Super Mario Kart for the SNES, completed in 150cc mode (all tracks) in 23 minutes and 10.89 seconds.

Emulator used

Snes9x 1.43-improvement9 with Record Resets (edit by adelikat: removed dead link to emulator. I'm not sure where we can find this version, but link the snes9x downloads because if it is found, it should be linked there

Sync Settings

  • WIP 1 Timing ON
  • Left+Right/Up+Down OFF
  • Volume Envelope Height Reading OFF
  • Fake Mute desync workaround ON
  • Sync samples with sound CPU ON

Run Attributes

  • Aims for fastest time
  • Manipulates Luck
  • Abuses programming errors
  • Starts from SRAM to enable hard mode (150cc)
  • Uses resets to save time
  • Rams walls to save time

About The Game

In 1992 Super Mario Kart defined the genre of "go-kart racing games" with ahead of its time graphics and gameplay that was kept almost unchanged in the numerous sequels it spawned. Its influence can be seen in console racing games as far apart as Wipeout and Crash Team Racing.

F.A.Q.

Why do you take the corners so wide?

To get the item I want from an item square I need to hit the square on exactly the right pair of frames. To delay hitting them without losing my speed I sometimes take corners wide.

Why do you bump into so many walls?

  • To delay hitting item squares
  • To make mushroom boosts last longer (long boosts)
  • Because I'm moving too fast to avoid them.

Why do you sometimes go over dirt and stuff without hopping?

I'm in a "mini-boost" and unaffected by dirt and stuff.

Why do you change characters after the Mushroom Cup?

I think Koopa is faster for the other cups.

Why do you pause the game occasionally in the Special Cup?

To manipulate luck. I only discovered this works when I was up to the special cup.
For more information on tricks used in this run, see the Super Mario Kart Physics page.

Track Times in Seconds

Mushroom Cup

  • Mario Circuit 1: 42.06
  • Donut Plains 1: 18.80
  • Ghost Valley 1: 37.68
  • Bowser Castle 1: 48.62
  • Mario Circuit 2: 40.40

Flower Cup

  • Choco Island 1: 28.28
  • Ghost Valley 2: 29.49
  • Donut Plains 2: 48.83
  • Bowser Castle 2: 46.57
  • Mario Circuit 3: 63.06

Star Cup

  • Koopa Beach 1: 34.31
  • Choco Island 2: 30.61
  • Vanilla Lake 1: 30.64
  • Bowser Castle 3: 44.96
  • Mario Circuit 4: 16.99

Special Cup

  • Donut Plains 3: 24.07
  • Koopa Beach 2: 16.64
  • Ghost Valley 3: 31.20
  • Vanilla Lake 2: 30.94
  • Rainbow Road: 31.80

Possible Improvements

  • Better routes are known for Koopa Beach 1 and Bowser Castle 1
  • Possible to make long boosts last longer by starting them at certain speeds
  • Better luck manipulation (using pause throughout)
  • Might be possible to skip laps in Choco Island 2 (and possibly other races) by landing inside walls
  • Better optimisation of corners
  • May be faster to use other drivers
  • May be faster to use Lakitu to skip 2 laps on Ghost Valley 3, rather than 1

Thanks To

Comicalflop (for getting me started on this),
A Runnelid, duffjr, Spider-Waffle, zoddtheimmortal, Saturn, Spekkio, SprintGod, Polo and ateam2 (routes, tricks and information),
JXQ (hex-editing),
DeHackEd and Nitsuja (technical help)
And everyone who watched the WIPs and gave me encouragement :)

DeHackEd: Yoink.... Oh, and what did I technically contribute? All I remember is some hex editting advice which I don't remember the outcome to.
Huffers: You helped me compile your version of snes9x for linux - which I eventually hacked into a luck manipulation bot, without which this run would have been impossible

Player (104)
Joined: 6/7/2005
Posts: 290
Location: New York
Dang man you BROKE this game! I didn't even think those glitches existed and I've known the game for over a decade! Very nicely done. I definitely leave this my yes vote.
Soft Blue Dragon
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Almost as fast as a Sonic run. This game is very well-played and entertaining, except for the parts where the player goes in tight circles, which is unfortunate because it's the fastest way. Yes vote.
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Very nice run :D. I actually liked the short lvls too when you jumped around all the time, hehe. Yes voooote.
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
So the turtle is now a kangaroo, eh? Amazing how high a kart can jump without a feather. Yes vote!
Player (74)
Joined: 12/20/2006
Posts: 154
Any idea why the movie would freeze? It keeps freezing at a later and later point every time i play the movie back, but it still does freeze.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
This was very entertaining, especially the Ghost Valley and Choco Island courses. Long boosting and jumping on ramps was the highlight for me.
stanski wrote:
Any idea why the movie would freeze? It keeps freezing at a later and later point every time i play the movie back, but it still does freeze.
Turn off "sync sound" when you play the movie...
Active player (433)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
nitsuja wrote:
Turn off "sync sound" when you play the movie...
..... I wish I had done this months ago because then I would not have any problem viewing his WIPs. This suggestion worked like a charm and I was able to view this whole run. Very nice performance. Voting yes and Im 100% the next version will get a star.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 7/28/2005
Posts: 339
Weak yes. The next run will be optimal, I'm just giving this a yes for the purpose of having a good run on the site. It is good, just suboptimal....
Joined: 4/5/2007
Posts: 72
i agree with kles about the suboptimal part, and there is a side of me that really wants to say no because it seems rather unoptimized (sucks when you have people from the players page here doesnt it). Voting Yes for the sake of having a smk run on the site, but it was a rather close choice for me voting yes. I would say that an optimized run gets a star.
Joined: 12/28/2004
Posts: 210
You need balls to run a racing game, they get graded the hardest. Voting yes and looking forward to future versions.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
That was cool,,,
Joined: 6/1/2006
Posts: 64
Awesome job. The spinning tracks, as said, were a bit annoying, but worth it for the sake of an optimal run. Definite yes.
Player (209)
Joined: 2/18/2005
Posts: 1451
Very entertaining TAS! From the new races I liked VL2 most in the Special Cup. Also very nice shortcuts in GV3 and RR. Once again, with good timing they can be used on console, which I never thought being possible the way you did them. This is of course a obvious YES vote from me, also because it's the first Super Mario Kart TAS ever, which is just a must to have in the TAS collection, being such a entertaining and classic racing game. Excellent job, Huffers!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 6/9/2004
Posts: 40
Location: Calgary
It's kinda a farce to complain about a racing game being sub optimal. It'll take years of trials and tests for it to become "frame perfect" A) Few TAS'es aren't updated with a new strategy or tighter playing, let alone a racing game with thousands of little ways to improve it, or in this case, 4 types of karts with a lot of items, shortcuts, and 7 players to manipulate. B) It decimates current world records, and often in an impressive way.
Joined: 4/5/2007
Posts: 72
I have money on the fact that mc1 can be improved by making the turns tighter and keeping good luck manipulation to get shrooms while doing so. If I am proved wrong i will record myself eating a hat. Thats how sure i am.
Former player
Joined: 3/23/2006
Posts: 211
karterfreak wrote:
I have money on the fact that mc1 can be improved by making the turns tighter and keeping good luck manipulation to get shrooms while doing so. If I am proved wrong i will record myself eating a hat. Thats how sure i am.
You won't find anyone willing to bet against you :p
do not forget to *ENJOY THE SAUCE*
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Definite yes vote. I loved all of the exploited physics and finishing tracks in 17 seconds. Freaking epic.
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
Devine.
Joined: 4/29/2005
Posts: 1212
I'm giving it a Meh vote, because there were a lot of parts I found to be extremely boring, such as the constant Lakitu use and Lap Skipping. Otherwise this is a good TAS.
Former player
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
This was... wow. Just wow. Yes without even thinking twice.
...?
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Brilliant. Voting yes.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 5/13/2006
Posts: 283
[insert generic yes vote comment here]
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Player (74)
Joined: 12/20/2006
Posts: 154
Thanks nitsuja, you are truly a pimp and a genius. Very close yes vote, I honestly hated the bumping into the walls, i don't care that you were manipulating stuff, it still looked dumb :-P.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14896
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [848] SNES Super Mario Kart by Huffers in 23:10.88
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Bwahaha. One of the most awesome runs I've seen so far! I thought I was pretty good at Mario Kart when I was young, but nope. I had a smile on my face the whole movie and I had no idea shortcuts like that existed or that it was possible to go that fast. Awesome! The only thing I can "complain" about is the pausing. It was barely noticable now but if there's a future version coming up I think too much use of pausing could bring down the entertainment value because it might disturb the flow of the run. I think this has been mentioned before too.
/Walker Boh