Well, here is my 5th installment of Super Punch-Out!! submissions. This one is a slight improvement over Phil submitted movie.
The improved time is Bald Bull, which was taken down from 0:08.62 to 0:08.24
Like the previous movies of this game, my submission aims for fastest clock time, which often conflicts with fastest real time. It aims for fastest real time as a secondary goal.
This improvement is no exception, while it is a .38 clock improvement (what would be a 15 frame improvement), the net is only 6 frames since the change in strategy has a longer "fall down" animation. Also 2 "magic" frames appeared (possibly timing differences from 1.502 to 1.51) along the way. As a result, this movie is 8 real frames faster.

Clock times

  • Gabby Jay - 06.26
  • Bear Hugger - 13.49
  • Piston Hurricane - 05.49
  • Bald Bull - 08.24 * (improved from 8.62)
  • Bob Charlie - 05.50
  • Dragon Chan - 07.30
  • Masked Muscle - 06.33
  • Mr. Sandman - 13.13
  • Aran Ryan - 08.45
  • Heiki Kagero - 10.60
  • Mad Clown - 09.05
  • Super Macho Man - 09.43
  • Narcis Prince - 08.43
  • Hoy Quarlow - 8.35
  • Rick Bruiser - 10.67
  • Nick Bruiser - 07.52

Summary

  • Uses SNES 1.51
  • Aims for fastest clock time
  • Manipulates luck

Thanks

I would like to thank Phil for continuing to look for faster strategies.

Improvements for the future

None that I know of. I tested thoroughly each strategy and only came up with this 1 improvement. Then again, so did Phil, and so did I the previous submission. The Piston Hurricane time sat at 5.5 for a long time until Phil found a rather obvious improvement that everyone had over looked. So who knows! Maybe we can continue to improve these record times...

Truncated: Accepted as an improvement to the current version.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This topic is for the purpose of discussing #1547: adelikat's SNES Super Punch-Out!! in 15:59.88
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Good job, waiting for version 6;)
Living Well Is The Best Revenge My Personal Page
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I'm gonna go ahead and vote yes on this, mmkay?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Cardboard wrote:
I'm gonna go ahead and vote yes on this, mmkay?
Yeah. And if someone has a problem with that, ban AngerFist from voting, take him to jail, throw away the keys… you know the drill. ;D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (217)
Joined: 2/12/2006
Posts: 373
Location: Oregon
Always fun to watch those opponents getting the crap beaten beaten out of them. Voting yes.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Loved it, so of course voting yes.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Say adelikat, did you used the dizzy meter address for the new strat, or was it only trial & error? *Goes to see the run ^.^
I'm the best in the Universe! Remember that!
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I found a dizzy meter address some time ago, and I used it plus the oppoenent HP address when making this run
It's hard to look this good. My TAS projects
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
You know I think its pretty damn impressive you found these improvements. That being said, I regard you now as one of the best tasers around. Im stunned you managed to reclaim your Super Punch Out belt :) Voted yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
AngerFist wrote:
you found these improvements.
Yes, nice ONE. I am pretty happy that you respect me by using Snes9x 1.51 as I requested. For some reasons, I knew my run was improvable and that's one of the 3 reasons I didn't want to submit. But since adelikat is a bigger fan of Punch-out games and I knew he would do the job for me ;) then this movie proves me that I did the right decision. Though, it's not said that won't retry later, maybe in 2 years :P. I've still had the intuition there is one figther that can be improved but I may be wrong.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Phil wrote:
Yes, nice ONE.
Why would you do this?
hi nitrodon streamline: cyn-chine
jaysmad
Other
Experienced player (932)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Loved it! The Rick Bruiser was IMO the best fight. I am officially scared of getting my ass kicked so i'm voting yes on this... Just kidding. Great run!
Former player
Joined: 3/8/2007
Posts: 30
the super punch out times are spectacular and would have taken a lot of effort to do. One positive note though is Bob Charlie can be beaten in 4.98 i have done it in zsnes a few years ago and if i find my zsnes save file i will upload it. Please guys everyone who likes doing this movie i urge you all to spend a lot of time on him because it IS possible. Have done it myself. I just dont know how i did it.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [878] SNES Super Punch-Out!! by adelikat in 15:59.88
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
georgiek wrote:
the super punch out times are spectacular and would have taken a lot of effort to do. One positive note though is Bob Charlie can be beaten in 4.98 i have done it in zsnes a few years ago and if i find my zsnes save file i will upload it. Please guys everyone who likes doing this movie i urge you all to spend a lot of time on him because it IS possible. Have done it myself. I just dont know how i did it.
Just thing of what you might have been doing and keep running through different strategies. I once posted in the Pokémon Red/Blue thread "I found a trick to walk through walls, but I forget it". Just keep looking. What was your fighting style at the time?
Joined: 11/11/2004
Posts: 400
Location: ::1
Neat. :) However, is it just me, or do the audio and video in the published video go more and more out of sync as time goes by?
Joined: 6/5/2005
Posts: 139
Its not just you.
I like stuff...
Joined: 7/28/2005
Posts: 339
I noticed this problem as well while watching the two hour SDW TAS. If you pause it and go back a second or two, it usually resyncs itself.
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Kles wrote:
I noticed this problem as well while watching the two hour SDW TAS. If you pause it and go back a second or two, it usually resyncs itself.
This is a problem I have with about 30-40% of the TASvideos avi-files I have. It has gotten better lately though, but some avi-files still have sound that desyncs after a short while. But as you said, it's easily fixed by rewinding a seconds or two.
Joined: 4/9/2006
Posts: 54
Location: Durham, NC
Randil wrote:
This is a problem I have with about 30-40% of the TASvideos avi-files I have. It has gotten better lately though, but some avi-files still have sound that desyncs after a short while. But as you said, it's easily fixed by rewinding a seconds or two.
I'm glad to see I'm not the only one with this problem. It does seem like it's getting better though.
Joined: 4/23/2004
Posts: 150
I found a few faster clock times while browsing YouTube, uploaded and played by reportedly Swedish user MeLeeak . I know there are a lot of Swedes here, so do any of you use that alias there, or is this a future Swedish TAS:er? ;-) Andreas
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
This videos were apparently done on the E Version of the ROM that has apparent differences in the timing of the clock. He beats bald bull for instance at 8"19 but that is a time that isn't even possible on the U ROM. The clock goes 8"18 8"20. The stat used is identical but on the E rom the clock ticks 0"01 less, somewhere around the 8 second mark. I suspect the timing differences is the reason for the other small improvements. Mad clown and Super Macho Man have a strat change as well it seems. I'll see if those strats can work on the U version (though it is quite possible they don't). EDIT: I was incorrect about mad clown, it seems to be the same strat but timing differences. Super Macho man has 1 slight difference, a left face punch instead of a left gut punch which is 1 frame faster. While this gets him dizzy on the E rom, it doesn't on the U rom. So even the dizzy meter is effected by the timing differences. So none of these strats are usable on the U rom.
It's hard to look this good. My TAS projects
Joined: 4/23/2004
Posts: 150
OK, thanks for verifying. I remember, there have been discussions about timing differences in the past, but I didn't want potential improvements to slip through. Andreas