Overview

This is a TAS of the USA/Europe version of Pokémon Blue, finishing with a in-game clock of 1:17. The emulator used for recording was VBA 1.7.2 re-recording v19.3, and will desync on v20. Throughout the run, only four pokémon are collected: Charmander, Gyarados, Abra, and Mew.

Features

  • Aims for fastest time.
  • Takes damage to save time.
  • Uses death as a shortcut.
  • Manipulates luck.
  • Abuses programming errors in the game.
  • Ignores semi-important goals in the game.
  • No predefined saves.
  • Genre: RPG

Description

As with the previous movie, this submission is also aiming for the fastest time to become the Pokémon League Champion, and does so 82,784 frames (approximately 23 minutes) faster than the last. In general, this new time can be attributed to better manipulation throughout, and a lot of new time saving route changes and glitches.

Luck Manipulation

Nearly all the manipulation in this game occurs during battles. By varying when a button is pressed, and also its duration, one can manipulate critical hits, damage, opponent misses, etc. In my previous run, I had given myself a 10 frame window for manipulation of a specific attack. In this run, I have narrowed this window to 2 frames for common occurrences, and 5 frames for rare occurrences (such as maximum damage critical hits or 1/256 misses). The difference is noticeable. Upon entering Vermillion, at which point the runs are nearly identical, I was approximately 35 seconds ahead.
Not everything can be manipulated so easily though. One thing that had long been a problem to manipulate were random encounters. Manipulating them away is not a problem, but for the most part, which pokémon one would see at a certain frame count seemed more or less fixed; one could attempt to change a part of the run to alter the randomality, but the encounter rotation was usually unaffected, or affected only mildly. With the help of Nitrodon, and a gameboy emulator/disassembler known as no$gmb, I was able to determine not only what was causing this behavior, but also how to manipulate it. There are two memory addresses FFD3 and FFD4. These numbers are responsible for every aspect of pseudo-randomality in this game, and are updated in such a way that their sum (which I will refer to as the D-sum) remains nearly constant. In battles, it slowly rises, and in the field, it slowly decreases. If FFD3 is less than a certain value specific to the patch of grass you are in (stored at D887), you will have a random encounter. Which pokémon you encounter is determined by FFD4, and each pokémon in the area has a certain range in which it appears. Logically, this means that for a relatively long period of time, it is only possible to encounter a certain pokémon, because if FFD3 is small (usually less than 0F), then FFD4 will always be in the same range. Fortunately, by altering button presses, one can specifically manipulate this D-sum to be higher or lower to meet one's needs. Because of this, I was able to manipulate an Abra on my first step, and the trigger for Mew, a L16 Meowth (which is the area rare, with 1/256 probability) without losing any time.
Other things were manipulated as well, such as the location of the switches in Vermillion Gym, causing people to move (or not to move), etc.

Glitch Abuse

If you wish to be surprised while watching the movie, do not read this section until afterwards.
Snazzypadgett from the SDA forums (specifically in this thread) (EDIT: link removed as it no longer exists) noticed that after performing the Trainer-Fly glitch, that he (or rather, a friend of his) had managed to make Snorlax disappear. Details were vague, but after experimentation, several people were able to reproduce this. Hanzou did a lot of research on this glitch, and found that it was not only Snorlax, but the last disappearable object seen before or during the glitch, where a disappearable object can be a number of things: Snorlax, Legendary Pokémon, item balls, guards, and even Rival battles. However, alone this glitch isn't very useful. It allows for a faster route to Lavender (instead of going through Rock Tunnel, about 50-60 seconds faster), but doesn't allow one to skip the Poké Tower, where one normally gets the flute to wake Snorlax up. The reason is, that the tower needs to be done before you gain access to the Silph Co. building, and without going through there, you cannot enter Saffron Gym, or Viridian Gym.
Later, Chamale, while experimenting with the Glitch City glitch, noticed that if on the step when you get called back to the Safari Zone, you are jumping over a ledge, when you get there you will remain in mid-air. Not only that, but inside the building you can walk through walls as you please. The problem is, this effect ends when you use the door to exit the building. The solution was not to use the door, but instead to warp out via death. The only way to do this is with poison damage, and after you warp out, the effect continues and you can walk through walls as you please, but only until you enter a building. This run utilizes this glitch to skip large portions of the game towards the end of the run, and only completes the remaining Gyms necessary to get past the Badge checks. Earthbadge, obtained from the last Gym, is not checked, so this Gym is skipped as well. In order to perform this glitch, one needs to take exactly 500 steps outside of the Safari Zone. If it appears that I am biking around needlessly in a few sections, this is what I'm doing.
A problem is, that in order to black out (death, in this game), all of your pokémon need to be fainted. This means that you cannot fly anywhere afterwards unless you had a fainted flier in your party, because you cannot enter a Poké Center to withdraw one. To save time from having to faint multiple pokémon, Mew was chosen as the main battler for the second half of the run, and was taught Fly. Also, because so much of the game is skipped, Mew was caught at level 1, and leveled to 100 in a single battle via the experience-underflow glitch. Mr._Pwnage posted an excellent description of this glitch shortly after its discovery in the Pokémon R/B thread.
The run also generates a miss for an attack which was not intended to be able to miss: Lt. Surge's Raichu using Thunderbolt in Vermillion Gym. Previously, I had listed this as luck manipulation, but after examining the disassembled code, I am also convinced that this is a programming error. Each attack has a miss ratio associated with it, which is simply stored as a value between 0 and 255. Attacks which are not intended to be able to miss have a miss ratio of zero. When determining if an attack has failed, a pseudo-random number is choosen, also between 0 and 255, and this value is subtracted from the miss ratio. If there was not a carry (if this value is less than or equal to the miss ratio), the attack will fail. Obviously, the programmer had intended to have these operands switched, and to check for carry instead; in the check for non-physical attacks, this is implemented correctly. This glitch was fixed in later generations of Pokémon.

Possible Improvements

Towards the end, I use a trick a few times which saves a little time; if your health bar is red, the delay from battle cries and from fainting is suppressed. When you do this, however, there is an annoying alarm in the background, and I only do this in places where I needed to take damage anyway. Were this trick to be done throughout the entire run, it's possible that it could save time, but I think having to listen to the alarm for the entire run would detract from the entertainment value significantly.
I use Gyarados for the first half of the run, because even with the extra glitching time involved, it is still faster than playing Charmander up to the earliest point to catch a Mew. An alternative to this might be to glitch a L100 Gengar in Mt. Moon instead, which could possibly be faster. The downside to this, is that for the entire run one would be using a L100 pokémon, which I think also takes away from entertainment.
New glitches? In the Badge check, Boulderbadge is also no longer checked. If a way could be found to leave Pewter without doing this Gym, this could save a lot of time, especially when using Charmander.

Special Thanks

Firstly, I would like to thank hanzou, not just for his work on the Snorlax skip glitch, but also for suggesting several route improvements, and stopping me when I was about to redo half the run unnecessarily. Without him, the run would be significantly longer, and wouldn't be even close to done yet. I'd also like to thank Chamale, for his awesome discovery which lead to the WTW glitch, and also for active participation in the pokémon thread, and helpful suggestions. Thomaz also deserves a thank you for his real-time speedrun. The new route was more or less being pioneered as we went along, and it was good to be able to swap ideas. A thanks to Nitrodon for his help picking apart the disassembled rom, and to Mr._Pwnage for his description of the experience underflow glitch and other good advice. Also, to Snazzypadgett and all those at the SDA forums who worked on figuring out the Snorlax skip mechanics. Bag_Of_Magic_Food: 90 minute blitz? And lastly, all those who actively gave feedback and suggestions in the pokémon thread.

Bisqwit: Accepting and taking for encoding. I'm glad you also had mind on entertainment and didn't just singlemindedly go for the absolutely fastest time.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also replaced the ROM name.
  • You indicated Pokemon Blue (UE) [S][!].gb
  • I updated it to Pokemon - Blue Version (UE) [S][!].sgb



TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15542
Location: 127.0.0.1
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
primo wrote:
Mew was caught at level 1, and leveled to 100 in a single battle
… :D
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Can't wait to see this! After watching - Pure madness. I never thought the last run could be improved by so much. Even the simple things like "I defeated Koga!" were great. Yes vote. I look forward to the "Gotta catch 'em all" run :D
Joined: 3/15/2007
Posts: 131
incredible.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Will be watching at work. EDIT: The first half was slow, but the second half made up for it with incredible glitching. LOL at biking on water and the messed up graphics. Giving this a yes.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 3/7/2006
Posts: 720
Location: UK
♀ gained 53 EXP. Points! ♀ grew to level 100! Also, I love the symmetry in seeing a Meowth, and next finding the Mew. :) Screenshot suggestion: or possibly when riding over water instead.
Voted NO for NO reason
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
The run was great! My only complaint is the constant "Uh oh!" sound in the elite four battles. I ended up muting the sound, else I would have gone mad. Other than that, great run.
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
Heh, of course I vote yes. This run is no longer boring! In fact I'd go as far as saying that it's getting pretty close to completely broken...heheh.
Soft Blue Dragon
Joined: 1/3/2006
Posts: 334
not more to say. yes vote
Joined: 3/5/2005
Posts: 47
Location: Italy
Great Improvement, seeing all those glitches was really fun :D, Yes vote from me
<Neclea>Gavin Ward <Sprint>WHAT? WHERE? <oldskoolgamer101>What a stupid name! oldskoolgamer101 was kicked from # soniccenter by Sprint [ says you , kimpy ]
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Pushing the game way past its limits and showing total dominance over its inner workings = easy yes vote.
Editor, Active player (475)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
"I is out of usable pokemon!" Awesome run, very entertaining, and lots of glitches. This gets a clear yes vote from me.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I liked how everything seemed illogical and then Bam! something trully amazing happens, the glitch to get past all the Victory road stuff is definitly my favourite, and I also have to say that this is the first full length run I've seen where I haven't got bored and skipped stuff. I vote very yes.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1353
Location: Canada
HELL YES! Nice progress Primo, I go to the store for some stuff, come back, you're done. Yay!
Joined: 6/9/2006
Posts: 614
Location: Mettmann
yep ! nice improvement there can not be another vote from me :)
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Publication underway before I even had a chance to voice my opinion. Not that it would have made a difference. I think this run is fantastic. I just love how it just has a sort of "screw this" moment as you plow through oceans and innocent people in the way while riding your bike of doom. One thing this run has reminded me of though, is that Pokemon's "you're going to die." sound is much worse than Zelda: Ocarina of Times. If this were still in "new" status I would be spamming the vote button for voting yes.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Craziest thing I've seen in a while. First Pokémon movie I actually watched from start to end without turbo. Many things amused me in this movie, like "I beat Koga!" and "I has blacked out". After watching this I really know what a broken game should look like. Actions from you that absolutely NO SENSE from a casual player's view, and BAM you cycle over the oceans, walk through walls, catch Gyrados in the middle of a cave, catch Mew right out in the open and then level him from 1 to 100 in one battle. This is just insane. Star and yes vote.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Really well done. Unfortunatly, I found it extreemly boaring. So many enounters, where nothing happens but enemy miss and you killing them in one hit. There is just not enough action for this to be fun to watch for an hour. No vote.
Has never colored a dinosaur.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The "makes no sense"ness is quite entertaining in this movie in my opinion. You are pedaling happily a road, until suddenly, you turn around, and take travel to some random rural city where you encounter a wild Meowth, with whom you keep a lengthy growling party. Seriously, what's with that? After a dozen rounds of mutual growling back and forth, you run from the encounter, without ever dealing damage -- and then you take your bicycle and pedal back to from whence you came. And suddenly, a Mew appears in the middle of a road. :o Later, a Tentacool appears in the middle of a road...
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
When was the last time someone attempted to improve the Gold and Silver run? One year ago? (hint, hint...)
Why, oh, why do I even <i>try</i> to understand my own species?
P.JBoy
Any
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I must have found this less entertaining than most other people, I seemed to know what was gonna happen next. Exept for the going though walls thing, 1 more thing that makes me go "wtf!!" "absolute genius!!!". "I defeated ASH! WHAT? Unbelievable! I picked the wrong POKéMON!"
Joined: 8/11/2007
Posts: 27
I must say this accually looks pretty good even though Mew was glitched to level 100. Trainer: "One day, I end up in the mind of a 10 year old Pokemon trainer. A little while later, I discover some insane glitches that make I, I, able to beat the game in sub 1 hour and 20 Minutes." With such insanity as Mew pummels through the second half of the game, I can understand why almost everybody has voted yes. This includes me as well. Great work! May you go on to complete bigger and better things.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Although some of the game got pretty boring, I really liked the unexpectedness of this run. The 1 -> 100 glitching mew was awesome. I'm giving this a weak yes.
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Joined: 2/1/2007
Posts: 245
Location: Israel
I watched a part of the run and kept almost falling asleep, though that was because I hadn't slept for more than 24 hours, so I decided to get some sleep before watching the whole run. So, after more than 12 hours of sleep I watched the run again, and still yawned quite a bit. Still, it might just be that I haven't exactly recovered from my over-all sleep deprivation, so I'll give it a meh.
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
Is TAS this version 3? (Jap)このTASはバージョン3ですか?
DiffCalc .NET Frameworks 3.5 required.