Submission Text Full Submission Page
This run aims for the fastest completion time in 1p very hard mode. I used the characther yoshi, instead of the common choice , fox. I Tas'ed two test runs before this one and i got to the conclusion that yoshi beats the game in a faster time than fox.
stage 1 : link - Not much seen here i used DJC to get him quickly to the edge and finished with FAIR. Couldn't use less DJC's and i had to manipulate link's DI in the right direction or no direction at all.
stage 2 : yoshi - painfull one, but i got an excelent run, the yoshis fell in favorable position's for the DTILTS which is the only technique that is able to 1 hit Ko them without a star finish on very hard mode.
stage 3 : Fox - re did this from the beggining about 7 times and finally managed to manipulate him to do a left roll which saved me from having to use a grab and saved a few frames. As for the DJCs, beautifull combo and got perfectly timed with the spike in the end
stage 4 : Mario bros. - Maybe the best stage in the whole run, got both the brothers in the same position allowing me to combo them exactly at the same time and saved a lot of frames.
stage 5: Pikachu - had a problem with the start. pikachu would come to the left side of the stage no matter what i did, i had to wait for him to do a dash attack so i could start the DJC. Just after the first NAIR pikachu did a roll to the right which helped a lot and saved 1 DJC, the last FAIR had to be delayed 1 frame in order for pikachu to die quicker saving another 7 frames.
stage 6: DK - Much faster than the usual fox strategy. Beating DK with 2 eggs was very quick, fast falling and delaying the last B allowed DK to die while still inside the egg and that was enough to get the time counter from 4:55 to 4:56.
stage 7 :kirby team - Another perfect stage. Killing the first kirby with a spike made the "mario kirby" come to the left platform and allowing me to manipulate the other kirbys in the same position.
stage 8 : samus - the strategy used was the one i found to be fastest but no matter what i changed in the whole run i had to waste 1 frame before starting running or else she would shoot the energy ball, having to jump early to avoid it, parrying it or anything was slower than wasting 1 frame.
stage 9 : metal mario - same as DK. metal mario dies faster because of his super weight.
stage 10 :polygon team - painfull one, manipulation all the polygons in the same position is very hard. Managed to manipulate a snorlax from a pokeball to kill 4 polygons before they could reach the floor.
final stage - Master hand went just as planned without modifications from my test runs. Just used a diferent manipulation using yoshi's second jump to hit the floor instead of falling normally, both takes the same ammount of frames.
bonus stages: the bonus stages are something that made yoshi an "unfavorable characther" but the improvements in the run make up for the time lost here.

mmbossman: In general, fighting games usually do not make good TASes when speed is the primary goal. The problem usually stems from having to use one or two strategies repeated over and over in order to achieve the fastest time. While this may impress people who are knowledgeable about the game, it tends to be monotonous for the average viewer, which I think the voting for this movie, along with the resulting discussion, has demonstrated.
Most of the fighting games with runs currently published focus on showing off, while still aiming to be moderately fast. I believe that this game also fits that mold; it is preferable to show off much of what the game has to offer while sacrificing some time for the benefit of more entertainment. While I acknowledge the fact that this will be an unpopular decision with some people, I believe that this game works better as a TAS when it focuses on entertainment. Therefore, I am rejecting this submission in favor of this submission.

adelikat: Unrejecting this submission for consideration into the Vault tier.
Nahoc: Added YT module.
Nahoc: Judging...
Nahoc: Rejecting this movie since it is clearly un-optimal by today's standards. An already faster TAS by DennisBalow using Kirby has been posted on YouTube in 2009. A new and faster submission using (most likely Kirby) would probably be accepted for the vault tier. Until then, it is meaningless to publish this as it fails to beat known records.


1 2 3 4
7 8
Joined: 3/7/2006
Posts: 720
Location: UK
You just got duped again. But that's the point of 'screw with newbies', as our friend AKA so delicately puts it. Nobody is stopped from watching this movie (now bkDJ kindly made an encode), but many things are stopping it from being published. If you just want to watch it, then you should be happy! If you want it (or any other TAS on this game) to be published, then make it more interesting.
Voted NO for NO reason
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
To avoid any more confusion, these are the two graphics found around the site that make reference to the meaning behind the acronym 'TAS'. And no, it doesn't mean Tool ASsisted.
moozooh wrote:
AKA wrote:
I don't see the game getting published since there is some people who are hell bent on not seeing the game published.
In fact, you're wrong on many levels. The game has tremendous entertainment potential. I don't feel the need to explain it to you because I believe you know this be the case, but still, take a look at the link Raiscan has posted on the first page. Yet, almost every single submission here aimed for faster/more repetitive KOs or other kinds of fuck-arounds instead of being a full-fledged superplay that would show various moves and interesting ways to complete the stages, rather than mashing the same attack several times in a row and considering THAT entertaining. What I don't understand is how people manage to overlook this fundamentally simple thing, especially when every single fighting TAS on the site tries to abide by this guideline. Every Single. This flies completely above my head, and it's no wonder many people don't consider this run entertaining. Because it doesn't show a quarter of what the game is capable of, gameplay-wise. And it will be the reason it will (most likely) get rejected, and not the speculation that those in charge don't like the game.
My sentiments exactly. Nothing would please me more than having a fun and entertaining SSB movie published. But until authors start focusing more on entertaining the audience and less on KO speed (like every other published run of a fighting game does), this game will continue to be the source of mediocre submissions.
Living Well Is The Best Revenge My Personal Page
Former player
Joined: 12/1/2007
Posts: 425
I like the idea of a playaround run, incorporating cool looking combos and doing the bonus stages, but I liked this run as well, because I value competitive gaming, unlike most people on this site, it seems. It kept me entertained throughout the run, because speed entertains me. Yes vote.
Post subject: Re: big post, system error should leave forever
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
System Error wrote:
Sometimes we need to bend the rules a little to get by, and other times we need to change them altogether. Change is good.
What are you talking about? What "need" is there to change fundamental tenets of the site just to publish this one run? There is no imperative reason that SSB should be judged on a different criteria on any other game on the site (especially a fighter) just so that we can "get a ball rolling." antd has shown that the game can be interesting, yet people are dead set on getting a submission that beats the game quickly while sacrificing 95% of the things that made SSB a great game in the first place. Why? Furthermore, don't use such lofty axioms. I know you need to breathe in oxygen order to survive, but I "change is good," so try huffing!
hi nitrodon streamline: cyn-chine
Joined: 8/23/2008
Posts: 417
Yoshi has always been my favorite SSB character and I still play the game very competitively with my friends even today. Yes, I'm that old-school. Just finished watching this and I have to say it is a very impressive technical feat. This is an amazingly fast completion. However, it occurs to me that there are so so many ways you could have made this fun to watch instead of simply making it fast. Yoshi especially has a ton of ridiculously entertaining ways to humiliate his foes before he sends them home. As a feat of speed this is great. As something that should be published on TASvideos, I'm afraid it's not even worth considering. The run fails to be original or entertaining beyond the first fight, and one or two mildly interesting parts afterward aren't going to bridge the gap. Obviously I'm too new a member to vote but I would definitely be going with "no" if I could. Sorry dude, but it's just not fun from start to end.
I will not use self-reference in my signature.
Player (121)
Joined: 2/11/2007
Posts: 1522
Yes, I'm sure when people see this movie published they will raise their pitchforks and burn down the internet. This would be the first published movie that could be perceived by anyone as boring. It's not that bad. And it doesn't preclude a playaround being made. Oh well, Gruefood Delight can be home to the most fastest (and apparently lamest) OoT and SSB runs :)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Yes vote. I really didn't find the run to be extremely repetitive like everyone else says. There were enough variances in the strategies to keep me entertained. (I have not seen previous runs of this game to compare to.) There were a couple mildly questionable portions in this run, but I did not find them beyond reason. I believe computers can Smash Directional Influence, which may prevent them from getting knocked back as far in some of the cases specified. (I think?) EDIT: I came to these further conclusions after more review. Break the targets and board the platforms are pretty boring to watch. A superplay needs to be multiplayer.
XIF
Joined: 2/7/2006
Posts: 58
So yeah, Super Mario Bros is super lame, you just go left to right the entire time running and jumping, I mean sure going through walls is kinda cool, skipping the flag is neat, but I mean really what more is there to it? I wish I could be joking here, but this is exactly how I feel about SMB. The last time I really wanted to see a SMB run was when the flag pole glitch was discovered, and even then it was about 30 frames of neat and about 18,000 frames of snore. Even the warpless run, while infinitely more entertaining, is only so for a couple of worlds after the initial shock from the fireball stunts wears off. I just want to remind people that the entertainment factor of this run is purely subjective, and its not like Speed and Entertainment in fighting games are diametrically opposed. I think its a shame the run doesnt show all of the game's quirks, but that'd easily be an hour long run going through all the characters in the game (which is an idea actually <_<)
<3 time attacks
Joined: 7/26/2006
Posts: 1215
XIF wrote:
I think its a shame the run doesnt show all of the game's quirks, but that'd easily be an hour long run going through all the characters in the game (which is an idea actually <_<)
In one of the previous SSB submissions (or perhaps the main thread, doesn't matetr), someone brought up the idea of [A] the game being beaten with 4 "interesting" characters (i.e. where lots of move variety (nonstandard like yoshi?) can be shown) to unlock everyone. Other ideas involved using sram to have all characters. Like, [B] playing around with each character at least once in 2, 3, or 4 player vs matches. Or [C] beating all the BtT and BtP levels. I think any of these 3 game plans, if well executed, has a shot at being published.
Joined: 7/1/2008
Posts: 272
i strongly agree with doing Break the Targets. a run for that would complete all 8 stages, unlock and defeat Luigi, and end when the last hit is dealt. i'm not sure how Board the Platforms would fit in, considering where the movie would end.
Editor, Expert player (2374)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Raiscan wrote:
Ugh, your views of entertaining are horrible in my opinion. Have any of you guys seen antd's youtube channel? Now THAT'S entertainment in SSB. Why can't we have runs with incorporations of that sort of style?
I'm agreeing on that.
Joined: 7/25/2007
Posts: 109
LagDotCom wrote:
You just got duped again. But that's the point of 'screw with newbies', as our friend AKA so delicately puts it.
Eh, I've been coming to the site since 2005. Just never bothered to join the forums for a while, and am only an on-and-off poster here too. And...for some reason, I forgot about the one in the main site. >_> It's just an acronym, though. Any way works for me. :P
Zurreco wrote:
What are you talking about? What "need" is there to change fundamental tenets of the site just to publish this one run? There is no imperative reason that SSB should be judged on a different criteria on any other game on the site (especially a fighter) just so that we can "get a ball rolling."
No, what I was saying is that every game would be judged on a different criteria. Not just this one. Of course, whether or not a change is in order is subjective. Sometimes they are beneficial, but other times, it's better to leave well enough alone. And don't get me wrong either - I'd love to see a playaround run of this, in case that wasn't clear. I was only trying to think of a way to please everyone. Looks like that's not gonna happen, though. Meh.
Joined: 4/30/2007
Posts: 150
in all this bickering has anyone said a loophole yet that will allow a judge to make a decision without pissing off a bunch of people? that is how 99% of the contentious submissions are eventually judged as experience teaches us the other 1% is the "because i said so" of course which is how runs like the DKR one get published so anyway, still awaiting and anticipating the loophole
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
this is me wrote:
the other 1% is the "because i said so" of course which is how runs like the DKR one get published
Voting results from Diddy Kong Racing: No 6 (11%) Yes 43 (81%) Meh 4 (7%) Current voting results from this submission: No 10 (20%) Yes 28 (58%) Meh 10 (20%) If you're going to criticize prior judging actions, at least get your facts straight.
Living Well Is The Best Revenge My Personal Page
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
this is me wrote:
in all this bickering has anyone said a loophole yet that will allow a judge to make a decision without pissing off a bunch of people
1. Don't judge the run 2. ??? 3. Author Cancels/Profit!
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Active player (438)
Joined: 4/21/2004
Posts: 3518
Location: Stockholm, Sweden
As always, thank you dj for encoding. This was definitely entertaining enough to give it a yes vote. I liked how you beat the living hell out of the last boss. Only thing that looked suspicious is the fight with those purple polygon enemies. Other than that, the run in general looked optimized. Another thing, I dont wanna mention any run in particular but there are a lot of published movies who are either a) equally or b) worse entertaining as this run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
It makes me kind of wonder... it seems like generally people who think a TAS of this game could be a lot more entertaining vote no, and people who would like to have a fastest possible completion vote yes... But (and forgive me if I'm wrong, but I'm fairly certain) this run isn't really that fastest completion. It is faster than the previous submissions, but it's not perfect, which is even noticable at 100% speed. Shouldn't that also weight in decisions being made?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
System Error wrote:
No, what I was saying is that every game would be judged on a different criteria. I was only trying to think of a way to please everyone. Looks like that's not gonna happen, though. Meh.
Yes, because abandoning a universal standard just so that we can publish more submissions is a great idea. Heaven forbid we simply expect every run to be both fast and entertaining: no, instead, let's allow some runs to be really boring and other runs to be flawed in the speed department! Great idea. You should probably not try to please everyone. In this instance, you're pandering to people who are willing to accept a repetitive movie for the sake of seeing one of their favorite games published. This site isn't about what game has a run, but the quality of runs for any one game being above the standard. That being said, I don't see why you're trying to support publication at one point and then abandoning that position when you realize it isn't so popular anymore.
hi nitrodon streamline: cyn-chine
Joined: 7/25/2007
Posts: 109
Zurreco wrote:
You should probably not try to please everyone. In this instance, you're pandering to people who are willing to accept a repetitive movie for the sake of seeing one of their favorite games published. This site isn't about what game has a run, but the quality of runs for any one game being above the standard. That being said, I don't see why you're trying to support publication at one point and then abandoning that position when you realize it isn't so popular anymore.
I haven't abandoned that position. I do want to see a playaround of this, but I'd still like to see this particular movie get published if possible, but it doesn't look like it's going to be that way. It's also known as pessimism. :P
Player (121)
Joined: 2/11/2007
Posts: 1522
Baxter wrote:
... it's not perfect, which is even noticable at 100% speed.
Noticeable by some... anyone care to back up claims of imperfection with a faster version? :)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
XIF
Joined: 2/7/2006
Posts: 58
the only match that looked at all like it could be faster was samus, but I could be wrong and it was such a good match anyway <_<
<3 time attacks
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Videos with much higher responses have been rejected, and no one cried foul. Point? LOUD NOISES!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
alden wrote:
Baxter wrote:
... it's not perfect, which is even noticable at 100% speed.
Noticeable by some... anyone care to back up claims of imperfection with a faster version? :)
We don't have to. I'm sure if someone is desperate to get this game published they'll try to themselves.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Nicely entertaining, and I see you fixed that problem. Good job.
Player (121)
Joined: 2/11/2007
Posts: 1522
Raiscan wrote:
alden wrote:
Baxter wrote:
... it's not perfect, which is even noticable at 100% speed.
Noticeable by some... anyone care to back up claims of imperfection with a faster version? :)
We don't have to. I'm sure if someone is desperate to get this game published they'll try to themselves.
Why should anyone bother to try to make it faster if it's going to be rejected outright or run the risk of being called imperfect without any solid evidence? And if I've read your argument correctly, you're not saying it's imperfect but rather that my "...views of entertaining are horrible...." I respect and appreciate the fact that you (and others) don't have to share the same opinions, but frankly, deriding other members of this community for their different views in such a dismissive manner is not very persuasive and frankly a bit disappointing. But I digress. I guess what I really want to know is why it appears to be not perfect, since I can't see it at 100% like Baxter says. Also, DarkKobold, Madou Monotagari made me cry, but I try to pick my battles... :)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
1 2 3 4
7 8