Speed Mechanics[/u]
General[/u]
Hexen 64, bases character movement on two values:
Character Class
Analog Range (using this controller setting)
Basic Land Travel[/u]
You do not need to search memory to find out how fast you are traveling, simply start your analog force at 0, and keeping increasing it until you notice a shift in speed, keep doing this until you have hit max speed, this is your 'max speed range'
For optimum speed, a force at maximum N64 range will be more than enough.
Jumping[/u]
Jumping in Hexen 64, shares most of the same qualities as other FPS's. In order to perform an optimum jump your character should be traveling at full speed in a straight line. Turning in air, or using an opposing force on the analog will slow your character down.
It is my observation (however untested) that jumping at full speed through opening doors allows you to achieve a greater distance and initial speed over screen hugging.
Another observation (partially tested) I made is that if you perform a jump at the peak of traveling upwards (ie: stairs, slopes) you will achieve a faster speed.
In order to chain jumps without losing velocity, you (must?) should jump in a straight path, and jump as soon as you hit the floor. This technique is called bunny hopping.
Object jumps may also be performed in this game, which allows for very creative routes. Monsters, trees, urns, or anything solid may be a potentional tool for object jumps. Because of the height achieved by object jumping, the target destination may actually be reached faster because you avoid turning, and downward/upward land traveling.
Another trick that is doable, yet as of now has not found us any useful sequence breaks is jumping on an air-born monsters head, and using that to get to normally unreachable places.
Example:
http://www.youtube.com/watch?v=F362-3Bd-7o