Information

  • Author: Dave Brown, (dave_dfwm)
  • ROM: Super R-Type (U).smc
  • Uses a level select code
  • Note that Super R-Type and R-Type 3 are different games

Introduction

Super R-Type is an autoscroller for the SNES. Similar to Gradius 3, you control a ship which can get various upgrades, which will aid you in your quest to destroy the enemies in space. However, unlike Gradius, your powerups are more limited in R-Type, and the auxiliary weapon powerups are predetermined. Most noticeable is the lack of speed upgrades. There is 1 or 2 speed upgrades per level, which means I don’t reach a maximum speed right away as in the Gradius movie. This TAS gets faster as I play more levels. The final main difference is that in R-Type, your ship has a laser weapon which can be charged to release a powerful burst of energy, destroying enemies in one shot.
The game can be very laggy at times, and firing your weapon can often exacerbate the problem. Thus, many enemies are killed using only the detachable force pod and floating orbs – I feel this adds to the entertainment value of the movie as well.
This TAS is interesting, since it has many goals:
  • Fastest Time
  • 100% kills (where possible)
  • minimize lag
  • entertainment
There were small tradeoffs of all of these goals at some point in the movie. Many enemies were killed quickly to minimize lag. I could have killed many enemies at the last possible moment while dodging hundreds of bullets, but the result would have been extremely laggy and unentertaining.

Weapons

  • Braided Red and Blue Lasers (pink powerup)
Only seen early in the game, I use this weapon a lot in level 2 to help with killing the respawning tanks.
  • Dual Vertical Fast Moving Tracing Flames (yellow powerup)
This weapon is fast moving and causes almost no lag, but is pretty weak. I use it a little bit in level 3 to do some nice combination kills and hit a few far behind weak enemies.
  • Triple Lasers (blue powerup)
This weapon is moderately powerful and can be convenient since it bounces off of walls, but it mostly avoided because it causes a lot of lag. This weapon is featured at the end of levels 2 and 3.
  • Slow Moving Fan Flames (green powerup)
If used correctly, this weapon can be very powerful and can quickly do a lot of damage. However, if one flame doesn’t hit the target, the refire time is very slow. In addition, the weapon can cause considerable lag. This weapon is used extensively in level 5 to kill the powerful dark blue enemies that fire white goo. Also, it is a great ally in my fights against the bosses of level 5 and 6.
  • Cluster Bombs (gray powerup)
This is my favorite weapon on the console and in the TAS. Cluster bombs have the best ratio of damage to lag of any weapon. I repeatedly use this weapon in levels 4 and 7, and on the final boss.

Levels

  • LEVEL 1 (Open Space)
The brief flash and restart at the beginning of this level is when I am completing the level select so I can play in PRO mode. If you look at the bottom left corner of the screen, you’ll see that I select level 11, which takes me from HARD mode to the first level on PRO mode. The level select information can be found here: http://www.gamefaqs.com/console/snes/code/588750.html
Due to a lack of speed and weapon upgrades, I hope no one judges the TAS by this level alone. I finally get my force pod at the end of the level.
  • LEVEL 2 (First Enemy Base)
I use my charged-up laser a lot in this level to take out the enemies that spawn from the bottom of the screen. If allowed to live, they fire multiple, lag-infested missiles. I finally have a decent speed and fire-power built up by the end of this level. I kill the boss in one shot.
  • LEVEL 3 (Fish Lag)
This level is much more interesting than 1 or 2. The drawback is the unavoidable kamikaze fish lag at the beginning of the level. There is also an interesting floating spider toward the end. I get my first floating orb in this level.
  • LEVEL 4 (Red Space Ship)
This level turned out much better than I originally thought. My original goal was to completely destroy all possible spaceship parts and ignore lag, but lag turned out to be not much of an issue when turrets were destroyed before they could fire the pink lasers. The boss fight is my second favorite.
  • LEVEL 5 (Gears, Walls, and Funky Music)
This level was mostly just killing enemies quickly to prevent lag. I find myself in a tight squeeze toward the end backed up against the far left of the screen, and get a charged shot off just in time (a had about a 2 frame window). I pick up a lot of speed upgrades in this level, and do some fancy maneuvering around the moving walls.
  • LEVEL 6 (Recycled Robots)
This was by far my favorite level to and boss to TAS, and it was always my favorite level and boss on the console as well. There are two times in this level where fast moving robots fall from the ceiling. The first time, I kill them all, even though it looks like some fell in the lava. This can be verified by watching the movie with background #1 turned off. The second time, I cannot kill all the enemies, as they are spawning from 8 places including 5 ceiling droppings.
I really enjoy the boss fight of this level.
  • LEVEL 7 (Bydo Base)
This was actually the easiest level to TAS. I get 100% kills by crashing into the brown crabs and extensively using cluster bombs on the worms and yellow scorpions.
Woom (the final boss) dies in a very anticlimactic way. I kill him before he even spawns completely. The last few frames of the movie consist of me backing my ship up so I don’t run into him and die.
  • ENDING
Enjoy the groovy porno music as my friends and I escape. Yes, even the ending lags. Unfortunately, I get the ‘bad’ ending since I used a level-select code and the game thinks I cheated.

Other Stuff

  • ’Fake’ lag can be induced by pressing a directional button every other frame
  • The real best ending can only be seen by winning the game on HARD, and then beating the game on PRO
  • I always thought this game was harder than Gradius 3, but I enjoyed playing Gradius more
  • When entering a boss room, you are invincible for a couple of seconds. You can use the time to fly through walls.
  • This is my first SNES TAS. I hope you all enjoy it.

Youtube Version


NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Super R-Type (U)[!].smc
  • I updated it to Super R-Type (U) [!].smc

adelikat: Good viewer response, accepting for publication. And processing.


TASVideoAgent
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This topic is for the purpose of discussing #1994: dave_dfwm's SNES Super R-Type in 17:29.43
Tub
Joined: 6/25/2005
Posts: 1377
around 14000, you're waiting for a group of enemys before killing them, causing lag. Couldn't that be avoided? looking good otherwise. :)
m00
Joined: 1/23/2006
Posts: 352
Location: Germany
Nice. Didn't get boring for me. What would have happened had you picked that third bit in level 5 up? I suppose the missiles would have lagged too much? I only played the Gameboy version back in the day but it seems they changed the levels a lot for that, 1, 5 and 6 were cut, 4 was altered heavily, between 4 and 7 a new level was inserted that had enemies that built walls as they moved and all bosses except the first and last were replaced (some with HUGE things that fill almost the entire screen and then move around, if you don't know their pattern by heart you get crushed instantly).
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Wow.. What an amazing run. You did a thorough job making it a lot entertaining. I especially loved the last 2 stages and the last boss didnt even get a chance to breathe. Eeeeeeeeeeeeasy yes vote!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/17/2004
Posts: 275
Wow that was awesome. I've been looking for a run of Super R-Type for a while now, and seeing the quality of this run made it well worth the wait. (I also keep imagining the last three bosses filing restraining orders on your for that beatdown that you gave them.) Yes vote here; someone publish this run quick.
Joined: 10/3/2005
Posts: 1332
I enjoyed that. Good action, and just barely too short to get stale. Yes vote to your mother.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
This was entertaining for a bit, but after a while I kinda wanted something to spice up the run a bit. Much as I love to play R-Type, watching it isn't that great. The lag didn't help much either. Meh Vote.
hi nitrodon streamline: cyn-chine
Joined: 4/3/2006
Posts: 269
Excellent run! Level 7 is nice. Yes vote!
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
MINOR EDIT: Added Youtube links in the submission text.
Twisted_Eye
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Posts: 632
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You did a good job, but I don't think there was enough entertainment in it for a person who has never played this game before (and is perhaps jaded by the two fantastically entertaining Gradius runs) so I'm going to Meh this. Publishable? Probably, the bosses were handled very well and ~100% kills is always cool, but an autoscroller is an autoscroller, and I just didn't feel like enough was done for bonus entertainment, although I guess pumping up to PRO difficulty would make that tricky to do.
Joined: 3/17/2007
Posts: 97
Location: Berkeley, CA
Why did you spare the ship-segment that was on the screen around frames 30450 and 31350? Bits of level 7 looked a bit iffy too, when enemies escaped off the left edge of the screen. (Ex: frame 61650.) Overall, I liked this, but I want to hear more about how well you met your goals.
IRC nick: UncombedCoconut
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Twisted Eye wrote:
You did a good job, but I don't think there was enough entertainment in it for a person who has never played this game before (and is perhaps jaded by the two fantastically entertaining Gradius runs) so I'm going to Meh this. Publishable? Probably, the bosses were handled very well and ~100% kills is always cool, but an autoscroller is an autoscroller, and I just didn't feel like enough was done for bonus entertainment, although I guess pumping up to PRO difficulty would make that tricky to do.
More could have been done in the name of entertainment, such as more enemy and bullet dodging, but it would have made many more sprites appear on the screen and cause lag. There is a Youtube video playthrough of a guy that does more of this http://youtube.com/watch?v=zxD_zeqEp30 However, his video is almost TEN MINUTES longer than mine, almost entirely due to lag. You can easily verify level differences by listening to what music you hear at the end of my levels and at the end of his. I believe Angerfist said earlier that lag reduction made the movie more entertaining, and I agree with him.
Joined: 5/17/2007
Posts: 393
Location: Sweden
Talk about making a laggy game not look so laggy. Anyway here's my yes vote.
"No love for the game gear"
Player (121)
Joined: 2/11/2007
Posts: 1522
Voted yes, congratulations Mr. _dfwm. I'm always hesitant to watch autoscrollers, but when they're good they're great :) I liked the use of the "detachable force pod" especially.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1157] SNES Super R-Type by dave_dfwm in 17:29.43
Zucca
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Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
The run is insane. :D (just watching it). Musics are terrible. :E With SNES sound chips this is totally under the bar.
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
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If anyone were to improve this run, I hope they would try to aim for maximum kills like this because it makes the run alot more enjoyable.