Ladies and gentlemen, we present you with Tasvideos' first Quadruple run! A fcm file stores what buttons are pressed on every frame. A specific sequence of input can complete a game. It is however also possible to complete two games with a single movie file... or three games, or four. The goal of this movie is to complete Mega Man 3, Mega Man 4, Mega Man 5 and Mega Man 6 as fast as possible. It can be compared to playing four games with one controller; all games respond to the input of that single controller. Input is stopped after all four games are beaten, which happened after 140815 frames, or 39 minutes and 7 seconds. The longest currently published movie of those games is Mega Man 4, completed in 34 minutes and 34 seconds, so completing the other three games also only took 4 minutes and 33 seconds longer. Even more remarkable might be comparing this movie with the first Mega Man 4 run which completes the game in 39 minutes and 45 seconds, or the first Mega Man 5 run which completes the game in 40 minutes and 28 seconds.
Our goal wasn't just to produce a movie file which completes all four game, we gave our total commitment, heart and soul to make all games "fast as possible". Sometimes we had to deal with desyncs (when for instance the movie only played back three games correctly) and had to redo a segment. We played segments of 4000 frames each time, and then it was the others turn to play. After each segment we checked for desyncs, and luckily we seldom ran into desync issues. There were also sometimes difficult situations in the games, but these were all dealt with in their own ways (check the 'Techniques' section for how we avoided some of these difficulties). Even though we made this TAS ourselves, we often seem to notice new things when watching it again. This is probably because when making the movie, we had to do everything frame by frame. You will probably also see stuff you didn't notice the first time, when watching it a second time.
  • FCEU 0.98.16
  • Aims for fastest time
  • Takes damage to save time
  • Four games in one movie
  • Manipulates luck
  • Uses no passwords
  • Abuses programming errors in the game
  • Genre: Action
  • Genre: Platform

Movie playback

To play back the movie on the emulator, you must do the following:
  • Download FCEU 0.98.16
  • Open the emulator four times, and align them
  • Load the four Mega Man games and pause them
  • Enable Background Input (at config), if it was already enabled when FCEU started, disable it first, and enable it again (it
will automatically enable Run In Background
  • Load the movie file at all FCEU's (note that it will only give a correct ROM checksum for one of the games)
  • Unpause (with a hotkey... background input will make all games unpause at the same time)

Why this?

We have thought about what game we were going to do for quite some time. There was this idea floating around at the time of a single movie which completed all six Mega Man games. It was probably more like a joke than a serious idea. We wanted to do a big project, since we can both be very productive when we put our minds to it, so completing all six Mega Man games in one movie was one of the ideas we considered. At first it was also as a joke, but then we thought it would be pretty cool if it actually happened. There are however several reasons why we didn't include Mega Man 1 and Mega Man 2 in this TAS.
First of all, a single movie which completes multiple games is only meaningful if the games actually look like each other. If a single movie plays Pinball and Adventures of Lolo it will not be visible that it is the same input which completes the games. Watching them at the same time would be pointless, because the movements don't correlate. You might as well watch them separately, and then you would just be watching two runs that are less optimal as they could have been. Mega Man 1 and Mega Man 2 are different from the other four NES Mega Man games for several reasons. For instance, the currently published Mega Man 1 run takes about 15 minutes to finish, and the currently published Mega Man 2 run about 25 minutes. This is a lot less than the other four, which all take over 30 minutes.
Another big difference is the fact that Mega Man 3 through 6 are able to slide, which makes the gameplay quite different. The gameplay is quite different anyway, since Mega Man 1 and Mega Man 2 TASes are based on glitches. Then there is the option of pressing select in Mega Man 1. Select doesn't have a function at other Mega Man games, so the select button would be used all the time, resulting in something that won't be pretty to watch. We must admit that even in this movie, with four games it is sometimes difficult to spot that it's all from a single sequence of input... but this would even be worse if the other two Mega Man games were added.
Then there is a practical reason for not doing six games; it would be even harder to watch than four games. Four games can form a grid of two by two. With six games, the grid would have to be three by two, which would make it absolutely improssible to pay attention to the rightmost and leftmost games at the same time. When watching on full screen, the bottom and top of the screen wouldn't contain anything, so then it would be a lot smaller too.
Another good reason for not doing all six Mega Man games is the fact that the more games you add, the crappier the gameplay will become. The more games you add, the less perfect the movie will turn out. The movies will be less accurate and longer. Lastly, we must admit, it would also be more difficult to TAS six games at the same time. It would require concentrating on six runs at the same time. We also had more knowledge of the Mega Man 3, 4, 5 and 6 glitches and tricks than we did for Mega Man 1 and Mega man 2. This is however not the reason why we didn't do all six, those reasons are listed above ;)

Techniques

This section discusses techniques that are specifically for multiple Mega Man TASing. How certain specific game tricks and glitches work won't be discussed here.
Lag is a key factor that made it possible to do certain actions without interfering with other games. Lag is created when too much is happening on the screen. The game will freeze sometimes for a frame, and during this frame, no input will be accepted for that game. During this frame, we are able to stuff like stopping a jump, shooting, or pressing start to go to the menu, without affecting the game where the lag occured. Lag can be experienced in normal playing by the game slowing down. We sometimes deliberately created lag, by shooting, or moving a lot, in order to perform certain actions like switching to the start menu.
Another great help were the cutscenes. In between the levels, or when a room is scrolling, the game is obviously not affected by any input given. These were especially useful to move left or right in some games when needed. Also for switching to the item menu obviously. It is nearly impossible to create lag for 3 games, and not for the fourth game, in order to go to the item menu in that game. Often, a combination of lag and cutscenes was used to go to the start screen. Sometimes our strategy allowed multiple games to go to the menu, which also made it easier. Mega Man 4 provides another option, since this game won't be affected by pressing start when Mega Man is sliding.
Of course, completing an entire 'left-room' takes longer than it takes for a screen to scroll. Often, we tried to make the game that has to move left face left, while the others face right. This can for instance be done in a frame of lag at other games. When dropping down into a 'left-room', it is good to face left for a frame, right before the screen starts scrolling.
When the screen is scrolling down, the other games are able to progress to the right. After the screen is done scrolling, it is possible to move left in the left-room, and still move right in the other games, with sliding by pressing down+A. This doesn't change the direction of megaman, which makes it possible to move in different directions in different games. A nice example of this comes early in the run, when Mega Man 5 drops down in the second room of starman (the first level). It doesn't always work however. When Mega Man needs to jump in such a room, left will have to be pushed, which is why sometimes the other Mega Mans are affected. Mega Man 6 can avoid this a little, since megaman6 will move left when you press left and right at the same time. The other Mega Man games won't move, so it is easier to movie left with Mega Man 6 than with other Mega Man games. If you stop walking, Mega Man will take a few frames to get in his final standing position. During these frames, it's also sometimes possible to press left without changing megamans direction.
This short time it takes for Mega Man to position himself after running was also used in other occasions. For example when one of the games has to jump to the left, and it was possible to keep another Mega Man which didn't need to move to the left on the ground. If pressing left is skipped for a frame, the Mega Man on the ground will position himself for like ten frames, so he won't move to the left. The Mega Man who is moving to the left will only stop moving for one frame since he is on the air. It was also used at instances where Mega Man had to move on a rushjet to the left, and a lot when multiple boss battles where going on at the same time.
There are also several ways to make differences in jumping. If two games have to make a big jump, we tried to do them both at the same time, since you can't start a new jump when the other is still pressing the A button. Often though, when only one game has to make a big jump, it is better not to jump with the other games. The game that has to make a big jump will reach a ladder or a platform, and can move on. The other games will be high in the air at that point. If they avoid the jump, they can make a slide right after that one game is done jumping, since they are on the ground then, instead of in the air. Avoiding a jump can be done for instance if there is a frame of lag at the game that has to do the jump. Not pressing A at this frame will stop the jump for the other games, while the jump continues for the game that has to jump, if A is pressed right away after the frame of lag. If the others are already on the ground, such a frame of lag in the game that jumps will allow the other games to make a slide. Differences in the height of a jump can also avoid jumping in certain games. Mega Man 3 will generally land sooner for instance. Jumping from a slide will also sometimes allow not jumping in certain games. Mega Man 6 will not jump right away from a slide. If Mega Man 6 has to jump, and the others not, you can press A for 1 frame, then release, so the others will stop jumping. They are still in the air, but megaman6 will be on the ground, since pressing A only stopped the slide. If you now wait a frame, you will be able to make a big jump with megaman6. Similarly, megaman6 can avoid a jump when it's sliding. Megaman3 also has a differences in sliding than the other games. Mega Man 3 will not make a jump right after the sliding has started. The only way to stop the slide is to walk in the opposite direction. This also is an easy way to avoid a jump in megaman3. After Mega Man 3 is over this first half of the slide where you can't jump, there is a second part of the slide where everything will make megaman jump, even pressing down+A. This is why megaman3 sometimes accidently jumps when the other megamans start a new slide (good thing that megaman3's one frame jump is very short though). This however also creates a great chance to make a jump with megaman3, and not with the others. Pressing down+A will make megaman3 jump if it's in the second part of its slide, while all other Mega Man games will never start a jump when down+A is pressed. As you can notice from this, Mega Man 4 and 5 move pretty much the same.

(Baxter) Thanks

  • I'd like to thanks everyone who showed interest in this run. The people on the irc channel, the ones who posted in the forum topic, and even those who just followed the topic. Every new reply caused hundreds of views to the topic, which showed many people were interested. This was a great motivation.
  • DeHackEd, for encoding the wips we released at the start of this run.
  • Most of all, I'd like to thank AngerFist. I can say without a doubt he is the most enthusiastic member of this community. He was constantly motivating, and I couldn't have made/finished this movie without him. He is a great TASing partner, and a very good friend.

(AngerFist) Thanks

The long journey is finally over. I have literally no words to express how greatful I am that this huge project is finally over. Of course I will first thank and bow down to my very special friend and partner, Baxter. I wholeheartedly cannot imagine how I would have done this without you. Folks, Baxter did not only contribute to the run, he also helped me go through that very dark and depressing week when we initially began working on this run. Would also thank the people who showed true support during that week. You know who you are: moozooh, Fabian, Vatchern, Vandal, Asteron, Truncated, Cardboard etc. Secondly, I would love to take this opportunity and dedicate our run to the 3 communities who have inspired me incredibly a lot in so many positive ways. They have always kept and still keep producing fine and entertaning runs during these years. I salute TASVideos, Speeddemosarchive and Metroid2002.com. Much love and respect for these communities. Stay strong!
More elaborate, the people I look up to, respect and enjoy watching their respective runs are: Baxter, Mike Uyama, Paul 'Bartendorsparky' Evans, James 'Psychochild' Conway, Patrik 'Cremator' Salonen, Silent Echo, kip, Megatherium, Marshmallow, Shin, JXQ, Fabian, Shinryuu, Phil, adelikat, Genisto, Bisqwit, FODA, Spezzafer, Stanski, DjGrenola, Kazooie, Atma, SprintGod, flagitious,hero of the day, Arc, Arne the Great, Walker Boh, DeHackEd!, Sleepz, NITSUJA :) Finalfighter, I can go on and on...

adelikat: The votes have been numerous and heavily on the yes side of things. It is a run that is unique and required immense effort to make. I am accepting this movie for publication.

DeHackEd: This movie will be published pending a way for me to break the site's publication rules without angering Bisqwit too much.

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Former player
Joined: 11/20/2006
Posts: 86
Insane. Totally Insane. vote yes.
Joined: 4/3/2006
Posts: 269
Hyena wrote:
I'm sorry. I had to vote no. I'm really impressed that you did this, and it's a very cool idea and it's great that you managed to actually complete it. But I couldn't watch for more than a minute. I can't concentrate on four Megamans moving at the same time, let alone notice how they're all moving identically. That and the music clashes really badly. It hurt my ears. My vote is not based on whether or not you did it well. You did it very well. My vote was based on how entertaining it is, and it doesn't entertain me if I get a headache watching for about 30 seconds.
I totally agree with Hyena. I, too, think it's a great accomplishment that you can do something like this. I can imagine all of the difficulty behind making this TAS, it's difficulty enough to make them sync. I love the megaman series, but I don't find this enjoyable or entertaining to watch. There are just too many things going on, they are just distractions. I prefer to watch each megaman runs separately. Great accomplishment, but I will give it a NO vote.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I lasted 45 seconds \o/ Then it felt like it did not look like it was a single input file, killing the purpose with the run. Voted no, not that it matters, but still.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
minglw wrote:
Hyena wrote:
I'm sorry. I had to vote no. I'm really impressed that you did this, and it's a very cool idea and it's great that you managed to actually complete it. But I couldn't watch for more than a minute. I can't concentrate on four Megamans moving at the same time, let alone notice how they're all moving identically. That and the music clashes really badly. It hurt my ears. My vote is not based on whether or not you did it well. You did it very well. My vote was based on how entertaining it is, and it doesn't entertain me if I get a headache watching for about 30 seconds.
I totally agree with Hyena. I, too, think it's a great accomplishment that you can do something like this. I can imagine all of the difficulty behind making this TAS, it's difficulty enough to make them sync. I love the megaman series, but I don't find this enjoyable or entertaining to watch. There are just too many things going on, they are just distractions. I prefer to watch each megaman runs separately. Great accomplishment, but I will give it a NO vote.
Sorry for redundancy but I would like to take this opportunity and acknowledge these two above posts. I really respect and enjoy reading these type of no votes (not that Im trying to imply I do not respect other type of no votes). It makes me feel very happy. Because it acknowledges our effort even though they did not enjoy watching it. That goes for Zurrecos and other similar no voters as well. Thank you guys :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (405)
Joined: 3/22/2006
Posts: 708
AngerFist wrote:
Sorry for redundancy but I would like to take this opportunity and acknowledge these two above posts. I really respect and enjoy reading these type of no votes (not that Im trying to imply I do not respect other type of no votes). It makes me feel very happy. Because it acknowledges our effort even though they did not enjoy watching it. That goes for Zurrecos and other similar no voters as well. Thank you guys :)
I'm glad you aren't offended. I do think you did a great job. :)
Joined: 4/30/2007
Posts: 150
i guess i never mentioned, but i was the 5th vote yes here are a couple easy solutions for the 2 problems 1. annoying music clashes? find the volume selector 2. cant follow all 4 at once? improve visual analyzation and processing skills with more first person shooters
Active player (405)
Joined: 3/22/2006
Posts: 708
this is me wrote:
i guess i never mentioned, but i was the 5th vote yes here are a couple easy solutions for the 2 problems 1. annoying music clashes? find the volume selector 2. cant follow all 4 at once? improve visual analyzation and processing skills with more first person shooters
I found this amusing. Someone with only 12 posts can't vote, so obviously you weren't the 5th yes vote. 1. What's the point in watching a speedrun if you can't hear anything? Even if I turn the volume down, the four songs going at once sound pretty annoying together and if I mute it entirely, it somewhat ruins it. 2. Thanks, doc. You cured me. After reading this post, I went and played a first person shooter for several hours a day every day for many weeks and now I am magically able to visually analyze and process four video games at the same time without missing any details. It's a good thing I don't have a job because that would really interfere with my "easy solution" to an inherent human limitation. All that work was easily worth it just so I could watch and enjoy this one speedrun.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Hyena wrote:
this is me wrote:
i guess i never mentioned, but i was the 5th vote yes here are a couple easy solutions for the 2 problems 1. annoying music clashes? find the volume selector 2. cant follow all 4 at once? improve visual analyzation and processing skills with more first person shooters
Someone with only 12 posts can't vote, so obviously you weren't the 5th yes vote. 1. What's the point in watching a speedrun if you can't hear anything? Even if I turn the volume down, the four songs going at once sound pretty annoying together and if I mute it entirely, it somewhat ruins it. 2. Thanks, doc. You cured me. After reading this post, I went and played a first person shooter for several hours a day every day for many weeks and now I am magically able to visually analyze and process four video games at the same time without missing any details. It's a good thing I don't have a job because that would really interfere with my "easy solution" to an inherent human limitation. All that work was easily worth it just so I could watch and enjoy this one speedrun.
Actually lurkers are the only ones who cannot vote, and as you see he's titled a newbie. On your second point, too much sarcasm.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Active player (405)
Joined: 3/22/2006
Posts: 708
Sorry. I just figured he was trolling. Also, I clearly remember not being able to vote until I had a healthy number of posts.
Joined: 4/30/2007
Posts: 150
8 posts = vote i lurked for over 3 years before registering because it seems like there were too many people here as "nice" as you what is the point of watching a speedrun if you cant hear anything? last i checked, sound has nothing to do with a time attack (if i wanted to nitpick that you used the word speedrun i could have) since it is visual precision, not some composer
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [871] NES Mega Man 3, 4, 5 & 6 by Baxter & AngerFist in 39:06.92
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
this is me wrote:
blah blah blah blah blah point of watching blah blah blah blah cant hear anything? blah blah blah blah sound has nothing to do with a time attack blah blah blah blah blah blah blah blah blah blah visual precision, not some composer
I personally hold the sound in high importance in these movies, as I'm sure many others do. Just because some people like movies for different reasons than you does not give you the right to ridicule someone's reasons for not liking a movie, which seems to be the majority of your posts up to this point. Try to put yourself in someone else's shoes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 8/27/2006
Posts: 883
Anyway it's a clear question : Vote: Did you like watching this movie? (Vote after watching!) That close the discussion.
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
i voted yes for, "should i go to sleep now?"
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Joined: 4/29/2005
Posts: 1212
I am having trouble downloading this file through Bit Torrent...And I know I'm not doing anything wrong.
Joined: 5/17/2007
Posts: 393
Location: Sweden
okej this movie was pretty cool, lets never publish or submit anything like this ever again. Just my thought, if so please keep it 2 games, alot easier to watch, still looks nice (depending on what games) and doesn't sound like a girl in a dumpster
"No love for the game gear"
Joined: 4/30/2007
Posts: 150
see again why i lurked for so long been attacked twice now for no reason anyway, congrats on publication
Joined: 10/25/2005
Posts: 12
Will this run set a precedence to see how many games can be completed with 1 input? I think it would be ridiculous to watch, but as a concept demo, to see like 10 games beaten with the same input would be technologically astounding.
Joined: 12/29/2005
Posts: 119
Did I enjoy watching it? No. Is it an amazing feat? Yes.
Active player (405)
Joined: 3/22/2006
Posts: 708
this is me wrote:
see again why i lurked for so long been attacked twice now for no reason
I apologize for being sarcastic with you. But the reason I responded so harshly is because you were being a little less than nice yourself. It wasn't for "no reason." I stated my opinion on the matter politely and rather than discuss, you started offering "easy solutions" to my opinion. You also implied that something was wrong with my perceptiveness. However, really the main reason I attacked you was because I thought you were making up the part about voting, so I'm sorry for my part in the misunderstanding. I'm not trying to pick a fight with you so I hope we can both let this drop. To get slightly back on topic: Even though I voted no, I still have to congratulate the authors. Since most people did enjoy it, I think it did deserve to be published.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
That was like a wicked drug trip. I just sat back and absorbed the insanity. I hope the Mario quad will be crowded enough for that effect to take place if you want it to, or you can actually focus if you want. Some parts were like, "damn I missed a boss fight" but I was tripping out so much it was like "damn I missed a boss fight but who gives?"
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Entertainment: God the sounds make it stop noooooooooooooo (1) Technical: Aside from a general inability to make it look like they're all actually acting similar, it was interesting. But it might be able to be done better... (7) I'm never watching a Rockman anything TAS again. (Mabye Rockman X.. but not tthe classics.)
Perma-banned
Joined: 8/1/2004
Posts: 4
Absolutely amazing guys. My brain is absolutely fried after watching this. Great job!!
Joined: 11/19/2005
Posts: 25
Sounds very interesting. Can hardly wait to come home and watch this ;)
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