Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I was talking about the slow-motion! I thought they fast-fowarded long scenes....
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Well.. I found a glitch in the begining of Stage 1..
Active player (278)
Joined: 5/29/2004
Posts: 5712
Sonikkustar wrote:
I was talking about the slow-motion! I thought they fast-fowarded long scenes....
Well yeah, you can fast-forward if there's a long stretch of time where input isn't required.
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Well I finally began the video... But the recording is kinda picky...
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Im gonna be posting a WIP of Stage 1 if I get the chance
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Well I got some thing (sorry for the long URL...) http://dehacked.2y.net/microstorage.php/info/1491882457/Sparkster%20%28UJ%29%20%5B%21%5D%20TAS.gmv It's short but at least its better than nothing.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Just watched it, a few notes: 1. Nowadays it's generally accepted (at least from my experience) that spamming the start button at the beginning of the movie is highly correlated to a not as polished run. The reason for this is because it is possible to find the first frame to press start in order to skip cutscenes, etc, and by simply having start on autofire, it shows you're not using frame advance, which greatly helps refine your accuracy and polish your run. I assume you're making this movie like many novices start out (as did I), on 5% speed or something like that. Best piece of advice I ever received was to use frame advance. You'll thank me later. 2. 4 rerecords? I am totally assuming that it's an error and the real number is much higher. 3. You'll end up with a very boring movie too many levels in the game mimic level 1. Boosting upwards may be the path of least resistance, but it got old pretty quick, not to mention there's a very noticeable speed drop between boosts. I don't know if the physics behind this game are the same as RKA, but if they are, read up in that thread about bunny-hopping and other ways to preserve speed that are both more interesting and more efficient. 4. See if different attacks do different amounts of damage by using a RAM watcher (GENS has a decent one built in). I'm not sure, but I'd guess the spinning that you use on the first level bosses isn't quite as strong as the boost dagger that's used on the switches in level 2. I think that's enough to get you started, let me know if you have any questions and I'll try to keep this thread in the back of my mind.
Living Well Is The Best Revenge My Personal Page
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Well i sorda dont know how to put in a RAM watcher... And I havent done this before... Well thanks for the feedback mmbossman.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
In Gens, there's a menu option named "Tools", under that is RAM search and RAM watch. Check out the Gens part of this forum to get some helpful hints. One last thing I noticed that I forgot to mention was the "wobbling" that you did during the waiting periods. Some people don't mind it, some people hate it, but I think most people think that if there's something you could do during that dead time that is more imaginative, you should do it. Just be creative:) And good luck, the first run you do is always the hardest (in terms of learning curve, at least).
Living Well Is The Best Revenge My Personal Page
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Some canges later and here's the update. Its smaller but i hope this satisfies you.
Joined: 1/22/2008
Posts: 319
Location: Brasil
maybe someone can upload again, or come up with a new one
Run..Run...Run.....
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I present to you all a broken Axel. I wish Sonikkustar had noted what this glitch he discovered was. :( Edit: I think I found it. You move too fast and sometimes the piles of rocks won't render. Edit 2: I just realized the link is broken. I tried reuploading it, but it still complains about a bad extension. Does the service not support Gens 10 files, or am I missing something? Anyone who tried watching it, I am sorry. :( Edit 3: Nix that, it was some bad BBC code. It works now!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
It would probably be nice to have more than just a tool assisted prologue. Thus, the first level. Feel free to comment.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Ferret Warlord wrote:
Feel free to comment.
It's a shame that they totally changed the physics between RKA and this game, so bunny hopping is no longer possible. At the giant rotating screw thingy, is there any order you could remove the screws where you wouldn't have to wait for two cycles in order to get the last one? Why do you take damage at the start of the train segment?
How fleeting are all human passions compared with the massive continuity of ducks.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
1. Actually, bunny hopping does work. Watch again and you'll see that I jump after every boost along the ground. It's just that the effect isn't as dramatic. The trick is to coast in the air for several frames before moving forward, so I get the same effect when I go off cliffs and whatnot. 2. I tried everything, but they all ended up with the last piece taking two spins before opening up. It's quite frustrating, but I took what I could get. :( 3. Sparkster got cocky, thinking he was all that after mauling that miniboss the way he did. He let his guard down, thinking he was invincible, and ended up getting punched in the back. Let that be a lesson: Don't let your accomplishments get to your head. In other words, I did it to show a more imperfect, human side of the character (well, as human as you can get for a possum furry, that is). You asked the two questions I knew would be brought up. I don't know why I didn't answer them already. :/ Thanks for watching!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Oh joy, I'm on the verge of my two most favoritest things in the TASing world: autoscrollers, and luck manipulation. I'm in level three, about to start an insanely long autoscrolling portion. This isn't so bad, it's just that I suck at making them interesting to watch. No, the problem is the luck manipulation. This level has no fire swords in it, and with such a large autoscrolling area, I'm given no choice but to get a fire sword for the boss out of the bonus drop since it wouldn't waste any time nor look awkward. The thing is the chances of getting a non-bomb "bonus" out of it on very hard are slim to none. In the many times I've played this game on that difficulty, I've gotten... one blue gem and three apples. The other several hundred drops were all bombs. Now, I know that the drop can be manipulated based on the frame you grab the 10th blue gem or any red gem. This means, however that I will have to test what I suspect will be a few to several hundred frames to get the desired drop. Testing this manually will be a tiring and irksome process, and I don't know how to make a script that would help out the testing of it. Feh. While this project isn't canceled, do consider it delayed. In the meantime, here's what I have so far. If anyone knows of any fire swords in this area that I am just *completely* overlooking, please, do tell! (I didn't try to manipulate a fire sword in level two because the lengthy manipulation would have interfered with the flow; if nothing else, consider it an entertainment trade off. The fire face fight isn't so bad)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Good evening, IRC. ^_^
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Upthorn and I briefly talked about my dilemma. He showed me that it should be impossible to get anything aside from bombs from the bonus drop in very hard. Although I've had experiences that suggest otherwise, I'll put some merit behind his word: even though I can get none-harmful stuff from it, it's probably super rare, and chances are I wouldn't be able to manipulate it anyway. With that said, I went and finished up level 3. I don't think it turned out too bad. The goal was to grab and kill everything, and the only thing that escaped me was a single soldier that got away before I could get to him. Doing this is really tricky since at one point the level basically branches off into three different (but not very distinct) paths. Enjoy! And again, feel free to comment. Edit: On a somewhat related note, isn't this just the happiest looking possum ever? ^_^
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
It's either happy, or preparing to bite someone's hand off (or both? possums are crazy like that).
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I guess I'll go ahead and provide an update. I have it done up to the robot gauntlet in level 5. I had gotten to the boss once, but I discovered that smacking their mines back can cause tremendous damage, so I'm having to do it over again. Trouble is the damage dealt seems semi-random, so I'm having to figure how to get it to work. Once I do, the results will be quite impressive. Edit: Guargh! None of this makes any sense! I've seen one mine do 10 points of damage, but other times I send all four back and do only 2. What causes this?!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Hello all! I remember when I did this. I watched my first ever attempt and wanted to vomit at how bad it was. I really must have grown now! XD Anyways, I was wondering about the improvements in Ferret's TAS. So I decided to do a little segment. A little segment The Prolouge is 74 frames faster. I lose 2 frames at the sword cutscene for unknown reasons. :S What do ya think?
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Cool beans, dude. I don't think it looks quite as clean, but hey, it's an improvement! Here's to seeing what you can do with the rest of the game.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Thanks for the feedback Ferret. New Wip I saved 7 frames on 1-1. So I'm 79 frames ahead now. Edit: I'm done with 1-2 now. 88 frames saved so far!
Skilled player (1309)
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Posts: 1354
Location: U.S.
The Woods Im having a little bit of trouble with one bubble. So I did another solution. I didnt loose any frames though.
Joined: 5/29/2004
Posts: 757
Is there any reason that in the current TAS, Start isn't used to bypass that cinematic like fight at the beginning and just get to the game..? Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Skilled player (1309)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
If we skip that scene, we cant get the sword! And then it wouldnt be considered a 100% now would it?