Here is an improvement of 330 frames (5.5 seconds) to the previous run.
ROM version has been switched to PRG0. Reason: More interesting level names during the ending sequence. This run will still sync on ROM version PRG1, but please encode the run with the ROM version PRG0.
Emulator used: FCEU 0.98.16
adelikat: Like many other TASers, this run is what brought me to TASvideos.org and to the art of TASing. So it means a lot to me that I was able to contribute something to the perfection of it.

Scrolling glitch and speed/entertainment tradeoff stuff

A new method was used in 8-Ship and 8-Tank2 to scroll very far to the right of the screen near the end of the level to enter the pipes about 45 frames faster in each case. This was at the tradeoff of some of the 1-up bouncing in those levels. Please see this alternate run, which is 90 frames slower, but the authors, of course, manage to get 99 lives magnificently™. The warpless run also contains more 1-up bouncing and does not use this glitch. (However, neither of these runs sync on PRG1.)

Level by level

LevelFrames gainedReasonFrames sacrificedReasonTotal Gain
1-11Less hammer brother RNG lag0-1
1-232Sliding speed abuse5Bad hammer brother luck later forced this loss anyway, so we took a flower card by delaying the level entrance27
1-32Greater precision4Better hammer brother luck-2
1-Fortress10Better running at the beginning, starting flight later0-10
Map1-0-1
8-Tanks4Reduced lag and better pipe entrance0-4
8-Ship51Scroll glitch to the right side of the screen, better time countdown0-51
Pipe1Subpixel abuse allowed farther sliding0-1
Map4Better luck on the bridge0-4
8-Airship7Better pipe entrance and boom-boom fight0-7
Pipe1Subpixel abuse allowed farther sliding0-1
8-11Greater precision0-1
8-213Greater precision and sliding speed abuse0-13
8-Fortress3Greater precision0-3
Pipe1Subpixel abuse allowed farther sliding0-1
8-Tanks242Scroll glitch to the right side of the screen0-42
8-Castle138New route0-138
Bowser22New strategy0-22
End5Better time countdown0-5
Total339Thanks for watching!9-330

Bisqwit: Got no adequate words to congratulate and praise :( We're back where we started, only 40 levels stronger. In any case, accepting and encoding. :)


Former player
Joined: 11/13/2005
Posts: 1587
adelikat wrote:
Also, maybe it is worth testing if mario's arm pumping saves time. Afterall, it worked in Super Metroid.
I'd say that's a risky statement. Don't even try it because you will fail when compared to someone else :-)
Joined: 3/22/2007
Posts: 7
For those of us who don't care about forum politics, and who are only casual viewers, could someone explain how the apparent speedup of the autoscroller levels works?
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Carnildo wrote:
For those of us who don't care about forum politics, and who are only casual viewers, could someone explain how the apparent speedup of the autoscroller levels works?
At the end of some autoscrolling levels, they were able to get Mario at the very right of the screen which meant they could enter the pipes at the end of the levels earlier. More than Mario can normally get to the right of the screen by just a bit.
Super Mario Bros. console speedrunner - Andrew Gardikis
Zucca
He/Him
Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
hero of the day wrote:
Certainly an excellent run, from an excellent group of TASers. I was a little bummed about the lack of 99 lives, but for the sake of time it is worth it. Yes it up!
Yes. I was waiting that 99 lifes... But last time I watched this the time was over 15mins, so I can "accept" the "shortage" of lifes. ;) Really nice improvement at last castle. If I could, I would vote yes. Instead I just clap my hands and jump around. ;\
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
Player (121)
Joined: 2/11/2007
Posts: 1522
Morimoto's was only slightly over 11 minutes actually: http://tasvideos.org/668M.html Also, if you can watch emulator movies they did provide an alternate slower 99 life version, in case you missed that in the movie description/submission text :)
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