Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
your swimming looks very perfect, but I do have one question: Why did you make second jump from the top of the starbox inside the ship? Couldn't you have just stomped on it as soon as you got above it when jumping off of the water?
Which run should I encode next? :)
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Joined: 7/21/2006
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Maza wrote:
your swimming looks very perfect, but I do have one question: Why did you make second jump from the top of the starbox inside the ship? Couldn't you have just stomped on it as soon as you got above it when jumping off of the water?
If I'd ground pounded on the star box, I would've fallen right through it, and then would've had to jump to the star from the water, which would be really slow. The way I did it was faster, and it looks cooler too. Heh heh...
Mukki wrote:
2) In plunder the sunken ship you seem to get stuck behind the chest for a small instant.
It was kind of unavoidable; I used that opportunity to pivot on the spot. If I didn't, I would've had to swim while turning, which would've been slower because it would push me further out.
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Joined: 8/26/2006
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I thought it was something like that but I couldn't quite decide if it was for that reason or through error. Instead I decided to raise it regardless ;)
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Heh heh…well, like I said, I did PSS (and spent an hour and an half getting 12.6 seconds), but I noticed, to my horror, that the Exit Course option in the Aquarium was at least one frame too long. AKA and FODA definitely did it faster, and I can’t get the right combination of button presses and frame advances. Anyone know how to get it right?
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
START, FA (FRAME ADVANCE), DOWN, FA, A, FA maybe?
Those who sees this must accept that TAS'es almost skips the whole game..
Mitjitsu
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mr_roberts_z wrote:
Heh heh…well, like I said, I did PSS (and spent an hour and an half getting 12.6 seconds), but I noticed, to my horror, that the Exit Course option in the Aquarium was at least one frame too long. AKA and FODA definitely did it faster, and I can’t get the right combination of button presses and frame advances. Anyone know how to get it right?
START+DOWN, *blank*, A
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That's what I did, but it was too slow. When AKA exits the Bowser levels, the whole thing looks like it lasts two frames. EDIT: Thanks AKA EDIT 2: Just got PSS 12.6 seconds yet again, but this time I got the boxed star, because I felt like being massively original and creative. For the third time, onto WF. EDIT 3: Got the first WF star 1 frame faster than FODA, but I'm gonna try to improve that before I go on. k, I've made it my goal to get WF's first star at least five frames shorter than FODA. EDIT 4: Got the first WF star 3 frames shorter than FODA, which is good enough, because I need to sacrifice a few frames to avoid the coins in the beginning. Onto the Fortress. EDIT 5: "The Top of the Fortress" is done...to my count, it's 4 frames faster than FODA.
nesrocks
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AKA wrote:
mr_roberts_z wrote:
Heh heh…well, like I said, I did PSS (and spent an hour and an half getting 12.6 seconds), but I noticed, to my horror, that the Exit Course option in the Aquarium was at least one frame too long. AKA and FODA definitely did it faster, and I can’t get the right combination of button presses and frame advances. Anyone know how to get it right?
START+DOWN, *blank*, A
i'd do: - start - down - A
Mitjitsu
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Don't forget that the WF stars should be compared to my run although I assume you're intially talking about the Giant Whomp boss.
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FODA wrote:
AKA wrote:
mr_roberts_z wrote:
Heh heh…well, like I said, I did PSS (and spent an hour and an half getting 12.6 seconds), but I noticed, to my horror, that the Exit Course option in the Aquarium was at least one frame too long. AKA and FODA definitely did it faster, and I can’t get the right combination of button presses and frame advances. Anyone know how to get it right?
START+DOWN, *blank*, A
i'd do: - start - down - A
Too late. :( AKA, you didn't do the Fortress star or the Whomp star in your latest run. I'll use your latest as an influence for the rest of the WF stars.
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Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I've stumbled across a new glitch for the first star in Hazy Maze cave. I did this at 100% on my emulator so I'm sure it could perhaps be a few seconds faster than the route in the current 120 star. http://www.youtube.com/watch?v=cZTc9O9-n9E
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Mukki wrote:
I've stumbled across a new glitch for the first star in Hazy Maze cave. I did this at 100% on my emulator so I'm sure it could perhaps be a few seconds faster than the route in the current 120 star. http://www.youtube.com/watch?v=cZTc9O9-n9E
Broken Link?
Current Project: - Mario Kart 64
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no, it needs to finish uploading.
Homepage ☣ Retired
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If it's taking over an hour to upload, then something definitely went wrong, so remove it and upload it again.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
nesrocks
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laughing_gas wrote:
If it's taking over an hour to upload, then something definitely went wrong, so remove it and upload it again.
it means too many youtube uploads that their structure can't handle so fast.
Mitjitsu
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Mukki wrote:
I've stumbled across a new glitch for the first star in Hazy Maze cave. I did this at 100% on my emulator so I'm sure it could perhaps be a few seconds faster than the route in the current 120 star. http://www.youtube.com/watch?v=cZTc9O9-n9E
That was weird although it wouldn't be used for that paticular star there is two other stars for which it could be used for.
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heck, I wonder what would happen in other places with elevators. that was pretty cool.
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O_O That was pretty awesome..Nice glitch!
nesrocks
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the elevator pushed you inside the wall. that may work on some other levels.
Joined: 8/1/2006
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Cool! Page 120. If you squish yourself under the elevator in Big Boo's Haunt and are near enough to the wall, you can sidle around underwater. It looks funny but is pretty much useless.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
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That's what I did, but it was too slow. When AKA exits the Bowser levels, the whole thing looks like it lasts two frames. EDIT: Thanks AKA EDIT 2: Just got PSS 12.6 seconds yet again, but this time I got the boxed star, because I felt like being massively original and creative. For the third time, onto WF. EDIT 3: Got the first WF star 1 frame faster than FODA, but I'm gonna try to improve that before I go on. k, I've made it my goal to get WF's first star at least five frames shorter than FODA. EDIT 4: Got the first WF star 3 frames shorter than FODA, which is good enough, because I need to sacrifice a few frames to avoid the coins in the beginning. Onto the Fortress. EDIT 5: "The Top of the Fortress" is done...to my count, it's 4 frames faster than FODA. EDIT 6: I took a break from the run for a couple of days, but I'm starting again now. The Wild Blue star was giving me a lot of trouble (I couldn't get it shorter than 4 frames longer than FODA for some reason), and I couldn't go on until I beat FODA's time. Anyway, FODA and I were talking about the star, and he tried a couple of new strategies. Eventually, he found one that was six frames faster than the one from his old run. He showed it to me, and I managed to get "Shoot into the Wild Blue" 7 frames shorter than the one in FODA's 120 star run. Major thanks to FODA for finding the new strat. Onto the wall star, and then the dreaded Cage star. EDIT 7: Just finished "Blast Away the Wall", and got it 13 frames faster than FODA...cage star is next, then it'll be onto BoB or CCM. BTW, the bolded framecounts aren'tt to brag, I just do it to show the important part. The rest you can skip.
Joined: 7/26/2006
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To clarify, when you give frame numbers are they out of 60 per second, or the number of extra times you push the frame advance button?
Mitjitsu
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bkDJ wrote:
To clarify, when you give frame numbers are they out of 60 per second, or the number of extra times you push the frame advance button?
From looking at the figures, some of them are odd numbers so I'd automaticly assume he's talking about number of times frame advance is pressed.
Joined: 2/16/2005
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Wow nice trick. Now Im having a real hard time picturing the 3D relation of all the areas in that level :)
This signature is much better than its previous version.
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AKA wrote:
bkDJ wrote:
To clarify, when you give frame numbers are they out of 60 per second, or the number of extra times you push the frame advance button?
From looking at the figures, some of them are odd numbers so I'd automaticly assume he's talking about number of times frame advance is pressed.
Uhh, I read from the numbers that increase by one every time the frame advance button is pressed...is that wrong?