Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
No, unfortunately. It ended up being an expensive way to say hello, and I would have only been there for 2 days out of 6, which isn't as fun.
I wish I could have, and I hope you and the rest of the karters have an awesome time.
I'll try and give you guys a call just to say hi at least.
Edit: I've been not working on MMF for the longest time... time to roll up the sleeves and finally get it done. I'll try to work more actively on this than I have in the past, especially since the presence of the record resetting mupen has me motivated. Can't say for sure when I'll have this course finally done, but I hope to get it finished in a reasonable time to show you guys.
Joined: 12/25/2007
Posts: 86
Location: Muhos, Finland
Yeah, only what works on me, are europe version but is crash after whean what level is wanted to play, but somtimes it works..., but I also tryed (u)(!) version, but it just makes mupen lag and then it works, but still it makes mupen to crash :( .
<small>Big signature cleared by admin; read <A>forum rules</a>.</small>
<small>-Me:..and big sig. was just small picure(two row's), It dont even lag my 3660's web browser >_></small>
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
(E) ROM will most likely not make the movie play at all, due to the timing differences and such. Have you tried using the same plugins that I use with the U rom?
If mupen is not working for you at all, I'm going to be individually encoding all courses and uploading them to youtube anyways, and very likely a downloadable .avi will be made very quickly as soon as it's submitted.
Besides Moo Moo Farm, no courses will be shown until submission anyways, so being able to play the .n64 in mupen won't happen a lot anyways since I won't be revealing any courses after that.
My goal is to as soon as Mischief Makers is done, to get back to work on this, and complete and show a WIP with MMF as soon as possible. Props to all people who are still patiently waiting for this.
I personally think Sherbert Land promises to be even better. There are no known fast shortcuts, so we can expect to see the whole track and a lot of perfect jumps. (Bonus style points if you somehow manage to jump over a penguin.)
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
MVA wrote:
Royal Raceway probably will be the most awesome run.
Probably. Weatherton and I had thousands of ideas for pulling off the 2 player shortcuts despite it being 1 player. And the glitches in that course should make eyes bug out...
JSmith wrote:
I personally think Sherbert Land promises to be even better. There are no known fast shortcuts, so we can expect to see the whole track and a lot of perfect jumps. (Bonus style points if you somehow manage to jump over a penguin.)
ah haha, ahhhhhhhhh hahahahahahahahahaha!
Also, you're forgetting bowser's castle. That stage will be quite boss if every conceivable shortcut is pulled off.
But seriously, don't get overexcited just yet. I still need to finish MM first, and it doesn't help that I'm stuck on one event for 2+ weeks, I have work and school and play rehearsals increasing, and that my family wants me to permanently quit TASing.
Thanks Comicalflop :-)
I'll sign on AIM for a while this weekend Wouter. I'll use the screen name "ShadowOfMyles" from now on (just created this recently).
Do the newer versions of AIM still have get file?
Myles
Well, not toget everyone's hopes up, but I plan to work on the proof of concept for the Star Cup on the weekend of Feb. 9th... We'll see how much I can get done. My wife will be visiting her family that weekend.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'll be out skiing on that weekend, so be sure to check in with me via AIM or whichever so that we can pour over every possible glitch/route detail and make a "todo list" so that you can test every single possibility.
Good luck!
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
well I don't ever update aim anymore since newer versions have only gone worse over time, the best version imo is 5.5.3572
so I don't know if it can share files or anything, but I've heard of other people having trouble with that on newer versions so I'd suggest getting the following:
http://oldapps.com/download.php?oldappsid=aim553572.exe
well I don't ever update aim anymore since newer versions have only gone worse over time, the best version imo is 5.5.3572
so I don't know if it can share files or anything, but I've heard of other people having trouble with that on newer versions so I'd suggest getting the following:
http://oldapps.com/download.php?oldappsid=aim553572.exe
AIM has a feature that lets you share a defined folder or more of files. Although it can leave you vulnerable unless you make sure to set it so you have to answer a prompt to approve every connection, it works well between versions of AIM (at least, did for me). Your normal file transfer might still work so try that first... I had the same issues with newer versions of aim you do. Now that they got rid of AIM Triton, the newest version isn't so bad actually, but 5.5.x remains the best version imo, especially coupled with DeadAIM...
MMF is looking excellent so far, CF. I've seen your LR video several times now and it's still going to be that much more exciting to see the whole mushroom cup once it's finished.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
yea deadaim is a must :p
and I auto-approve for buddies, I don't see any harm in that. it makes it tons easier.. no nag screens (if buddy) and buddy doesn't have to wait till you get back at your comp (if you're working all day..)
I thought I'd give this game a whirl just for fun. I time trialed Choco Mountain which, admittedly, is probably not as exciting as GP but I still enjoyed it in any case. Link.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Peach??????????
Hehehe.
Ok, so not bad for a first attempt. You managed to turn very tightly after each mylestyle shortcut, and landed with way less slowdown than the console runs.
Here's where time was lost:
When going around corners, you held a power slide wayyyyyyy too long. If you watch what the pros do, they always try to have the turbo letters be orange to not appear as much as possible, because that's when you start losing speed. I also believe that in TT,you go at 100cc which requires more straight MT's, as compared to say my 150cc WIP where I MT less because my speed is faster.
One last thing is I think that as soon as you land you can press Z to use the mushroom, you can see Fried do this in his DK JP TT run.
Now, if you want to start running this game, prepare to be picked apart by guys like Michael Fried. They expect perfection, nothing less, and it took me a while before I was able to take every bit of negative criticism and turn it into MK64 perfection.
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Or you could decide you don't give a crap about what Fried (or any other 'expert') thinks, make a B+/A- type movie, submit it, and have everyone love you.
If you do intend on making a full run, don't misunderstand me. I don't want you to think you could just run through the game with 700 rerecords and expect it to be published. But if you do a run that looks clean and pretty tightly optimized to the average viewer (and don't care if you missed a trick to save 2 frames 5 stages back), then please go for it. Please?
Or you could decide you don't give a crap about what Fried (or any other 'expert') thinks, make a B+/A- type movie, submit it, and have everyone love you.
If you do intend on making a full run, don't misunderstand me. I don't want you to think you could just run through the game with 700 rerecords and expect it to be published. But if you do a run that looks clean and pretty tightly optimized to the average viewer (and don't care if you missed a trick to save 2 frames 5 stages back), then please go for it. Please?
agreed, a full run of this game would be awesome, even if it's not frame perfect
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I notice you changed your sig. from what it was before I posted.
EDIT: Also, no, I don't doubt your (or adelikat's) skills. I do happen to doubt your willingness to accept any sort of imperfection. With MM having 9 restarts, and MK having much more advanced physics and being 3D, having multiple restarts per stage leads to multiple losses of motivation. This creates a very high likelihood that, if no one else takes a stab at MK64, we won't see a submission for it before the start of 2010.
Emulator Coder, Site Developer, Site Owner, Expert player
(3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I'm not offended in the slightest by someone working on this game. I'd love to see a run of it :)
And I haven't worked on it for 11 months, so I couldn't expect anyone to wait one me anyway.