Active player (315)
Joined: 8/25/2006
Posts: 287
Rikku, I know it's to late, but you in WF when your long jumping on the white slope, you can dive against the small fence and get a boost. It would probably save time.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
- he took 102 coins on WF. that's proof of improvability. - he didn't choose stationary camera when exiting the aquarium. - I really wish you don't do PSS twice in the same way, but that's just me. show us that 12'2" is possible. according to rikku, after WF it's 13:24 (rikku) and 14:07 (FODA). about 43 secs difference
Player (206)
Joined: 5/29/2004
Posts: 5712
FODA wrote:
- he didn't choose stationary camera when exiting the aquarium. - I really wish you don't do PSS twice in the same way, but that's just me. show us that 12'2" is possible.
But those two things would waste time and be proof of improvability!
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
There's stylistic choise for entertainment and there's mistake.
Player (206)
Joined: 5/29/2004
Posts: 5712
Maybe this run is ignoring the bonus effect of coins! That could be the new entertainment mistake!
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
FODA wrote:
he took 102 coins on WF. that's proof of improvability
If he collected 2 coins less along the way, and took that red coin as a last coin, it would probably be harder to acces the star.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Baxter wrote:
FODA wrote:
he took 102 coins on WF. that's proof of improvability
If he collected 2 coins less along the way, and took that red coin as a last coin, it would probably be harder to acces the star.
Maybe you're right. On this especific level that may be fastest. But it's weird : /
Joined: 12/1/2005
Posts: 107
Double post
Joined: 12/1/2005
Posts: 107
I also thought 102 coins is not optimal. On the other hand the star would appear very high after the last red coin. The difference of 43 secs in the first 2 stages is amazing!
Joined: 1/23/2006
Posts: 352
Location: Germany
In the aquarium there are some course corrections between coins, wouldn't it have been faster to reach the final direction during the initial turn to minimize the time to travel to the next coin (because ||a + b|| =< ||a||+||b||) or is the input not fine-grained enough to allow reaching the perfect angle right away?
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
So with all the new improvements found since FODA's movie got published, what's a realistic estimate for an end time? 1:35? Is 1:30 even worth dreaming about??
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Mitjitsu
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Joined: 4/24/2006
Posts: 2997
mmbossman wrote:
So with all the new improvements found since FODA's movie got published, what's a realistic estimate for an end time? 1:35? Is 1:30 even worth dreaming about??
I wouldn't be too surprised if 1:35 or lower is achieved, but to put it quite simply the current one can be improved by a lot more than what most people are willing to admit, after all a 0.6 pluggin versus a controller is a no contest as to whats best.
mwl
Joined: 3/22/2006
Posts: 636
Take out all the speed/entertainment tradeoffs from FODA's movie, and the sub-1:40/1:35 goal becomes much more attainable.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
FODA's movie used analog stick? Wow, that must kill the fingers having to hold down positions 40,000+ times.
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nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I can't imagine doing it through an interface.
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I use both in tandem, but that's just me.
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Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
Holy crap, people. I pointed out an EFFORTLESS way Rikku could improve his run by 7 seconds (By jumping to the left right before Bowser's death animation displays) and NO ONE has paid any attention WHATSOEVER to it!
Former player
Joined: 10/1/2006
Posts: 1102
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maybe because it doesn't work? Look, the star doesn't appear until you scroll through Bowser's ending message. You can't activate the message when you're in the air, thus you're forced to stay on the ground and have the last input be when Mario jumps to get the star.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 7/26/2006
Posts: 1215
Chamale wrote:
Holy crap, people. I pointed out an EFFORTLESS way Rikku could improve his run by 7 seconds (By jumping to the left right before Bowser's death animation displays) and NO ONE has paid any attention WHATSOEVER to it!
Yeah, I think you missed my first two posts on page 123.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Chalame wrote:
Holy crap, people. I pointed out an EFFORTLESS way Rikku could improve his run by 7 seconds (By jumping to the left right before Bowser's death animation displays) and NO ONE has paid any attention WHATSOEVER to it!
This won't work. Try it yourself if you are so convinced. (I'm posting the same thing as others since you missed multiple responses last time.)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Chamale
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Posts: 1355
Location: Canada
Maybe I will try it for myself... so I can laugh at you as I prove it possible!
Former player
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LMAO! Have you ever even played the game before? What all of us said should be trivial knowledge after beating the game once.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Mitjitsu
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Joined: 4/24/2006
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Even if it was possible the nature of the text cutscene would cause mario to stand on the ground, star appearing and star dance animations are completely different things in the game as well.
Player (206)
Joined: 5/29/2004
Posts: 5712
Basically we need to check if there is a frame of opportunity to jump just after the last text box is cleared but before the star appears.
put yourself in my rocketpack if that poochie is one outrageous dude