Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Could you manipulate a grenade in the first room to either: A) Blow up the computer stuff faster in that same first room B) Blow up the ammo place with one grenade throw I cant remember if there were any other objectives that a grenade would work for, or would stop you from using a grenade due to some objective constraint, but just a thought.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Active player (302)
Joined: 9/2/2006
Posts: 504
Actually the big timesaver with the 2.3 glitch is not destroying the screen but the fact that guards will be alerted and will open the roller door for ya. Anyways, Streets looked great, though are you sure that way is faster then strafing into wall trick to make Val see you sooner? Also, I'd love to hear a detailed explanation of your method of TAS'ing this game cause it seems like your using a both faster and better way than me? On the ideas part: Leave the comp room same way you enter. it should be a little faster. Though you'd need guards help to destroy mainframes. Also go for screen earlier than you did in this version but i'm sure you're already aware of that. You could try some methods to make boxes obj complete faster, maybe shooting the rocket launcher as well? But i dunno really i don't have any extensive knowledge of how those work. Getting a boost from the ending guards should be easy to manipulate though.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
Better quality of Depot run: http://www.youtube.com/watch?v=pgr_LeQPTng
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
to avoid backboosts in drone room, you could try to manipulate the guard near the entrance door on the left, to boost you instead! and yea, the drone doesn't kill the mainframes, it shoots through them. you might want to try look for sections in the level that you can warp or something. maybe shooting another box makes the chain complete faster.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Faster Depot There are two noticeable stucks in the computer room,,, the first was to turn a backboost into a sideboost (don't ask.) The second was to manipulate guard behaviour to shoot the MF's to pieces for me. EDIT: Oh yeah, I better link the M64
Joined: 8/9/2004
Posts: 139
Location: Washington State
i remember reading on the back of an Ikaruga box; it said. In the midst of the turmoil and tumult of battle there lies organization and yet no organization at all.... something like that. either way. it pretty much describes your tactic going on there in the mainframe room. sometimes you can pull some objective completions outa yer butt i guess.
Joined: 8/27/2006
Posts: 883
It's faster, but I found it less entertaining. It might just be me.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Train level You may notice a desync at the very end. I will go back and fix this before doing Jungle (end time will still be the same, but I won't miss twice and the cutscene will be skipped). I had -9- desyncs throughout the level which was a major pain in the ass to deal with. Though, I think it turned out rather well! M64 file will be added after I fix the desync, I'm too drunk and weary to do so at the moment.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Beautiful, simply beautiful. Sucks hardcore about the desynchs... is there any reason you know of that may have caused them?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
"Good luck with the floor, James." LOL! That was fast and pure awesome.
Homepage ☣ Retired
Skilled player (1534)
Joined: 7/25/2007
Posts: 299
Location: UK
XD That was great, I was really looking forward to this level. Great laser cutting, I had no idea you could leave without Natalia, great job. On the youtube link, you said you wanted to create a message but couldn't due to the bullet holes not hanging around. Why should that stop you though? Just shoot the message anyway, it should be easy enough for the viewers to trace the letters you make, even if they don't stick around.
Joined: 10/3/2005
Posts: 1332
On the youtube link, you said you wanted to create a message but couldn't due to the bullet holes not hanging around. Why should that stop you though? Just shoot the message anyway, it should be easy enough for the viewers to trace the letters you make, even if they don't stick around.
Indeed. Just look at Arkiandruski's "VOTE YES" fireball thing in Gunstar Heroes.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I think the time was nearly 30 seconds faster than the WR woohoo!
Active player (302)
Joined: 9/2/2006
Posts: 504
Actually the wr is 1:52 now, i.e 8 second cut :P
Joined: 8/9/2004
Posts: 139
Location: Washington State
lol yeah but in the relm of world records 8 seconds is freaking huge. awesome job.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Jungle prelimanary Enjoy, it's the last WIP you unappreciative bums are getting. I have to redo the whole level because of desyncs, but thats ok cause I was going to anyway!
Active player (490)
Joined: 1/12/2007
Posts: 682
I appreciate all of the WIPs, I just don't post much. <_< It looked great.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Jesus... Xena = pwned.
Joined: 7/27/2006
Posts: 24
This time, the pleasure was all hers.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
LaserSokrates wrote:
This time, the pleasure was all hers.
Getting shot in the face nine times is pleasant? Progress update; I've done some stuff. With luck the game could be finished by the end of the month.
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I had never looked at this topic until just now, and I must say I am pretty impressed! Most enemies are owned like peanuts are owned by a squirrel, and everything flows at a perfect rhythm (not boring-slow or I-can't-see-s***-fast). I really can't wait for the final version. Good luck with what's left!
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Control! I lied when I said I was going to hide my progress.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'd actually recommend that it stays under the radar until submission, especially since you are very close to the end.
Homepage ☣ Retired
Active player (277)
Joined: 5/29/2004
Posts: 5712
No, I recommend you keep posting videos even after you're done before submitting so we can all tell you if you've done something wrong and you can fix it. Yeah?
put yourself in my rocketpack if that poochie is one outrageous dude