1 2 3 4 5 6
13 14
Joined: 3/17/2007
Posts: 97
Location: Berkeley, CA
SaxxonPike wrote:
1.51 sound crackles. A lot. Changing sound cards, changing sample rate, changing buffer size... same result. When playing anything, videos or games, it crackles. 1.43 does not. However, it would make no sense to change versions completely if you've already started and completed any significant portion of the run in a specific version. People seem to be slowly migrating to 1.51.
In case you haven't tried disabling "sync sound to CPU", it has helped. Phil's half-right: sound emulation is better in 1.51 (at least as long as FixFrequency is off), but some computers that were fast enough for 1.43 suffer effects like this under 1.51.
IRC nick: UncombedCoconut
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
nitsujrehtona wrote:
In case you haven't tried disabling "sync sound to CPU", it has helped.
This doesn't cause desyncs when playing back video files? Edit: Is it because of the system specs? Running Intel Core 2 Duo @ 2x 2.8gHz, 2 gigs ram, geforce 7 series... just curious.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Quick update for you guys, I have completed the Mist Dragon to my liking, I am currently working on Octomamm. I've made 2 kills on him, neither of which are acceptable, but they have given me the information I need to get the best fight I can. Also, a large and very inconvenient bug has been found. I was trying to do some calculations on how much mp I needed Rydia to have for Antlion and I realized I wasn't able to get crits with Cecil. I had Nitrodon take a look and what he discovered is quite unfortunate. <Nitrodon> when a character is temporarily absent for a battle (such as Tellah vs. Edward, Cecil vs. dark knight Cecil, Tellah vs. Golbez), that character permanently loses the ability to critical This occurs several times throughout the game. Certain charactors will lose all ability to crit for the remainder of the game. This can not be fixed by reseting, changing charactor positions, dieing, or even turning off the system. Also tried saving different slots and doing random loading, and started new games. Nothing will reverse this status. This is a bug that occurs in all versions of the game that I have tested, including the japanese versions and both 1.0 and 1.1 for US. This has not been checked on the PSX version. This is a problem also inherent in any console speed run as well, however manipulating crits and such is a large part of what makes a huge difference between console and TAS runs. Still there are two glitches to be seen much later in the run that I'm sure any interested viewer will be happy to see. I will not reveal what they are or what they do, but they are doable in real time with a little bit of planning and one could potentially beat the current SDA record by 20 minutes or so (without using the pause) with these 2 glitches.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 7/8/2007
Posts: 27
Location: North Carolina, USA
That sucks. It explains the trouble I was having with Antlion. Even so, the run will still be plenty interesting.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Alright, I have the Octomamm fight good to go. I'll probably take another couple goes at him to see if i can get better luck manipulation, but here's the WIP for you guys. http://dehacked.2y.net/microstorage.php/info/1921097729/FF2.smv Thanks to Nitrodon for telling me to try equipping the sword in battle, which saved 150 some odd frames as well as allowing me to have the purple cecil glitch without wasteing any time. Rydia is lvl 5, and has enough mp to cast chocobo 5 times on antlion which should be just enough dmg combined with 5 cecil attacks and 1 attack from edward. I will be trying to manipulate the dmg so that I wont need the edward attack, but i'll have to see how that goes when I get there. Comparison versus SDA run Real time: approximately 24:15 vs 20:23 In-game Time: Near exactly 22:00 vs 15:44 Now that I've made some headway in the game, I can now set a realistic goal for total game time, I will be aiming for 3hrs real time and between 2:30 - 2:40 in-game time.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Alright, don't be expecting an update for a while, after doing some testing i found that I will in fact be needing the ether1 thats in the chest just before octomamm for palom / porom for the Milon Z fight. Also, I will need to do some extensive testing on the antlion fight before i can even redo the octomamm fight, because it may in fact be quicker to let edward help out afterall. Which if that is the case, it may be prudent to go ahead and let rydia fire off a chocobo on the octomamm fight. However, it may in fact be slower to let rydia fire off a chocobo. So as I'm sure some of you have noticed, yes there's a lot of planning going on in the background, and thus progress will be slow and I apologize for that, but I want this run to be exceptional. I do have the majority of the game mapped out, except the mana cost of twin was sort of overlooked when I was doing this planning. Please be patient for me =) I promise nothing but high quality work and a few suprises and unique strategies along the way.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Deign wrote:
<Nitrodon> when a character is temporarily absent for a battle (such as Tellah vs. Edward, Cecil vs. dark knight Cecil, Tellah vs. Golbez), that character permanently loses the ability to critical
Are you sure about this? The last two times this happens are the solo Edge fight, and the Fusoya/Golbez fight. Does that mean all other characters lose the ability to hit criticals after the solo edge battle?
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Deign wrote:
<Nitrodon> when a character is temporarily absent for a battle (such as Tellah vs. Edward, Cecil vs. dark knight Cecil, Tellah vs. Golbez), that character permanently loses the ability to critical
Ok so when there is"Tellah vs. Edward" fight, does it mean that Rydia and Cecil loses critical hit? And is there some proof or something?
Deign wrote:
Thanks to Nitrodon for telling me to try equipping the sword in battle, which saved 150 some odd frames as well as allowing me to have the purple cecil glitch without wasteing any time.
I've done that in my WIP some 1.5 years ago. I'd recommend watching the movie. Though, the GBA version is really different, it might help you.
Active player (286)
Joined: 3/4/2006
Posts: 341
Dwedit: Yes, I'm sure about this. Basically, the game reloads the critical hit rate from a backup that was never made (and that area of RAM was zeroed before the battle). I have a savestate on the moon and Kain can still critical, so I don't know what happened in the Edge solo fight. As for FuSoYa and Golbez, anyone not in those positions will lose the ability to critical. Note that dark knight Cecil and paladin Cecil are completely unrelated characters, and thus paladin Cecil can critical until the Tellah vs. Golbez fight. Rydia is only one character though. Phil: That's exactly what I'm saying. If you want proof, here are some memory addresses. 202D: critical hit rate, middle position 20AD: critical hit rate, top position 212D: critical hit rate, bottom position 21AD: critical hit rate, second position from top 222D: critical hit rate, second position from bottom 26AD: critical hit rate, character/enemy currently attacking
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
So that means by the end of the game, only Edge can critical...
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
That explains why critical hits are so rare at end of the end game .... :S I did noticed it but I didn't know it was caused by some bug but rather by Heroes agility vs enemy's agility or affected by some other ability.
Jiruru
She/Her
Joined: 11/29/2006
Posts: 9
Well, Kain's ability to critical on the moon may be caused by his leaving the party sometime after the solo Edge fight, and then rejoins after the Giant of Bab-il, so perhaps he regains his critical ability due to leaving and rejoining.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Alright, I've finished a test run leaving off after the previous Octomamm fight (no it will not be released), In-game time was 2:58ish and movie time was about 3:24. Of course being that it was a test run there were a lot of mistakes and I didn't bother optimizing the in game time. However, My estimates put the movie time at near 3:00 - 3:05, and in-game time sub 2:30. I've been using the SDA as my benchmark for whenever I post an update, but now that I have a something better to compare against, I will be posting times in comparison to the test run. I have finished Octomamm and the entire Damcyan scene and am working on the luck manipulation outside of the antlion cave. Actually by the end of the Octomamm fight i was 269 frames ahead of the current WIP due to better much better luck manipulation even though I had to reroute to pick up the Ether, in all it was a 381 frame improvement on the fight. Current times are Real Movie Test Run 23:40 vs 23:37 18:11'30 vs 18:54'17 The only reason the real run is 3 seconds behind the test run is due to a save / reset, the time hasn't been saved by avoiding the extra battles. But never fear, I will get those frames back plus some by the end of the cave =). I will post much more frequent updates on my tasvideos webpage. Just click the "www" under any of my posts to visit it. There will also be updated WIPS there as well.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Don't want to keep you guys waiting forever, so I'll release my WIP now, this Antlion fight is tentative, I will be testing him quite a bit more. There's at least 3 other ways I want to try and kill him to find out which is faster. Without further ado, here's the wip, up to Kaipo. 662 frames ahead of test run and 119'0 ahead on in-game frames (20:43'3) http://dehacked.2y.net/microstorage.php/info/390029622/FF2.smv
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 12/28/2004
Posts: 210
Great test run, I loved the entire thing. Unfortunately I can see a few sensitive people voting no when you submit it because of the pause usage but I think you'll get enough yeses for a publish.
Joined: 8/17/2007
Posts: 41
not sure why but mine is desyncing after teh save. any suggestions
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Use the record reset version of snes9x found at http://tasvideos.org/EmulatorHomepages.html
Joined: 7/10/2007
Posts: 280
Love the progress so far, I was a bit turned off by the pause-fighting at first, but holy crap do you ream the Mist Dragon. That's so worth it. I am a little surprised it ends up being worth it to let Edward gain XP off the Antlion fight, although if Cecil doesn't need the extra XP before Milon I guess it doesn't matter. Good luck, this is my favorite game of all time so I am really looking forward to the TAS.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
This has not been abandoned...Don't worry. I've just been exceedingly busy as of late. Also as some of you noticed I'm finishing up the obsoletion to the glitched Yoshi's Island run. I figured I would TAS FF2 in sections so that I wouldn't get burned out. Once I'm finished with YI I will TAS up until becoming a Paladin. Then I already have a very short project in mind that I will complete. After that point, I will do FF2 some more, and will jump back and forth. But do not worry, I have no intention of dropping this game ever ever.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 6/27/2007
Posts: 137
Location: Germany
hmm... is this a minimalist run? I really would like to see some FF 4, 5, 6 100% runs^^ But this would take hours of watch.. And years to make xD Asfaik is the minimalist run of FF5 fom Samurai Goro about 2-3 hours...
Joined: 2/12/2006
Posts: 432
what exactly is a 100% run?
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1353
Location: Canada
A run that gets everything, be it items, characters, beats all levels, etc.
Joined: 10/3/2005
Posts: 1332
I hope it means spending five hours casting Nuke on the moon! ...Actually, it might be kind of cool to see a TASer go out of their way to defeat all the summon monsters, as most of the appeal of an RPG run lies in the boss fights. There's also the bent appeal of watching someone run from treasure chest to treasure chest picking up items they'll never need.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Dromiceius wrote:
I hope it means spending five hours casting Nuke on the moon! ...Actually, it might be kind of cool to see a TASer go out of their way to defeat all the summon monsters, as most of the appeal of an RPG run lies in the boss fights. There's also the bent appeal of watching someone run from treasure chest to treasure chest picking up items they'll never need.
The route has already been completely planned out and tested, there will be no unnecassary items except where it saves time, i.e. buying 20 of item x instead of 16. Also, I estimate the time spent actually leveling to be near 5 minutes total. Which means, almost entirely no non-boss fighting. And to answer the previous question, no this is not a 100% run, FF4 doesn't have much that would be different in a 100% run. All one would have to do is kill 8-10 extra bosses I think, and travel the Sylvan cave. It's just not enough.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
Would a 100% run include hitting pink puffs? That might be entertaining in a normal run if they could be manipulated.
1 2 3 4 5 6
13 14