• Uses VBA re-recording 1.72
  • Aims for fastest time
  • Manipulates luck
  • Uses no passwords
  • Abuses Programming errors in the game
  • Takes no damage
I start the game from power-on, and use resets in the movie.
The game is produced by KONAMI, it introduces the fighting between vampire - Dracula and vampire killer - Juste Belmont. I used some glitches and special skill in the run, so I finished the game in good ending without normal route.
adelikat: Re-formated the submission text.

adelikat: Accepting for publication as an improvement to the full run version.


TASVideoAgent
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This topic is for the purpose of discussing #1588: zggzdydp's GBA Castlevania Harmony of Dissonance in 15:44.15
Joined: 4/17/2004
Posts: 275
Yes. Star. That was f'ing fantastic. I can't stop laughing.
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Nicely done, I see you took my suggestions to heart in improving the precision. Yes vote, incredible improvement, and nice glitchiness.
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adelikat
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Wow. The current published run is one of my favorite on the site and this movie cuts it in half Oo. It also retains all the elements that made it my favorite: fast movements, unexpected glitches, insane amounts of critical hits on bosses. So I give this a huge yes vote. Good job longstreamofrandomlowercaseconsonants for improving SHORTSTREAMOFRANDOMCAPITALCONSONANTS's movie.
It's hard to look this good. My TAS projects
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Also voting yes; that was great :D
Former player
Joined: 12/27/2006
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Location: Göteborg, Sweden
Wow. As a casual viewer of this game I had no idea what was going on two thirds of the run. What I did notice was insanely quick bossfights, great movement, route and that it cuts the previous run in HALF. Giving this a star and a yes vote, great job.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 12/28/2004
Posts: 210
Wow you went DBZ on Maxim at the end. Yes vote definitely.
Skilled player (1098)
Joined: 8/26/2006
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That just got weirder and weirder and now I'm very confused. Clear Yes vote :D It looked flawless and it was very entertaining. The glitching and fast movement made this, although the boss fight with that cow skeleton thing was quite repetitve, but you can't help that. Good stuff.
Sir_VG
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I think I spent 99% of the movie purely saying WTF?! The knife glitch and the "underwater" jumping physics were golden. However I must vote no because the first part of the game didn't make me go WTF enough. Needs more glitches. Needs more WTF moments. 99% isn't good enough!!!!1111onetyone In case you didn't figure it out, that last paragraph was pure sarcasm. I voted yes, of course.
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Well, more WTF-inducing Castlevania goodness. Enjoyed it, even though a bit more elaborative description of the techniques used would be handy. A clear yes vote.
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Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Lol, I gave the 13th yes-vote ;P You made some really nice glitches and your sequence breaking was excellent. And then you did a really good job in boss fights. This strange glitch which makes the whip hit every (second?) frame was also cool. Good job on luck-manipulating the Floating boots. This run wasn't repetive at all - it was entertaining all the time (ok, the floating up sequence was a bit boring, but not very long). And, yeah some more explaining would be nice. The only thing I have to complain: You just autofired the A-button to slide. I don't know but maybe the autofire presses the button a frame too late, causing a bit delay between the slides. You also kept autofiring after a sequence or so, possibly you waste a frame with that. But I didn't test anything, it is just a thought... Besides that... clear yes.
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Since I dont know how to exactly pronounce your nickname, allow me to just call you Mr. Zig Zag. Anyone who destroys and rips apart a game gets huge respect from me so here.. take it!! It was a delight to see how you went into walls and zipped like a mad man. I was very entertained. Super yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Experienced player (614)
Joined: 4/24/2005
Posts: 612
Such a very good run, I'm overly impressed by just about everything. Yes vote and congrats.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
An improvement over your test run but your movement is still lacking. The most obvious mistake is how you're holding left or right while dash jumping at the beginning. This slows you down a lot.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Obvious Yes vote. What a great improvement. Can someone explain the hyper damage that Julius does on some of the bosses?
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Post subject: Re: #1588: zggzdydp's GBA Castlevania Harmony of Dissonance
ventuz
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zggzdydp wrote:
I start the game from power-on, use no password, use some glitches. There's no programming error in the game.
I would like to point out that glitch IS programming error.
Former player
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Nice warping glitches and a yes vote.
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Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Pretty good stuff. I love all the glitches in this game. Although like Kaz said some of the movements could be much more optimized. I'm sure this won't be the last run of this game. (I hope it isn't at least)
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JXQ
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Posts: 3132
Awesome. Great manipulation on enemies especially. Sure, there's little stuff that will save time here and there, but none of it is apparent to the casual viewer, and it doesn't detract from the highlights of the run. With that said, here's the stuff I did notice, being a not-casual-viewer with this game: 1) Don't turbo through the dialogues, slides, dashes, etc. 2) You keep more speed when jumping from a dash if you do not hold forward, to a point (I believe it's 13 frames). 3) When entering a door, you can stop dashing earlier, walk toward it, and get a little "slide" as the door begins to open, putting you closer to the edge of the screen. 4) When entering a room that stops your movement, such as a conversation or boss room, you can time your dashes to get as far in with it as possible. This can start conversations earlier, and get the Skull Knight to start appearing faster. I vote yes.
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Twisted_Eye
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This movie was absolutely RIDICULOUS hahaha oh wow
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Kaz wrote:
An improvement over your test run but your movement is still lacking. The most obvious mistake is how you're holding left or right while dash jumping at the beginning. This slows you down a lot.
Hmm, I know I made mistakes here. :(
ventuz wrote:
I would like to point out that glitch IS programming error.
Sorry, at begining, I didn't realize "programming error" meant glitch, so I wrongly wrote. I must thank OgreSlayeR and JXQ, I leant a lot from their movie, and my friend klmz, he told me how to use the "many hits whip". Thank other guys also. :)
Former player
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Location: USA
So I assume this will obsolete JXQ's run. My question is will a glitchless movie be allowed? I assume it would have get the worst ending as we already have the best ending with the glitched one. Probably a best ending glitchless would be too similar and would make for too many runs for this game.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I think this is the same situation as Aria of Sorrow. We have run that uses game breaking glitches, a run that uses non-breaking route/tactics, and then a NG+ character set aside. The same can pretty much be applied here.
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hah, I forgot to vote the first time I watched, sorry!
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Drama, too long, didn't read, lol.
JXQ
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I think that it should obsolete my run, because a non-glitch run should avoid door-warping, and my run did not do that. I was going for fastest possible and have been trampled in that goal.
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