Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1354
Location: Canada
Well, my goal was to end with 999,950 points, because of the fact that this impresses the viewer and he thinks that this is the highest possible score. I think that getting "as many points as possible" would get... old... although I do have some parts (1-1 coin cache) where I could get more points. Unfortunately, I can't find that good ROM anywhere. Seriously, I looked all over the 'net and couldn't find it. On an unrelated note, what's your e-mail address? Mine's chamale_ic@hotmail.com.
Joined: 3/20/2007
Posts: 2
Location: Andalusia, Alabama
Has anyone ever done a TAS of SMB1 on the second quest? Where the goombas are replaced with the little beetles, and everything is faster? I had been practicing my non-assisted speed run on the second quest and had it down pretty good, and then noticed that's exactly what I was doing. It made the run I did in the normal quest much easier. Anyways, just wondered if there was a TAS of the second quest of SMB1. In level 1-2, it gets really difficult at the beginning with those little beetles, but after that it is really easy.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Doctor Gurge wrote:
everything is faster
Everything, except Mario. Mario doesn't much interact with enemies in the speedrun, hence I think a second quest speedrun would be mostly pointless.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Yeah, a TAS could beat it the same speed, it doesn't affect anything I think. Maybe like 21 frames, but who cares. Non-assisted I can beat the second quest in the same time as the first. I think I timed the second quest once. 5:13 I think. It's pointless.
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Sorry for double post, but I really need to ask a question. How many frames is it from when you press start to when you have control of mario? how many seconds is that?
Super Mario Bros. console speedrunner - Andrew Gardikis
Post subject: SMB full game walkathon attempt = SUCCESS!
Joined: 4/5/2007
Posts: 72
Unless someone can come up with a decievingly clever way to get past the jump im at in this fcm. this is a lost cause. It was looking pretty good until here. http://dehacked.2y.net/microstorage.php/info/5657/Super%20Mario%20Bros.%20%28JU%29%20%5B%21%5D.fcm
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Provide more information please. Maybe something like this: For those who want to know, the jump is in 4-3 and I can't see how it could be done without running.
Joined: 4/5/2007
Posts: 72
i was just getting to providing a picture, but you saved me the effort. Yeah, basically its too high to jump to the top platform, and the bottom one is too far away because you smash your head off the platform above (and even if you dont you cant jump far enough.)
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
take a warp to skip that world only, if possible.
Player (121)
Joined: 2/11/2007
Posts: 1522
the warp at the end of 4-2 goes to world 5 but that's cheating ;)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 8/1/2006
Posts: 428
Have you tried bouncing off the koopa on your left for extra height?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Active player (406)
Joined: 3/22/2006
Posts: 708
I thought of a really crazy one that's probably impossible. You may have thought of the same thing, based on what you did at the end of the movie file. You kick a koopa shell off the edge, but stomp on it right before it goes off the edge so that it stops, but the momentum just barely takes it over. (Assumption based on flawed perception of Super Mario Bros phsyics, so I don't even know if you can do that, assuming you can even catch up to a koopa shell without running) Then jump off the shell while it's in mid-air. Only other thing I thought of was if you get a green paratroopa to follow you and then jump off him at the peak of his jump, but I don't think there are any green ones in that level. Edit: Wait, forget all that! I have an idea. I notice there are two koopa troopas on that ledge. Jump on the first one, then avoid the second. Wait until the second koopa bumps into the first one's shell and return. When it reaches the end of the ledge, jump off it and give yourself a boost? It would work better if the koopa was green, probably, but this might be possible.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
sorry karter...I tried my best to jump off the red koopa on the ground on the right when it turned around, but everytime i was probably 2-3 frames from hitting it now matter how i timed it. Looks like you may be out of luck on this one.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
If there is a flying koopa over a pit sometime before that, stomp on it once to make it fall, stomp on it again near the bottom of the screen, to do the floating-over-the-pit glitch, wait until it comes out of its shell, then let it walk in the air to this unjumpable pit with you. Bounce off of it to clear the pit?
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
There's nothing before this point except 2 red non-flying koopas
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Could you maybe knock that shell on your left into the pit, then hop off the shell when it's in mid-air? Just brainstorming, I guess :/
hi nitrodon streamline: cyn-chine
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
Deign wrote:
There's nothing before this point except 2 red non-flying koopas
Is it possible to use them in some way to stomp one on the bottom of the screen to do the floating shell glitch, you think? Force one to push the other one off the edge? Brainstorming ;)
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
I tried those ideas too, karter probably did as well. Only thing I didn't try was the wall jumping glich because I dont know how that is done.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
Deign wrote:
I tried those ideas too, karter probably did as well.
Did you try forcing one off the left of the platform too? Still don't know if it's possible, but it could be useful.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
off the left? Not sure if that would accomplish anything. Could you elaborate one what exactly you're thinking?
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
Deign wrote:
off the left? Not sure if that would accomplish anything. Could you elaborate one what exactly you're thinking?
There's a glitch that allows a turtle to walk on the bottom of the screen, typically done with flying turtles. Should be able to do it with normal turtles also. Force a turtle off one side of the platform, bounce off it at the proper level on the bottom of the screen to start the glitch. Wait until it comes out of its shell and walk right. The left of the platform should also work? If you can do it? I don't know, just throwing out ideas. :
The Magic Koopa Troopa
You may already know that it's possible to stomp a Koopa Paratroopa twice in mid-air. If your second stomp is when the Koopa Troopa is 1 or 2 block heights from the bottom of the screen, he will go into his shell (duh), but it will be floating in mid-air! Of course the only way to get the Koopa Troopa 1 or 2 block heights from the bottom would be to stomp on him over a pit. For a real challenge, try to double-stomp a Paratroopa and land on solid ground. The best place I know of is in 4-3, but it's extremely difficult to do, however. So anyway, after you land on the platform, the Koopa Troopa should be in his shell and floating. Wait a while and he'll pop back out and start walking, while still floating in mid-air! (I always do this bug in 4-3, but I assume it can be done in similar levels such as 1-3 or 5-3.)
http://www.themushroomkingdom.net/smb_bugs.shtml
Joined: 4/5/2007
Posts: 72
yeah, i tried alot of the things mentioned in this topic, the very last thing i could think of was this. Do a combination of the trick with the koopas on the left timed with the koopa turning around on the right. edit: or maybe it might be possible to somehow avoid hitting the top mushroom by getting inside of it, allowing you to extend the jump further and make it that way?
Joined: 7/26/2006
Posts: 1215
I know this thread is about the 4-3 problem but why did you get fireworks at the end fo 4-1?
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
I was able to get myself inside the mushroom about halfway if I released the jump button a couple frames before it would have stopped me and pushed me out the left side.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
So no one can manage this? I'll see what If I can think of anything to do.
Super Mario Bros. console speedrunner - Andrew Gardikis