Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
Interesting find, so how about trying to BLJ around the wall that greatly decreases your speed and trajectory?
Joined: 5/24/2004
Posts: 262
Wow, AKA shared one of the secret spots :p I was almost sure he was being intentionally vague and not telling anyone so that he could be the first to submit a 1 star TAS :p Anyway, nice find.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
AKA wrote:
Anyway this is the relevent blj I was talking about, I strongly advise that it should be watched frame by frame, so you can see that I pretty much maximized it, sadly I think I would probally need another 4 or 5 to glitch past the door. http://rapidshare.com/files/42380521/Phailed.avi.html Impossible to do without tool assistance, since mario goes along a seam.
FUCKFUCKFUCK! Oh well, that's still the first real BLJ that's been found in the basement, so great job anyway. I wonder if there are any other "earthquake glitch" style BLJ places around.
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Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Myles (the guy from GFAQs) had an idea...there seem to be lots of small invisible walls all around the basement. He said he found one like this right outside the 30 star door, at the pillar. If AKA's BLJ can be done to land at the pillar BLJ spot and keeps going from there (if the speed doesn't "reset") there might be just enough to get through the door. Sounds a tad complicated, but I dunno, maybe it has some potential.
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Joined: 10/1/2006
Posts: 1102
Location: boot_camp
mr_roberts_z wrote:
He said he found one like this right outside the 30 star door, at the pillar.
Wait ... is this is any way related to the invisible wall you speak of? It looks eerily similar to Myle's clip.
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Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Sorry for the triple post, but here's exactly what I was talking about: http://rapidshare.com/files/42402876/MylesCornerBLJ.mpg.html Just substitute AKA's steps BLJ for the elevator BLJ, and you pretty much have it, because the corner in the HMC room in the vid and the corner right outside the 30 star door are the same kind.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
mr_roberts_z wrote:
Myles (the guy from GFAQs)
I'm surprised you'd associate Myles with gamefaqs ;) He's widely well known in the speedrunning community for his mk64 prowess, among other things. What I'm getting at, is that he's a reliable source, like Weatherton claims. As for the blj spots... very interesting.
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Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
I came here to post about a faster star for the 16 star TAS, BUT IT'S NOT HAPPENING, IS IT?
Joined: 8/1/2006
Posts: 428
AKA wrote:
Anyway this is the relevent blj I was talking about, I strongly advise that it should be watched frame by frame, so you can see that I pretty much maximized it, sadly I think I would probally need another 4 or 5 to glitch past the door. http://rapidshare.com/files/42380521/Phailed.avi.html Impossible to do without tool assistance, since mario goes along a seam.
I think using the C^ glitch will make your speed last a little longer. It won't help here, though.
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Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
When you're BLJing, must you have the joystick all the way back or could you have it only slightly backwards and get more speed?
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Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Please guys, stop using rapidshare. Download limits suck.
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Experienced player (608)
Joined: 10/23/2004
Posts: 706
Chamale wrote:
When you're BLJing, must you have the joystick all the way back or could you have it only slightly backwards and get more speed?
I was wondering this as well.
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nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
AKA, that video was very interesting. Did you do anything to keep repeatedly getting up and down the same step? Or did that happen because you were perfectly aligned with the step angle? In either case, perhaps this could be done on the small step that is underwater in front of HMC entrance, if you can keep pushing against the wall.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
I'm not completely certain, but I think he kind of got an earthquake glitch going, and somehow used that to BLJ. You can get earthquake glitches going when you're on the edge of a surface, and the stairs seem to meet that criteria.
Joined: 12/1/2005
Posts: 107
We are getting closer to the 1 star run... I've tried some things but nothing worked out.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Possibly a 0 star run if we ultilize the BLJing in the Basment to skip past the DDD entrance. I have a suspision that there may be a bad seam in the second bowser room (before DDD is pushed back). Mario could then long jump off the ceiling over the blue wave thing.
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Joined: 12/27/2006
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Location: Göteborg, Sweden
Rridgway wrote:
Possibly a 0 star run if we ultilize the BLJing in the Basment to skip past the DDD entrance. I have a suspision that there may be a bad seam in the second bowser room (before DDD is pushed back). Mario could then long jump off the ceiling over the blue wave thing.
There are no seams in the second bowser room.
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Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Rridgway wrote:
Mario could then long jump off the ceiling over the blue wave thing.
That whole area behind the blue wave is apparently an interance to DDD. You'd likely have to be Under the wave in order to skip it. Of course, you could enter it anyway to do a 1-star run.
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Joined: 10/1/2006
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Raiscan wrote:
That whole area behind the blue wave is apparently an interance to DDD. You'd likely have to be Under the wave in order to skip it.
Didn't AKA say it was proved that using a gameshark to get hyperspeed allows you to shoot straight through the blue wave into Bowser 2?
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Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
My point exactly.
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Joined: 11/11/2006
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Rridgway wrote:
My point exactly.
Umm, what? You said long jump off the roof into it. Thats HARDLY the same as hyperspeed.
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Joined: 2/13/2007
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Location: Calgary, Alberta
My general point was that the BlJ could cause you to skip DDD somehow. Possibly a 0 star run if we ultilize the BLJing in the Basment to skip past the DDD entrance.^ Neh?
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Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Rridgway wrote:
My general point was that the BlJ could cause you to skip DDD somehow. Possibly a 0 star run if we ultilize the BLJing in the Basment to skip past the DDD entrance.^ Neh?
Thanks for that captain obvious.
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Joined: 3/2/2006
Posts: 15
Location: Ontario, Canada
laughing_gas wrote:
Raiscan wrote:
That whole area behind the blue wave is apparently an interance to DDD. You'd likely have to be Under the wave in order to skip it.
Didn't AKA say it was proved that using a gameshark to get hyperspeed allows you to shoot straight through the blue wave into Bowser 2?
I'm not sure, but I remember a video being posted utilizing the Moonjump code and showing that the DDD entrance extends well up above the hall you go through, and possibly below and on either side, at least until you get Board Bowser's Sub.
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Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
The only way to get past the DDD painting/wall is with speed; no jump or wall kick will work.