Star Fox for the SNES is the first game of the series. It introduces the four expert pilots and their Arwings, incredibly built ships which are far superior to just about all enemies and can perform maneuvers such as the infamous "barrel roll". On a console, it can be rather difficult to control the Arwing and very easy to run into obstacles. Obviously a TAS is called for in order to truly show off the skill of Fox McCloud. However, there is a problem with the emulation of this game, namely that it runs too fast compared to the audio. This can be seen especially in the beginning "Emergency!" scene, in the boss fights, and in the ending credits. The good thing is that this discrepancy doesn't affect gameplay and can be mostly ignored.
  • Snes9X v1.43+ v9
  • Use WIP1 Timing
  • 100% kills, maximum score, hardest level
Corneria
  • I had to take a hit in order to get twin blasters. It is unfortunate, but I couldn't find a way to make the door close at a different time while still boosting continuously.
  • This level has an unbelievably high number of nova bombs compared to the others. I wish they would have spread them out, because in the later stages I often have none.
Asteroid Belt
  • Noticeably less obstacles to dodge than Corneria, so less entertaining maneuvers. I still barely avoid asteroids a lot, though.
  • HOLY CRAP, IT'S A HUGE BIRD!! Yes, shooting that particular large asteroid results in it laying an egg, which hatches into a bird, which, if I had touched it, would have taken me Out Of This Dimension.
  • The Blade Barrier can't be defeated in 2 rounds on a console without nova bombs. Even though I was shooting as fast as inhumanly possible, I was still barely able to destroy all three appendages each round before the blade started spinning.
Fortuna
  • The water part with the dragons was annoying to say the least. Where each head will pop up is highly dependent on Arwing movement, so if I moved towards one to shoot it, it might decide to appear somewhere else. I also ran into a large number of desyncs while recording; fortunately it plays back fine now.
  • This is, IMO, the best boss fight in the game. The Monarch Dodora didn't know what hit it. Literally, it didn't get a chance to turn around before dying.
Sector Z
  • Another space stage. But in a surprising twist, this one has an enormous amount of transparent blocks to dodge, resulting in entertainment and lag to the extreme.
  • I started off this stage with no nova bombs, and the one I get I decided to save for the Great Commander.
Macbeth
  • Okay, Andross somehow thought it would be a good idea to transform the planet right next to Venom into a giant bomb. WTF? Isn't this guy supposed to be a genius? Oh well, at least it doesn't explode on me. ;)
  • Fox is dizzy...
Venom (Atmosphere)
  • NO obstacles. I repeat, absolutely none. Wow. So what entertaining things can I do, hmm... I know, sped-up-twist-to-the-music!
  • The Great Commander fight is usually quite difficult, but 2 nova bombs as well as 2 other shots puts him in his place quickly. As he retreats, Fox watches in confusion.
Venom (Ground)
  • Oh, the lag, the lag! Seriously, there were 10 or so desyncs on this stage just from the lag at the beginning. It plays back fine now, but wow that was a pain in the proverbial enormous divine ass. (A "holy crap", if you will.)
  • There are a couple of flying enemies that are out of reach of my blasters, so I can't kill them. It might look a little sloppy, but unfortunately it's unavoidable.
  • The Great Commander returns, and this time he tries to molest me! But I turn the tables on him with my sexual harassment training! First, I shoot him in the crotch until his lower body explodes. Then, as he frantically waves his arms around in pain, I blow his head to smithereens. That's right kids, Star Fox knows what to do when someone threatens you!
Andross
  • As the head is forming, I shoot the locations where the blocks go in order. This serves no purpose other than pure awesomeness.
  • I couldn't defeat both eyes before the sucking began. It might be possible if the blocks weren't flying towards the Arwing and interfering with shooting, but even then probably not. Those eyes take a whole lot of hits.
  • No demon form! Hooray!

Truncated: This is popular enough to warrant a publication.
If what nitsuja is saying is true, there should be some mention that the speed of the game is emulated incorrectly in the AVI or description, or both.
DeHackEd: Claim for encoding.

Sir_VG
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I'd like to see this. Not that I tried too hard, but it seemed like the door is on a regular, set schedule of open-close-open-close from the moment it appears, and getting there at the same time, regardless of position, will make it hit. I'm not ruling it out, I'm just saying I couldn't do it.
Did it. It is possible if you're as low as you can go and about centered. SMV here. Pardon my crappy gameplay, but I'm not trying to TAS it, only show that it's possible. Playing on a keyboard sucks.
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nesrocks
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I'm impressed at how many of you never played this game. It should be as known as super mario or street fighter. I love the voice in this game, it's way cooler than real voice. I'll watch it later, gotta run.
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YtterbiJum wrote:
Also, does anyone know how fast the game runs on a console in terms of frames-per-second? I know the emulator runs it at 20fps assuming no lag.
It should run at 20fps when there's no lag, but it should lag almost all of the time. It usually varies between 8 and 15 fps, with 12fps being the most common.
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Sir VG wrote:
Did it. It is possible if you're as low as you can go and about centered. SMV here.
Oh, I see. That's interesting. I'll be sure to use that in my level 2 run since there is also an open-close door there. This game has some very strange collision detection sometimes.
nitsuja wrote:
It should run at 20fps when there's no lag, but it should lag almost all of the time. It usually varies between 8 and 15 fps, with 12fps being the most common.
So I guess the emulator just severely reduces lag. There were only a few cases of 12 or less fps that I can remember in this run, with Sector Z being the most noticeable.
Currently working on: SNES Star Fox, Level 3 (100%, published) SNES Star Fox, Level 2 (33%, after Sector X) SNES Star Fox 2, Expert mode (100%, published)
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Heh so many spoiled kids here complaining about dated graphics. You would think this site would be more appreciative of vintage aesthetics. Did you also complain how the sprites in Super Mario Bros on the NES only have 4 colors each? If you want your HD, antialiased, bump mapped, volumetric textured graphics with spectral highlights and HDR illumination, just play a crappy XBOX 360 game based off some movie franchise.
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Sir_VG
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4 colors? Oh come on. That's WAY too many. All you need are two...black and white. We could blow up aliens, asteroids, gobble pellets, and race cars...and so much more! *kisses my Atari 2600*
Taking over the world, one game at a time. Currently TASing: Nothing
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A little behind on this one, but I'm glad someone finally did this game. Great job, yes vote.
Post subject: Publication
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So it can only publish Level 3 Star Fox video only. It cannot be accepted the Star Fox video that is Level 1, Level 2, or using Black Hole. 6 videos in one is probably too much. Its recommended to have one video in Star Fox that is Level 3 without Warps.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [814] SNES Star Fox "maximum score" by YtterbiJum in 19:47.37
JXQ
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Description wrote:
Due to an emulation bug, some portions of the game run too fast relative to the audio. Fortunately this does not have an impact on the actual gameplay.
This isn't entirely accurate. The game basically runs without lag on an emulator, where as on the console there is persistent lag throughout. It doesn't affect the physics of the game or anything, but I would say the line about gamplay not being affected is incorrect.
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Mitjitsu
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I was gonna ask this now its been published. What has to be done in order to obselete this run? would you have to do optimal boosting while attaining 100%, or would you have to do something which makes it better on more subjective terms, which would simply be impossible becuase it would be unfair to produce a run thats gets that achives the same goals and obseletes the other one because its "more entertaining", just a thought.
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Wow, the graphics of this game are horrible, when you compare it to its sequels. The controls are pretty unwieldy too. Great run though.
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JXQ wrote:
Description wrote:
Due to an emulation bug, some portions of the game run too fast relative to the audio. Fortunately this does not have an impact on the actual gameplay.
This isn't entirely accurate. The game basically runs without lag on an emulator, where as on the console there is persistent lag throughout. It doesn't affect the physics of the game or anything, but I would say the line about gamplay not being affected is incorrect.
Acknowledged, I've changed that paragrpah to better reflect your statement.
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AKA wrote:
I was gonna ask this now its been published. What has to be done in order to obselete this run? would you have to do optimal boosting while attaining 100%, or would you have to do something which makes it better on more subjective terms, which would simply be impossible becuase it would be unfair to produce a run thats gets that achives the same goals and obseletes the other one because its "more entertaining", just a thought.
This is a good point. This runs gets 100%, which you cannot beat. This aims for entertainment, which is subjective. there is no clear definition of how to make a run that improves entertainment, since it's not a quantifiable value. To my knowledge, I don't know of any submission that beats a run purely to make it more entertaining without any gain in time. If memory serves, this uses boost whenever possible, and some pretty damn fast boss fights too. For the route that it takes, it might be the fastest possible. This makes me wonder as well if it's obsoletable, it has no clear reasons for improving beside running a different route.
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You should of killed that arrogant parrot, Falco.
I'm the hero of yay.
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What is the big deal if it can't go obsolete? Every game in theory can have a truly perfect run, with shortest time/getting maximum score attained. If that goal is reached, than that movie is simply "the Best" it's possible that this movie has attained the best possible run through route 3, so be it. Super awesome run by the way, I loved it.
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An insane orgy of shooting, boosting, barrel rolls and really primitive 3D graphics. Yes vote and 8.5/10
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I'm guessing that if it were to be obsoleted it would have to be something like the MKII submission that ousted the faster submission due to entertainment.
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Joined: 2/16/2005
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Alright. This is an issue I have been wondering about for over a decade now. At the end of this run is the following dialogue:
Fox: Come in Corneria. Pepper: This is Corneria; Pepper speaking. Congratulations on a job well done. Fox: Roger, XXXX heading back to Corneria.
I have tried many times to deciepher what is said in that XXXX but, alas, never to any success. I have searched google for a more complete transcript but my efforts have always been in vain. Surely with all the expertise present on this board someone would have some insight into what said there. What do you all think is said there? Maybe one of you has better hearing than me.
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I always thought it said, "I am heading back to Corneria." ...was I missing something?
Sir_VG
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I've always took at as "I'm heading back to Corneria." It makes logical sense too that that's where he'd go...to go reap his rewards for helping General Pepper defeat Andross.
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Deep Loner wrote:
I always thought it said, "I am heading back to Corneria." ...was I missing something?
All I know is that I have never heard anything there. Is that the consensus? At different times I thought it might be "We are" or "Now we're".
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asteron wrote:
Is that the consensus?
Yes. Sir VG was right, it's I'm instead of I am. Same semantics, different syntax.
Qlex
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I had a lot of fun watching this and the commentary. Congrats. Yes vote
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comicalflop wrote:
This runs gets 100%, which you cannot beat. This aims for entertainment, which is subjective. there is no clear definition of how to make a run that improves entertainment, since it's not a quantifiable value. To my knowledge, I don't know of any submission that beats a run purely to make it more entertaining without any gain in time.
Congratulations! You've just made a run that can't be beat! Yaaaay. ^^ I liked watching the video a lot, although I did few a bit sad that stuff you could blow up wasn't. =( But at least the score's 100%.. wish I had that in SF64 instead of that dumb hit system T_T Good job on a run well done! =D Yesssss. Sidenote: Loved the author's notes about the sexual harassment training. <3 Edit: THERE'S COMMENTARY?! WHERE?!
我々を待ち受けなさい。