Former player
Joined: 4/6/2006
Posts: 462
dezbeast, my biggest concern right now is the rupee route. Where do you plan to get your 110 before the Palace of Darkness?
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Hmm, I didn't realize it but it seems the only rupee drops that doesn't waste time after desert palace are the 2 blue rupees Flag got in the castle. You may be better off grabbing the extra pot before the power glove. And stabbing an extra plant before the part where you use the lamp. Since I don't have the boomerang, I got to figure out how I'm going to get an extra 5.
Former player
Joined: 4/6/2006
Posts: 462
In my revised run, I plan to get an extra 5 in the darkened room after the bow in the Eastern Palace, and I will kill a mini-moldorm in the Tower of Hera, in the same room as the Moon Pearl treasure. That room requires you to pick up a pot and so use this pot to kill a moldorm (rupee prize pack) (throw the pot from the right so the force brings the monster back to where you'll walk. This current plan is subject to change any time I notice a quicker alternative. But as far as I see it, this is the absolute quickest for rupee collection in the Light World.
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Hopefully you didn't get too far in your revised run because I discovered a few more aspects of the teleport glitch. Or perhaps you also discovered them yourself and already incorporated them in your run already. But just in case, here's a demo up to the castle door. If you didn't damage boost just add 7 frames and you'll know how fast you should make it to the castle. http://dehacked.2y.net/microstorage.php/info/2678/up_to_castle_door.smv
Joined: 3/31/2005
Posts: 148
Location: Colorado
You're not wobbling because. . . ?
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Former player
Joined: 4/6/2006
Posts: 462
That's a good WIP. It beats mines and yours up to a whole second. We need to name that trick something sensible, because that isn't really "teleporting". For the wobbling-down-out-of-doorway trick, I suggest just calling it wobble down, and this "teleport" trick, I suggest we call it something which has the words "6 pixels" in it, because that's how fast you're able to travel with it. I did some brief testing and I couldn't get it to work on horizontal doorways. Have you tried/can you get it to work?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
may I suggest calling it "6 pixelporting"?
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Joined: 5/3/2004
Posts: 1203
Pixelporting! Shazbot! That's a good name!
Joined: 4/29/2005
Posts: 1212
Just checking for any progress. But I am guessing the 100% run has either been put on hold, or just cancelled.
Former player
Joined: 4/6/2006
Posts: 462
No progress on my run. I have put my run on hold and I am trying to find new tricks and discover new bugs which would help in my run further. http://dehacked.2y.net/microstorage.php/info/2899/ianthorpestyle.smv Here is a .smv featuring a new trick where Link swims at dash speed (not the whole time though). I am still experimenting on it. While I was though, I got lodged into the mountain, in this .smv, I tried to re-create what I encountered earlier. I will continue tests on that bug as well. I feel that this bug has great potential for abuse. Especially for dezbeast's 100% run where he needs to warp back and forth between worlds for heart pieces and whatnot. Edit: Upon viewing the .smv a second time, all the fun stuff happens before 4000 frames. Everything after that is rather boring. Edit2: I sucessfully grabbed that heart piece on that island to the west of where I used the bug in the .smv. I'm now definite that this new bug will save time in the 100% run in one way or another. Edit3: http://dehacked.2y.net/microstorage.php/info/2900/heartpiece.smv Here's a .smv of me grabbing said heart piece. While attempting to, I also managed to TELEPORT, althought the destination was on the same screen. The first bug seems pretty straight forward: swim dash into a diagonal part of the land, if positioned right, you won't get stuck in the point of no return (stuck forever unless you save/quit, and since the game thinks you're swimming, you can't use flute or mirror), but instead, get sent back into the water or even better, onto the land. The teleporting starts at around frame 3700 while the sucess of grabbing the heart appears near the end. Dehacked, sorry for uploading multiple long .smv files. Lastly, thanks Assassin for requesting savestates from me, since I've been meaning to make savestates ever since I accidently deleted the set I made a long time ago. Your request prompted me to start work on the savestates (which I'd be doing myself a favor as well), and the discovery of these bugs. Thanks man. I admire you heaps for the work you do, and your discoveries on ALTTP, FF3 and Evermore are amazing. By the way, I'll have the savestates ready for you tomorrow.
Former player
Joined: 4/6/2006
Posts: 462
http://www.mediafire.com/?6myzymywggm There are some savestates of: - the start of every dungeon - before every boss - before the dark world bosses (bar Agahnim 2 and Ganon) with a full inventory (bar LV4 sword and Silver Arrows) if anybody's interested.
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
That was a nice bug erokky! Anymore places where it could be to use? Guess there are..
Player (36)
Joined: 9/11/2004
Posts: 2630
The way the bug (seems to) work it's limited to water areas. Because the assumption that erokky's exploiting is "Link will only move in the direction he's facing," which can only be false when he's in water and he has an acceleration. Link seems to have strange ejection routines which probably bear more study, either way though, great finds erokky. That was a wonderful birthday gift.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
Very cool. That teleport kind of freaked me out the first time. Good find.
Former player
Joined: 4/6/2006
Posts: 462
Hi dezbeast, how's the run coming along? (No progress here in case you ask. I play with ALTTP from time to time to look for bugs but that's all.)
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Check Dezbeats sig... =) I want him to do the OoS run first instead, haha :D. But I would love to see a 100% run as well!
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I know its pretty pointless to say this, but wouldn't it be better to use the GBA version because it has faster scrolling text.
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
But the you have to see the whole introduction, which is pretty long... And those sounds when Link slash with the sword are just annoying:S. Can you do all the bugs in the GBA version that you can do in the SNES version...? Like walking over holes and the <+> walking?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
AKA wrote:
I know its pretty pointless to say this, but wouldn't it be better to use the GBA version because it has faster scrolling text.
Different emulators = different emulation ~> different games to run.
hi nitrodon streamline: cyn-chine
Joined: 3/2/2005
Posts: 18
I don't know if you've gotten as far as the digging game yet but I've been doing some investigation of how often the heart piece shows up. It seems like the only deciding factors are the frame that you press the Y button and the amount of time left on the clock. Every 5 second interval has a separate item pack, with 8 items each, which it cycles through one frame at a time. The important point is that the heart piece only seems to be obtainable in the last 5 seconds. I hope there's some way to manipulate this but I've never found any. So what I'd suggest is using the digging game to collect lots of ruppees, since you need to spend 25 seconds there, and save the squares right next to the entrance for the end.
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
of course if there is a timeconstraint, it doesnt matter which squares you leave for last. you're better of digging a much as possible while traveling the least distance in the time you're required to be there. it really doesnt matter which way you walk the distance you must walk...
qfox.nl
Joined: 5/13/2006
Posts: 283
I remember the heart peice flying off after you dig it up, would it be possible to have it fly out of the digging patch? Or am I imagining things again?
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
kwinse wrote:
I remember the heart peice flying off after you dig it up, would it be possible to have it fly out of the digging patch? Or am I imagining things again?
I'm pretty sure you're imagining things. Why would a heart piece fly away?
hi nitrodon streamline: cyn-chine
Joined: 5/13/2006
Posts: 283
... Bad choice of words I guess, I meant that it floats up into the air and lands at a distance from link... I'd like to check on my console, but getting to the game from a new game would take a bit, and of course then I have the issue of actually finding a heart piece...
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
didn't Erokky post savestates of different points in the game?
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