Details
  • Emulator: Snes9x v1.43+ v9
    • Use WIP1 Timing
    • Allow Left+Right / Up+Down
    • Volume Envelope Height Reading
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time
Description
This run is 174 frames (2.9 seconds) faster than OmnipotentEntity's existing run. Most of the improvements come from new tricks that involve doorways, stairs and pressing three directional buttons at once.
Credits
  • OmnipotentEntity
    • For the existing run, which also served as a guideline for the standard of this run. Also making suggestions and providing ideas of different methods to go about things.
  • dezbeast
    • Discovering two awesome tricks/bugs that contribute to most of the time saved in this run. Specifically, they are the "pixelporting" trick used through doorways and the bug used to bypass walking up stairs. Also providing a highly optimized WIP to set a standard for outside the castle.
  • comicalflop
    • Whose attempt to do the 100% run motivated me to try this game again. Also offering suggestions for alternate routes, attempts to do part of the run (which were unfortunately scrapped) and encouragement.
  • flagitious
    • Providing opinions and offering suggestions that ultimately affect this run in some way.
Please note that I used the same .smv that I used for my any% run a while ago as to avoid re-doing some parts, so the re-record count should only be around 3500.

Truncated: Accepted as an improvement to the published short version.
Bisqwit: Processing.

Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Incase anyone is curious, this is how to beat the game without L+R or U+D movement. This was done entirely in real time using only one re-record. http://dehacked.2y.net/microstorage.php/info/5181/Legend%20of%20Zelda%2C%20The%20%28U%29.smv It takes a while longer though, but it shows you how to do it on a console.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Nice improvement, voted yes.
I am usually available on Discord server or Twitter.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Looks good. Yes vote here. I'm wondering though, why did you press the R- and L- button now and then?
Tub
Joined: 6/25/2005
Posts: 1377
Wow. The previous movie was already short and full of glitches. I never expected another glitch to fit in there. yes vote.
m00
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Randil:
erokky wrote:
Do you mean L and R? L is bound to the same button as fast-forward and R is bound to the same button as unpause, so you see me pressing those R periodically throughout the run. R doesn't affect anything other than toggling between view modes on the overworld map I think.
Homepage ☣ Retired
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I guess I should read through the posts before asking questions. :) I just noticed it wasn't mentioned in the author's comments. Thanks for the answer.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14914
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [869] SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by erokky in 03:45.35
Post subject: Re: Voting: No
Joined: 2/7/2008
Posts: 185
Xkeeper wrote:
The credits of a game are still part of the "speedrun".
I was interested by this point - do you guys feel the credits need to be watched before forming an opinion and rating? I only really watched until the credits started - fast forwarding through the rest. I mean fine as the ending is, I've already seen it a few times myself and the rain does get irritating. In any case, the first few minutes at least just showed an insane amount of breaking and it's always fun (in a slightly sadistic way) to see a well-known game disfigured beyond recognition. This and the Mario 64 run - to me - kinda epitomise an aspect of what TAS can offer.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.