What's new?

This is an improvement to my previous warped Arkanoid movie. It is 324 frames faster, which is almost five and a half seconds. These are the differences:
  • I lost 2 frames for changing the title screen palette. Seeing something unexpected during the long wait is well worth the 2 frames.
  • Bisqwit used Bisqbot to optimize the laser sequence during the demo, where you have to get killed as quickly as possible. Since you only have to press A, and the timespan wasn't really long, it was perfectly suited for Bisqbot. There is a reason why it's quite possibly as fast as it gets now, since the weapon that will always drop after getting the laser powerup is the weapon that kills you. Bisqbots was able to get killed 138 frames faster than the previous version. Note that the rerecords that Bisqbot made are not included in the rerecord count of this run.
  • The reason why I redid the run was the obvious improvement on level 26. Those who paid attention at the full run I made would have noticed that level 26 was cleared faster there than in this previous version. In this version, level 26 is played exactly the same as in the full run, and it's 181 frames faster.
  • 7 frames were saved from having better luck with randomness.
For those who watch the fcm version of this movie, there is another difference to the previous movie. I tried to make the start of the run, where you have to wait a little more entertaining by doing some stuff with the input. If you want to see all of it, use fceu 0.98.16 with four controllers when watching the input (select all four by pressing "," a few times).
This were the differences, so the rest of this submission text will be copied from previous submission texts.
  • FCEU 0.98.15 / 0.98.16
  • Uses Warps and Cheats
  • Abuses Programming Errors
  • Uses Death
  • Uses Game Over
  • Aims for Fastest Time

Playback

To playback this movie make sure:
  • To set the second player input to 'Gamepad' instead of 'Arkanoid Paddle'
  • To use the US version
  • Probably FCEU 0.98.12 and higher will work, but 0.98.15 and 0.98.16 will work for sure
Note that the movie won't desync if this is done... not even when you think it desyncs. Let me explain what's going on:

The glitch

There are two main cheats in this game:
  • Pressing start+A will teleport you to the next level. (this only works for the first 16 levels)
  • Holding A+B and pressing select 5 times, will allow you to continue from the level you died. This second trick is of importance.
If you wait long enough at the title screen, you will see the story of the game. If you wait a little longer a demo will start playing. The computer controls the arkanoid paddle, but the player is in control of the "A"-button. This allows you to launch the ball, and to shoot if the computer happens to pick up a power up like laser.
The demo will play 5 different levels if you wait long enough:
  • demo 1 = level 14
  • demo 2 = level 15
  • demo 3 = level 23
  • demo 4 = level 30
  • demo 5 = level 5
Level 30 isn't influenceable with pressing A, because of the nature of the level. Level 23 (the third demo) however is influenceable! By pressing A at the right frame, the computer picks up the laser power up, which gives you even more influence on how the demo will end. The computer is programmed on staying underneath the ball, but if you change to laser, or from laser to something else, your arkanoid paddle will shrink for a short moment. With the right manipulation this enables you to die in the computer demo. The computer will go game over and you will be at the title screen again... pretty neat, but why would you want to do that?
As said before, there is a cheat (holding A+B and pressing select 5 times) to continue from a game over. This means you can continue from the place where the computer demo went game over! In this case level 23. Completing the levels this way is even faster than using the regular level skip cheat.
For the levels that follow (all numbered differently since level 23 is seen as level 1 now) I use warps most of the time. The blocks that give you powerups are determened by the game, and aren't manipulatable (certain blocks will always give you a power, others won't ever). However, which powerup a certain block gives you is manipulatable. Getting the warps all the time required a great deal of luck manipulation. This movie aims for the fastest possible time, using all possible means.

Movie end

The movie stops at the last hit. Stopping the movie earlier would have been possible to complete the game, but you would be able to keep the movie from finishing by pressing start after input time, so I stop the movie after the point of which this is possible.

Thanks

I'd like to thank FODA for discovering the glitch. I'd like to thank Bisqwit for helping optimize the laser part of the run with Bisqbot.
Hope you enjoy this weird movie :)

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

Truncated: Accepted as an improvement to the current warp run.

adelikat: Processing.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1705: Baxter's NES Arkanoid "Warped" in 04:26.72
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Just a small reminder, for a more enjoyable waiting period, watch the start of the movie like this:
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I liked the improvement to the glitched run, the input was cool too, but nothing spectacular ;). Voting yes.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
DK64_MASTER wrote:
the input was cool too, but nothing spectacular ;)
Yeah, I know... there wasn't any music to make it correlate with, and I didn't use any fancy programs. Just thought I'd stress that it was there, so people wouldn't be bored to death by the wait at the start.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Good improvement.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 5/30/2007
Posts: 324
I love seeing such old-school classics getting obliterated at faster and faster speeds. Obvious yes vote.
Joined: 4/3/2005
Posts: 575
Location: Spain
Yes vote on the run. As a side note, the input watch didn't work on Full Screen mode, only in a window. I found that the input work was a bit interesting some times, but not by much, and some times got even a bit annoying (when it moved ultrafast in all directions).
No.
Joined: 11/15/2004
Posts: 804
Location: Canada
Short and sweet. Exactly what a TAS should be. Voting Yes.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
nesrocks
He/Him
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I'd have preferred if the author used the title screen glitch twice, as I suggested earlier (the title screen has 2 versions of glitchy palette, and it would cost an extra 2 frames), but this is very good already. Yes vote.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Very good, yes vote here.
Has never colored a dinosaur.
Joined: 4/3/2006
Posts: 269
Nice improvement from the previous one! Voting Yes!
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [984] NES Arkanoid "warps, demo glitch" by Baxter in 04:26.28
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Not sure if this has been mentioned, but the .avi lacks "movie playback started/stopped" text for some reason.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Is that listed as a requirement somewhere?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/28/2005
Posts: 339
moozooh wrote:
Not sure if this has been mentioned, but the .avi lacks "movie playback started/stopped" text for some reason.
Uhhh. Lots of movies are missing it.