Emulator Information

  • Emulator used: Snes9x 1.43v12(beta10)
  • Sync settings:
    • Use WIP1 timing
    • Sync samples with sound CPU (This is alternative, according to moozooh it gives better sound effects quality, I did not record with this setting though, as it somehow screwed up my computer

About the run

This is an improvement to Krocketneo's previously published 100% kills Gradius 3 TAS, it is about 2 minutes and 53 seconds faster and has a higher percentage of kills.
I actually never got interested in the game until I saw the latest TAS of it, (I have only played it through once) I found it entertaining but I also found it quite unoptimized and I thought there where a lot of wasted potential for movement. So I decided to give it a try, hoping to save at least 10 seconds over the run which evidently I did.
Sadly though I would still not call this a true 100% kills movie, in level 4 a couple of fire rings get destroyed by the environment instead of me, and in level 5 there might have been 1 or 2 small rocks that slipped past me in the fire unnoticed. Also after the 4th boss there are stones falling from the ceiling which are destroyable, but it was impossible to take all of them so I decided to leave them all for a cleaner look. However I do kill all enemies in both level 4 and 7. (the vertically scrolling ones) It might look like I miss some but that is only a illusion, the stages are much smaller than one would think. (about 1.5-2 screens tall)
The improvements is about 90% lag reduction and 10% better boss fights. I generally kill more enemies faster with less shots which in some areas saves insane amounts of time, and by finding most of the bosses health addresses I was able to kill them quicker. Also a commonly used thing in my boss fights is to let some of the options be inside the boss temporarliy while starting to charge the beam, this will make their charge counter go down to zero and that allows me to fire multiple fully powered charged shots at slightly different frames to make the boss get hit by all of them (or at least enough) instead of being damaged by one and absorbing the rest during it's invincibility time. I think most of the boss fights are fully optimal, some might be improvable by a frame or two and one or two might be improvable by more if you find fully optimal placing for your options, this is unlikely though.
Also this game lags a lot... I removed maybe 40-45% of it but it is still VERY noticeable through out the run. In total there is a little more than 3 minutes of lag left, so there is your theoretical improvement :) (completely impossible though)
EDIT: Due to the controversial ending I made a second version that physically kills the final boss. The movie file is 1223 frames longer but the boss dies much sooner.

Frame savings per level and lag per level left.

Menu:
50 Frames saved
Level 1:
151 Frames saved 136 Lag frame left
Level 2:
933 Frames saved 1949 Lag frames left
Level 3:
2081 Frames saved 2228 Lag frame left
Level 4:
1270 Frames saved 822 Lag frame left
Level 5:
1308 Frames saved 1478 Lag frames left
Level 6:
503 Frames saved 1247 Lag frame left
Level 7:
432 Frames saved 177 Lag frame left
Bossrush:
246 Frames saved 1046 Lag frame left
Level 8
1255 Frames saved 581 Lag frames left
Level 9:
2138 Frames saved 1438 Lag frame left
10356 Frames saved in total 11101 Lag frames left

Thanks to

People who have worked on this game earlier (I think Krocketneo, Warp and tviks) Also much thanks to nitsujrehtona who made a excellent lua script for the game which helped me greatly in the last two levels.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

adelikat: Accepting for publication as an improvement to the published movie.

adelikat: Publication underway


Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15573
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1116] SNES Gradius III by Cpadolf in 25:31.40
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
This is the first "all kills" gradius3 TAS where it doesn't look like the TASer is struggling to barely kill all the bubbles in the second level. Good job. That's the spirit of TASin: Making extremely difficult things look easy. The lag reduction really makes it look much smoother. Good job on that too.
Joined: 4/30/2007
Posts: 150
this was a great deal more entertaining than i had anticipated very good job also, the final boos suiciding = perfect ending
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Yay publication :) I think the screenshot should be changed though, since it is not from my movie. But it's really hard to find good pictures, things only looks cool when it is in motion...
Agare Bagare Kopparslagare
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Maybe a screenshot of the final boss?
Joined: 11/14/2006
Posts: 2
Very nice run! congrats to a great improvement over the previous version.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I vote for a screenshot on the final boss, even though he is technically never seen in the movie...
Agare Bagare Kopparslagare
Joined: 3/15/2011
Posts: 1
At 21:45, I don't know the boss health stats, but it looks like it would be more efficient if you knocked out the little bars on all of them before hitting the blue balls. Does that middle guy really need all those hits? And at 22:22, I guess you're just going for immobilization, not exploding them.. Are your initials FR? Nice touch with the options hehe.