Emulator used: Gens 9Z (Gens 9F compatible)

Emulator settings:

  • Controller 1: 6 button
  • Controller 2: 6 button
  • Allow Up+Down: Yes
  • Sound: Enabled, 44100KhZ Stereo, YM2612 High Quality enabled

Categories

  • Does not use warps or passwords
  • Abuses programming errors in the game
  • Manipulates luck
  • Takes damage to save time
  • Aims for full completion
  • Aims for fastest in-game completion time

About the Movie

Sonic 3 & Knuckles has had several celebrated runs done of it, but I thought it was about time we saw what Knuckles can do. Also, I thought it was about time we saw what the Emeralds can do. The result is that this is a 100% completion run, as Knuckles.

In-game completion times:

Angel Island 1
0:54
Angel Island 2
0:35
Hydrocity 1
0:54
Hydrocity 2
0:46
Marble Garden 1
0:46
Marble Garden 2
0:43
Carnival Night 1
0:46
Carnival Night 2
0:30
Ice Cap 1
0:52
Ice Cap 2
0:51
Launch Base 1
1:24
Launch Base 2
1:26
Mushroom Hill 1
0:58
Mushroom Hill 2
0:57
Flying Battery 1
1:00
Flying Battery 2
1:18
Sandopolis 1
1:41
Sandopolis 2
1:26
Lava Reef 1
1:01
Lava Reef 2
0:21
Hidden Palace
0:08
Sky Sanctuary
0:57

Total Time: 20:14

Notes and Explanations

  • There are certain portions of the movie where I do something which may seem slow, or pointless.
  1. at 08:34:40 (frame 30885), in Hydrocity 2, I get crushed under a dropping block. If I did not do this, I would be unable to go past the left edge of the level, to arrive at the boss more quickly, and I would therefore lose 20 seconds of in-game time (and about 13 seconds of real time)
  2. at 14:02:50 (frame 50570), at the end of Marble Garden 1, I get a fire shield that the sign post hit. This gives me a better subpixel position to start MG2 with, and was faster than knocking the signpost away from the monitor.
  3. at 14:56:20 (frame 53780), in Marble Garden 2, I take damage from the boss. I was unable to make the third hit on that pass without taking damage immediately afterward.
  4. In several places in Ice Cap 1, I don't charge a spindash all the way, because the ice columns I have to break through are very picky about what speeds they let you through with, and even with the lower speed, doing one partial spindash is slightly faster than doing multiple full ones.
  5. in two places in Launch Base 1, I hold a spindash for more than 6 frames since, because of the way I landed, starting it later would cause me to reverse direction.
  6. at 23:20:00 (frame 84000) at the end of Launch Base 2, I hold a fully-revved spindash for quite some time, to comic effect.
  7. at 36:54:00 (frame 132840), at the start of Flying Battery 2, I start a spindash early, to prevent Knuckles from going into his balancing animation (which prevents ducking/dashing).
  8. at 38:19:10 (frame 137950), at the end of Flying Battery 2, I end where I am instead of all the way right, to get the acceleration bonus from the jump, saving 5 frames.
  9. in several places, during the special stages, while jumping over star bumper spheres, I bump into multiple spheres. This is because it is impossible to jump over three bumper spheres in a row without hitting the third, however it is still faster unless there are at least 7 spheres in a row.
If you have a question, comment, and I will answer it.

Thanks to

  • Nitsuja for checking over much of this run, and giving good suggestions for many, many improvements; developing, and helping develop, some tools; and tipping me off to a few glitches.
  • Dustin for unwavering moral support, testing some things for me, and doing the Launch Base 1 boss fight for me.
  • SprintGod and Mike89 for their great help in planning special stage routes.
  • All of The Sonic Center, for discovering and sharing several glitches that I make use of.

Extra stuff


Truncated: Accepted for overwhelmingly positive viewer feedback. Like people commented the bonus stages slow it down somewhat, but the rest more than makes up for it.

DeHackEd: Overdue for encoding.

TASVideoAgent
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N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Yahoo! Now all we need is a Tails run.
Why, oh, why do I even <i>try</i> to understand my own species?
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Very entertaining if tabbing through the bonus stages. Lava Reef totally made my day.
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Joined: 6/6/2005
Posts: 17
Location: spring, tx
WOOO! Go Upthorn! I haven't seen the finished(polished up) run yet, but I've kept up with the WIPs and I really hope this gets published as in my opinion they were flawless! I'd vote myself but I can't!
Joined: 1/22/2006
Posts: 31
This movie will probably bring up the question "Is it ultimately faster to get all of the emeralds?" at some point. I think that answer is no. But the way you abused Super/Hyper Knuckles, and even regular Knuckles... nitsuja, you might have competition. Yes vote.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Wolfman2000 wrote:
This movie will probably bring up the question "Is it ultimately faster to get all of the emeralds?" at some point.
For Knuckles, it definitely isn't faster to get the second set, as it costs about 8 more minutes, and there's no speed benefit. As for the first set, well... some of my times would be completely impossible without some form of invincibility. Lava Reef 2 is a notable example where i can't activate that glitch without having invincibility on the LR1 boss.
How fleeting are all human passions compared with the massive continuity of ducks.
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Joined: 2/28/2006
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Location: Milky Way -> Earth -> Brazil
N. Harmonik wrote:
Yahoo! Now all we need is a Tails run.
Yay for Super Tails!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes vote, I though at first that a non Sonic+Tails run wouldn't be good, but damn that was awesome! I love how the 100% run had a very different route it showed me new parts of the game, I hate rewatching runs with the same route. plus great new applications of the recently discovered glitches. And Air Battery Zone 2 was my favorite, you skipped the boss and fought the next boss with the normal zone music while the odl one was still going!! haha! great job
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I enjoyed the "Ninja Knuckles" part of Launch Zone 2 very much. Yes vote.
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Air Battery? Launch Zone? So many new levels we witnessed today! :D
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Joined: 12/6/2006
Posts: 16
Two words describe this movie for me: Too cool. Deserves a quick publication and at least deserves one of those little moons, if not a star.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I previously watched the WIPs so I had already seen most of it. I love the routes of the emeralds that are obviously incredibly optimized as well as the unique ways of defeating the bosses without the extra jump height sonic has. Favourite part? Lava Reef 1 boss. Those tentacle guys go down so fast! As for the hand, that made me laugh. Would-be yes vote.
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Experienced player (612)
Joined: 4/24/2005
Posts: 612
Knuckles this time around... I like it! Even though the bonuses are kind of boring it's nothing a little fast-forwarding couldn't/didn't take care of. This run offers quite a difference than the Sonic+Tails run so I judged it differently. Overall I'm surprised and happy to see such excellence with Knuckles since I was skeptical, for some reason, that a run with Knuckles wouldn't be good enough. You certainly proved me wrong. Great job on making such a good run. Yes is what I vote.
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Joined: 9/20/2006
Posts: 287
Location: Singapore
The bonuses puzzled me; there were times when you let Knuckles get bumped around by the bumpers multiple times though it didn't seem to have very significant effect on building up speed... I just didn't quite get that part. Other than that it was pretty sweet, though disappointing that we didn't get to see as much zipping through the terrain... if only it was possible to zip into the bonus rings
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Joined: 5/29/2004
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Yeah, an explanation of the bonus games would be nice. It took me a while to realize that touching all the blue balls around a perimeter causes you to automatically "get" the blue balls inside them as well as turn them into rings.
put yourself in my rocketpack if that poochie is one outrageous dude
upthorn
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Joined: 3/24/2006
Posts: 1802
xoinx wrote:
The bonuses puzzled me; there were times when you let Knuckles get bumped around by the bumpers multiple times though it didn't seem to have very significant effect on building up speed... I just didn't quite get that part.
Fair enough, though the explanation is quite simple. A player can only jump 2 bumpers in a row without having to hit the third, but being bounced back by the 3rd, and then the second, is still more direct than going around, unless it happens at least 3 times.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 5/15/2006
Posts: 102
Very nice glitches and also very fast bouncing around ;D "Yessing" this, since Ninja Knuckles is something new to me
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Although the less interesting bunuses take up a large portion of the run, it shows a much different route and different strategies from previous runs, which sort of make up for it. Most of my entertainment came from portions including Super and Hyper Knuckles tearing through the levels at breakneck speed. The large amount of glitches also kept it interesting. Yes vote
Joined: 12/28/2004
Posts: 210
Awesome vid, I didnt expect so much from knuckles. It was funny seeing metal sonic being beaten so badly after I just got through watching Super Mario Ball Z vids on newgrounds in which metal sonic is like untouchable.
Former player
Joined: 5/24/2005
Posts: 405
Location: France
Really impressive... Voted YES
Not dead yet... still very busy... damn...
Active player (432)
Joined: 4/21/2004
Posts: 3517
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All in all, it was actually a good run, therefore, I voted yes. But I admit that the bonus stages gets a bit annoying and I think thats due to the sound. Well done Upthorn.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Apparently others were pleasantly surprised by a Knuckles run. At first I thought it wouldn't offer too much difference, but I was wrong about that. I also fast-forwarded the bonus stages, but the rest of the run was top-notch.
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Active player (301)
Joined: 8/8/2005
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Location: NSW, Australia
You'd be surprised how much time went into the bonus stages. I remember one night Upthorn, Sprint and I poring over the map for the last super emerald stage, and each coming up with entirely different routes that differed by probably half a second total. Mine was the fastest, and Upthorn made a couple of improvements to it to present what you see there. I'd been following most of the WIPs but didn't see Sandopolis and onwards until just now. Easy yes vote from me.
Joined: 11/14/2005
Posts: 17
I still can't vote. I'm glad I bothered figuring out how to play the original emulator file for this, though. Was awesome.
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I wonder if any of the glitches faetured here can be made into an improvement of the current S & K 3 Sonic+Tails run... I definetly noticed applications of glitches here that might work there, especially for when the routes overlapped. (Lave Reef zone, Air Battery). Maybe the two runs are different enough for that not to work. I must admit I fast fowarded the bonuses too. I liked the music to those, but getting those blue balls all the time got me bored. Awesome run still.
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