Submission Text Full Submission Page
  • Emulator: Mupen 64 Rerecording, v 0.5.0
  • Aims for fastest time
  • Uses death as shortcut
  • Takes damage to save time
  • Abuses programming errors
  • Plays at hardest difficulty
Turok: Dinosaur Hunter is a first-person shooter with big guns where you have to collect keys to get to the next levels. It's based on the Acclaim Comics comic book series of the same name.
I did this TAS about a year ago but I didn't submit it back then because I thought I would improve it. But I guess I might as well submit it.

General tricks

Strafe: By holding forward and strafe button it allows me to run much faster.
If you push the strafe button fast several times, you do a fast side "jump". If you would do this repeatedly, it might be even faster than just holding forward and strafe.
Wall-jump: If you jump on some walls you can get stuck on them and jump up
Knife: Most humanoid enemies die with only one knife slash if attacked from behind
Jump on water: By jumping carefully right before falling under water, you can jump across it. I do this because it's faster than swimming.

Some comments

I take damage on level 3 (which I do before level 2) because I do a death-warp later. When you die you return to the last check point. Save points are also counted as check points.
On level 6 when I go to the big tree with an elevator, there's a glitch which I use to change the level music to the underwater music.
I think the last level is the only level where I take damage to save time (when I jump across the lava). I also take 1 HP damage on T-rex by mistake, I didn't notice that when I was there.

After I did this run I found some improvements which together would save 1-2 minutes (like skipping a purlin, check the Turok topic on the N64 section). Better "execution", mostly on bosses, should also save 1-2 minutes.
It's a little hard to do comments so long afterwards, but who cares, just watch the run to see all the details.

adelikat: This is an entertaining movie that got nice voting results. However, it is has too many improvements to justify publication. You have stated that 1-2 minutes could be saved and mmbossman seems to be confirming it. However, I do "accept" the game as suitable for TASing. I look forward to an improved version.


JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Damn, I thought this was a shoe-in for publication. :/ Bummer.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Personally if I'd watched the submission before it was rejected I would have given it a no vote as well.
Joined: 4/30/2007
Posts: 150
id also like to add the double standard exposing an inherent flaw in the system (once again, i point you to dkr) comparisons to zelda:oot are completely irrelevant because i went no on that like you probably did for different reasons saying power to the oligarchy was just a clever and inoffensive way of getting the point across that being said i hope there is a turok tas published here soon
Banned User
Joined: 12/23/2004
Posts: 1850
Twelvepack wrote:
20 - 0 - 1 and it gets rejected. wow. Dont you hate it when that 1 was a judge?
This is not the first time I've ever seen an "I dislike this movie, therefore I vote no and reject it even though all other votes were in favor of publication" (unfortunately). But then again, everything's based on "improvability" and not "good to watch-factor" these days, so it should be expected. Unfortunately, as always, I cannot watch the movie (N64...) but I did feel the need to point out that this is by far not the first time, and probably not the last time, that this has happened. Welcome to nesvideos.
Perma-banned
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Submission Text wrote:
Aims for fastest time
Apparently he missed. I don't really see what there is to be upset about.
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nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
nah... i didn't actually aim for fastest time, i just aimed for a fast time. perfection can't be reached so i never aim for it. lol. it will get accepted when/if mmbossman improves it, but it will take so long time that i thought i would submit this in the mean time.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2791
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!
Joined: 1/17/2008
Posts: 133
Four years between rejection and getting eaten, that must be some sort of record.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Nah, even some runs in the Gruefood subfora 1st page are older, like /*-'s run of X2. (submitted in 06, grued in 12)
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.