I am once again encountering massive technical problems. This time it is not a rogue Deku Flower but the entire second set of bomb hovers.
Here is a list of the problems --
1) Horrifyingly difficult to optimise. Different angles cause clearly different results when the wind is hit on a certain frame. This wouldn't bother me too much if it wasn't for the awesome second point...
2)...which is that this section is very very desyncy for reasons that I can't properly see. Firstly, because pretty much every key of input is within 6 frames of one another I have many save state which allegedly causes desync. Secondly, the wind causes very small variations in Link's position on screen if even one frame is dropped, but the desync doesn't usually show until much later. Neither of these would bother me greatly and are easily overcome, but this is a good one...
3) The White Boes. These cheery chaps like to get in the way of my bomb hovers, and when the explosion kills them the game lags for a few frames. Because I can't move I can't remove this lag in any way, I just have to take it. This mainly causes problems because their appearance seems to be controlled by something outwith my control. I have ran the exact same angles and exact same input on the exact same frame (I have noted the frame numbers down just to make sure), but have ended up with strikingly different results, even losing up to 20 frames in some areas. When I play back it always desyncs when the first set of Boe's appear. I am not quite out of ideas yet, but I am certainly running low. If I can't find out what is making the Boe's so random I am in trouble.
4) Also, getting the timing right with the snowball and getting to the right point in time adds to the fun.
Although the other route up to the winding path is more wasteful of explosives could it perhaps still be faster? All I need is 5 to hover in Snowhead Temple, which could be picked up inside (off the top of my head I could get some in the freezard room), but whether there is a net gain of time needs to be tested.
Since the real WIP could be tomorrow, two months from now or never,I have decided to just post up my blood and tears so far.
http://dehacked.2y.net/microstorage.php/info/5164/Zelda%20Majora%27s%20Mask%20TAS.m64
This contains the redo, the first set of bomb hovers and all my testing and pain of the second. It desyncs on a Boe during the second set of hovers, so you can see what I was talking about. Then I run around in a rage for a while. Enjoy!