Submission Text Full Submission Page
  • Emulator: Mupen 64 Rerecording, v 0.5.0
  • Aims for fastest time
  • Uses death as shortcut
  • Takes damage to save time
  • Abuses programming errors
  • Plays at hardest difficulty
Turok: Dinosaur Hunter is a first-person shooter with big guns where you have to collect keys to get to the next levels. It's based on the Acclaim Comics comic book series of the same name.
I did this TAS about a year ago but I didn't submit it back then because I thought I would improve it. But I guess I might as well submit it.

General tricks

Strafe: By holding forward and strafe button it allows me to run much faster.
If you push the strafe button fast several times, you do a fast side "jump". If you would do this repeatedly, it might be even faster than just holding forward and strafe.
Wall-jump: If you jump on some walls you can get stuck on them and jump up
Knife: Most humanoid enemies die with only one knife slash if attacked from behind
Jump on water: By jumping carefully right before falling under water, you can jump across it. I do this because it's faster than swimming.

Some comments

I take damage on level 3 (which I do before level 2) because I do a death-warp later. When you die you return to the last check point. Save points are also counted as check points.
On level 6 when I go to the big tree with an elevator, there's a glitch which I use to change the level music to the underwater music.
I think the last level is the only level where I take damage to save time (when I jump across the lava). I also take 1 HP damage on T-rex by mistake, I didn't notice that when I was there.

After I did this run I found some improvements which together would save 1-2 minutes (like skipping a purlin, check the Turok topic on the N64 section). Better "execution", mostly on bosses, should also save 1-2 minutes.
It's a little hard to do comments so long afterwards, but who cares, just watch the run to see all the details.

adelikat: This is an entertaining movie that got nice voting results. However, it is has too many improvements to justify publication. You have stated that 1-2 minutes could be saved and mmbossman seems to be confirming it. However, I do "accept" the game as suitable for TASing. I look forward to an improved version.

JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Damn, I thought this was a shoe-in for publication. :/ Bummer.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Personally if I'd watched the submission before it was rejected I would have given it a no vote as well.
Joined: 4/30/2007
Posts: 150
id also like to add the double standard exposing an inherent flaw in the system (once again, i point you to dkr) comparisons to zelda:oot are completely irrelevant because i went no on that like you probably did for different reasons saying power to the oligarchy was just a clever and inoffensive way of getting the point across that being said i hope there is a turok tas published here soon
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Twelvepack wrote:
20 - 0 - 1 and it gets rejected. wow. Dont you hate it when that 1 was a judge?
This is not the first time I've ever seen an "I dislike this movie, therefore I vote no and reject it even though all other votes were in favor of publication" (unfortunately). But then again, everything's based on "improvability" and not "good to watch-factor" these days, so it should be expected. Unfortunately, as always, I cannot watch the movie (N64...) but I did feel the need to point out that this is by far not the first time, and probably not the last time, that this has happened. Welcome to nesvideos.
Perma-banned
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Submission Text wrote:
Aims for fastest time
Apparently he missed. I don't really see what there is to be upset about.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
nah... i didn't actually aim for fastest time, i just aimed for a fast time. perfection can't be reached so i never aim for it. lol. it will get accepted when/if mmbossman improves it, but it will take so long time that i thought i would submit this in the mean time.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2741
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!
Joined: 1/17/2008
Posts: 133
Four years between rejection and getting eaten, that must be some sort of record.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Nah, even some runs in the Gruefood subfora 1st page are older, like /*-'s run of X2. (submitted in 06, grued in 12)
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.