Hi Satyrium,
After watching the Youtube video, here's the advice/comments I have:
- (1:28) You need to brake before firing the charged up shot (I'll refer to them as CUS from now on) as you want the CUS to indirectly destroy all of them. In your video, you only get a +4 bonus which means one of the fighters was hit directly.
- (1:54) Please try not to use the lock-on system, as it tends to prevent more points from being scored (One of the fighters bore the direct CUS hit.)
- (1:58) Don't use lasers on regular enemies, as you won't get the extra point. CUSs fired from far away can go far enough to splash them.
- (2:02) Direct CUSs should be avoided, as you hit the floating/stationary enemy with a straight shot. If possible, try to aim a little lower so it won't hit either enemy.
- (2:04) Again, regular lasers should be avoided.
- (2:10) Please check to make sure your CUS hits all the enemies. I believe you missed one.
- (2:12) The m64 in this thread has a way to destroy that group of three fighters, so a direct hit can be avoided. (Aim for the top of the column when they fly near it)
- (2:14) Do not fire the lay-zaah.
- (2:16) You can actually the group of three fighters before they come out, by shooting the building with a CUS (provided you have the right timing.)
- (2:17) Try and have your laser already charged up and ready to fire a CUS at the robot (as I call them) after dealing with the three enemies from before so you get more time to spam the robot with CUSs. If you don't already know, you can spam the lower half of the robot with CUSs for points as long as you make sure the CUS indirectly hits it.
- (2:19) Lay-zaaah. :(
- (2:22) More lay-zaaah. :(
- (2:28) Since you're TASing the game, try and spam the robot more.
- (2:31) Avoid locking onto enemies if you can help it, since it doesn't help maximise your score. :(
- (2:34) Another direct CUS.
- (2:40) While this is a purely stylistic choice in picking up the golden ring, I believe it's much better to get as many points as you can and THEN dealing with how it should be played.
- (2:42) Not sure if that was intentional, but shooting the robot with lasers doesn't do anything when it's already blown up.
- (2:48) Another stylistic choice, but I'm still wondering what you tried to do there. You missed the checkpoint and used up an extra two seconds for..?
- (2:57) Direct CUSs make me go :(
- (3:00) Remember to fly through the two columns on your left, as it triggers four more ships to spawn in front of you. Also, you missed a ship on your very left. (It's at the second pair of columns)
- (3:06) Lock-on system should be avoided. And firin' your lazahs.
- (3:14) Another stylistic choice, but I should remind you that you will pick up a laser upgrade anyway near the end of the level. An extra bomb might be better.. :x
- (3:21) You could've used the time getting the golden ring to probably shoot the robot a few times. Also, use your brake in these situations, as it helps scoring. As a related sidenote, using the beams to help shorten the distance the CUS has to travel in order to spam the robots is a good idea, and should be used when possible. =)
- (3:33) Nooo the bomb :(
- (3:54) Nooo extra bomb :( Also, before you enter the waterfall, you can lock onto a enemy on your left between the mountains. I haven't quite figured out the most efficient way to go about this, but this trick adds around 7 points. I'll update the thread once I figure out if this can be improved.
- (3:59) I would advise not to use a bomb, as awesome as it is, because bombs don't carry the scoring-potential of CUSs.
A quick comparision of bombs vs CUSs:
Bomb pros:
Hits everything in a huge radius
Useful for positioning (in the case of the robots, I haven't found any other uses for it otherwise)
CUS pros:
Everything it indirectly hits gives a bonus of 1 point. (Therefore many ships can have a double point value, if you CUS correctly)
Fires relatively fast
- (4:00) The divebombing birds can be hit with a CUS when they're closest to the ground, or maybe a little higher to prevent accidental direct CUS hits.
- (4:02) The fighter that Falco chases can be hit with a CUS if you aim at the mountain slope (on your right) correctly.
- (4:06) Bombing the tree-jumpers (as I call them) can be avoided if you brake and CUS the ground. You can also use this to spam them for points, as you can't destroy them while they're in the ground, but CAN hit them. ^^
- (4:11+4:13) The two groups of three enemy fighters can be splashed with a CUS when they come back around and fire at you. Just aim at the water below them (position them to be lower if you have to, by skimming the water with your ship) and it should blow them up. Also, no laser upgrade? :(
Comments about the boss fight:
You can actually take out the first section of the boss by first charging a CUS and having it hit right when he fires off the first missile, which destroys the rest in the process. That way, the CUS opens up the section and you don't have your laser fire blocked by missiles. Same goes for the two missile-launcher bays. It's also possible to destroy both bays in one go, so remember to use turbo fire (and boost, if you need to) to destroy the bays. I would also turbo when the boss comes towards you, as it allows faster firing rates with your laser and helps you take down the boss faster.
In closing, while this is quite a long list (Yikes!), you did mention you only used about 100 re-records on it, so I take it this isn't a very serious run. I myself used around 10k to get 337. I would strongly advise you to compare your runs to other players and to the .m64 in this thread, as they are immense sources of information. If you ever have any questions, feel free to PM me or hop on #nesvideos and ask (My name is usually miipasu, although I nick as zombers from time to time.)
A good first attempt, and I look forward to seeing your future work. :)
As a unrelated but still Star Fox-related sidenote, I have started to work on Corneria yet again. I have found at least 4 points that can be gained, and possibly more.