 28 | 14 | 446 | Delayed very first jump so that I was able to land on a corridor instead of ground. This avoids touching geometry to stop moving forward. |
| 29 | 32 | 478 | Better fight. |
| 30 | 80 | 558 | Avoided jumps to ascend stairs-like geometry, I went straight with w-fist instead then killed slimes. And different armed slime fight. |
| 31-35 | 0 | 558 |
CoolHandMike: Claiming for judging.
CoolHandMike: Good improvements. I have to say this game is looking very polished now with lots of entertainment added in as well.
Accepting to Standard.
Great job!