Submission #9935: 0xwas's Arcade Trio the Punch: Never Forget Me... in 16:18.417

Arcade
baseline
(Submitted: triothepj.zip triothepj.zip)
BizHawk 2.9.1
58705
60
17247
PowerOn
0f903e68431b740e1a0b066a5da682e906656166
Submitted by 0xwas on 10/3/2025 5:18 AM
Submission Comments
Yes, it's me again. I improved by 00:09.300 over my old run this time. The route is essentially same but I changed strats in several stages.

Delta

Positive number means save time.
StageFrame difference (stages)Frame difference (cumulative)Notes
144I didn't notice bouncing on enemy gives them extra invincible frame so I avoided it twice.
2-504
65862Used stone platform to reflect my attack so that I was able to collect last heart a bit faster. Better enemy pole fight.
73789Didn't use sub attack that has very long animation and used 4 shurikens to beat chin.
8089
941130No sub attack to kill 2 karnovs.
1013143Used sub attack earlier to collect last heart faster.
11-170143
1844187I managed to attack three times successively and didn't let enemy sliding on ground which gives very long iframes.
190187
20110297I somehow didn't notice kamakura's sub attack could hit off-screen daruma doll like santos's sub. I fixed it this time.
21-1296Looks I lost a lag frame somewhere? I couldn't spot or avoid it.
220296
23136432Same improvement as stage 20.
24-270432
2814446Delayed very first jump so that I was able to land on a corridor instead of ground. This avoids touching geometry to stop moving forward.
2932478Better fight.
3080558Avoided jumps to ascend stairs-like geometry, I went straight with w-fist instead then killed slimes. And different armed slime fight.
31-350558

CoolHandMike: Claiming for judging.
CoolHandMike: Good improvements. I have to say this game is looking very polished now with lots of entertainment added in as well.
Accepting to Standard.
Great job!
fsvgm777: Processing. McBobX is handling the encodes for this one.
Last Edited by fsvgm777 on 10/10/2025 7:31 AM
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