This run satisfies the following criteria:
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Emulator used: SNES9x 1.43 v12 (compatible with v9-11)
    • Use WIP1 Timing - on
    • Allow Left+Right/Up+Down - on
    • Volume Envelope Height Reading - off
    • Fake Mute desync Workaround - on
    • Sync samples with sound CPU - off
Hello, this is my first submission and here is an improvement of 123 frames to the previous movie (and 65 frames to the cancelled one). This run will look somewhat different from the existing movies. This is because including corner-boosts causes a change of fadeout lag and the previous score route then fails to be the best. I give a level-by-level comparison to the previous movie as follows:
Yoshi's Island 2
1 frame faster by corner-boosting.
Yoshi's Island 3
1 frame faster by corner-boosting.
Yoshi's Island 4
1 frame faster by using -1 trick and corner-boosting. 3 frames gained from reducing lag around shell-jumping.
#1 Iggy's Castle
4 frames gained from a better way of jumping off the P-switch. 4 frames faster on the boss fight due to a different beginning strategy.
Donut Plains 1
2 frames gained from a better way of grabbing the feather. 1 frame faster by dropping and regrabbing the key before getting to the keyhole.
Donut Secret 1
11 frames faster by using 1/1 swimming. 5 frames gained from a different strategy to grab the shell. 2 frames gained from a better way to drop and regrab the shell when mario swims upwards.
Donut Secret House
20 frames gained from a better way of passing through the stairs. 1 frame gained by corner boosting and 5 frames gained from turning around faster after grabbing the P-swicth. 2 frames gained by reducing lag at the end of the Big boo fight.
Star World 1
2 frames faster by using -1 trick near the key.
Star World 2
10 frames gained by using 1/1 swimming.
Star World 3
1 frame faster by using Left+Right when changing flight direction. 1 more frame gained by dropping and regrabbing the key before getting to the keyhole.
Front Door
5 frames gained in total by using -1 trick. 10 frames gained by reducing lag in the dark room.
Bowser
19 frames "faster" by using a different strategy that hits Bowser on the same frame, but allows the input to be stopped earlier.
Also gained 12 more frames in different map transition and level transition frame amounts.
-1 trick is, roughly speaking, a way to run to sprinting speed slightly faster.
Thanks to inichi and ISM for their suggestive advice and demos, and thanks to ITK for the discovery of corner-boosting on land though it'd been forgotten for a long time. I'm also much grateful to skamastaG for his continuous support and giving me a chance to TAS this game.

Bisqwit: Nice entertainment, nice improvement and nice submission text. Accepting for publication, and taking for processing.

Active player (489)
Joined: 1/12/2007
Posts: 682
Unlike most 2D Mario games, I was actually entertained by this, so not that it matters now, I voted yes. Although this shouldn't have been published as quickly as it was...
jaysmad
Other
Experienced player (832)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Oops!
Player (48)
Joined: 3/11/2007
Posts: 94
Location: Japan
Awesome job, Mister! I'm highly impressed that you achieved lots of improvement over the cancelled one other than -1 trick here and there. Especially, the SDH improvement is amazing. I never thought it would be possible to fly through that stair without turning around at all. Your input animation is also nice. And I really liked your style, like, inputting a key to only one instrument first, then adding a new one stage by stage. Thank you for making this TAS, which gave me a big smile! And I'm looking forward your next project.
gocha
Any
Emulator Coder
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
> jaysmad
I am usually available on Discord server or Twitter.
Joined: 6/20/2006
Posts: 142
Is it wrong that I didn't watch any part of the actual TAS the first time because I was mesmerized by the inputs?
Ren
Joined: 12/20/2005
Posts: 46
Not only fast as hell, but it's entertaining as well! I tell you, TASes are getting more and more entertaining by the year. Usually, when a SMW TAS starts, I'm all "oh crap, have to watch Mario just sitting there for the longest time." and when I show TASes to people who haven't seen any before, they're usually "wtf" at that point which sometimes requires explanation. I swear, I didn't even notice it this time. I was all "oh man, I wish these cutscenes would take longer so there'd be more cool playing around with the music." and that's a first. If I could vote 'yes' twice, I would. Hell, I'd give this TAS at least 10 'yes'ses. Please star this ;) One question: You have a lot of secret exits during which the button presses don't matter (right?) Why not do some rising tone equivalent with them? Or better yet, do a rising block in the first one, then two with one empty in between rising, then one falling. They'll never know what hit 'em. Did I mention a yes? I think I mentioned a yes. YES YES YES!
Joined: 7/23/2008
Posts: 1
Awesome run! I was incredibly entertained by this. Now, I have a question. I'm new here, so please don't chew my head off. I uploaded the video to Viddler so that my friends on another message board could watch it without having to use bittorrent or SNES9X itself, and here's the link: http://www.viddler.com/explore/Sk1zz0t/videos/1/ This is allowed, right? If not, I'll take it down. And is this something that could be added to the mirror list on the publication page? Just wondering. And thanks again to Mister for a very entertaining run :)
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
This was the most entertaining run I've seen, yes. The input reminded me of JXQ's SM 100%.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
wow this is probably my favorite mario tas ever! i loved how your input matched the music. just one question though, how do you show what buttons you're inputting on snes9x? i've watched this like 10 times! great job!
Joined: 2/1/2008
Posts: 347
Press the , key to display input. If that doesn't work, go to Input>Customize Hotkeys... and see which key is mapped to Show Pressed Keys.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
oh, thanks, it worked. now I can watch super metroid 100% items
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
I've been following this site for at least half a decade, and I simply have to say that this is by far the best movie on the site. Very impressive
Amaraticando
It/Its
Editor, Player (157)
Joined: 1/10/2012
Posts: 673
Location: Brazil
thegreginator wrote:
Is there a reason why the screenshot for this movie is not from this movie? :P
I was watching this "vintage TAS" and just noticed that...