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upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
That's the point I've been making. I've asked for help from Linux coders, and noone has taken up the call. Without at least one such person on the team, it will be very difficult to make any progress on the matter.
How fleeting are all human passions compared with the massive continuity of ducks.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I encountered a screenshot size problem with these games: Most of the games work properly, but Sunset Riders and Wonderboy in Monster World produce incomplete screenshots. The image size is 256x224. The edges are cut out and some pixels are duplicated horizontally. I tried to adjust the screen properly, but failed. Am I missing some video setting here?
Experienced player (590)
Joined: 1/11/2007
Posts: 103
The Genesis seems to display two modes: wide (320x224) and narrow (256x224). Those two shots are taken during narrow mode display. Gens10, but not Gens9.5, stretches narrow display to wide display, but its screenshotting routine still autocrops the sides off. This is tangentially related to the old problem that Gens outputs WYSIWYG screenshots instead of 1x, unfiltered, no-overlaid-text-or-blue-tint screenshots.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Problem with Gens 10. Sometimes, when doing RAM searching, it will lock up in a most bizarre way. I can still access menus, open and close windows such as the options, but I cannot unpause the game, and the emulator will not quit unless I Ctrl+Alt+Delete it. I don't know how to replicate it, but it's happened twice so far. Edit: I think I just found what caused it this last time. There were some "Invalid Address" error windows I hadn't closed down. I don't recall those the first time, but I wouldn't be surprised if they were the problem. My suggestion future versions: Don't allow the user to click on anything else in the emulator until s/he closes that window. That will ensure it's closed so nothing confusing will happen.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I have also had the problem Ferret describes. I am not sure what caused it, but I can't remember using RAM search. About all I can remember is that Gens had been on in the background for some time without me using it, and when I came back it was locked up.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Okay, now a 10a bug. Auotpause is, for whatever reason, not working. A minor annoyance at worst. Also, savestates will randomly lose their music information. Again, just a (very) minor annoyance.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
LUA support would be nice.
gia
Player (109)
Joined: 5/3/2006
Posts: 223
Not sure if it happens on every machine, but on my xp64, gens10a (and gens10) crashes after 2,025,743KB of AVI are recorded. Im not sure if it is supposed to continue or if it attempts to create a new file (and a pointer breaks), but it crashes regardless. The partition has 24gb, all free.
Post subject: Genesis Puggsy needs SRAM disabled
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
It seems that Puggsy can't be completed, unless there is a "disable SRAM" feature in Gens. The original Puggsy cart has no SRAM, but after a few levels, the game tries to write to the SRAM. If it succeeds, the game does not allow the player to continue further. I don't know if there are any other benefits of disabling SRAM than making Puggsy TASable, so it may not be worth it, unless it's easy to implement.
Post subject: Re: Genesis Puggsy needs SRAM disabled
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
I'll look into it. For now you can try the Sega CD version, it can't have the same protection mechanism... On second thought, maybe that version is worse even though it works. EDIT: Now there's an option to temporarily disable SRAM. (It's tempting to auto-disable it if the checksum matches Puggsy's, but something about that feels wrong so I haven't done it.) By the way, a bunch of other things on this page have already been dealt with (your other post, Ferret Warlord's posts, Highness', and gia's).
Post subject: Dumb question
Player (121)
Joined: 2/11/2007
Posts: 1522
nitsuja wrote:
By the way, a bunch of other things on this page have already been dealt with (your other post, Ferret Warlord's posts, Highness', and gia's).
Here's a dumb question: is there any way to get a compiled version with these features (in particular Lua) for Windows? I looked though the googlecode page but it looks like the compiled version is the original release.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Wow. What a dumb question. couldn't resist
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: Re: Dumb question
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
alden wrote:
Here's a dumb question: is there any way to get a compiled version with these features (in particular Lua) for Windows?
Yes. You compile it yourself. It's not hard, and is documented.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (121)
Joined: 2/11/2007
Posts: 1522
It's harder than having a pre-compiled one :D Thanks though, time to put on my computer hax0r hat I guess
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Cool stuff! Thanks a lot, nitsuja! How about releasing an official Gens10b?
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
Expect it within the next couple weeks. Basically just needs documentation for the lua.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Genesis Puggsy needs SRAM disabled
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
nitsuja wrote:
By the way, a bunch of other things on this page have already been dealt with (your other post, Ferret Warlord's posts, Highness', and gia's).
Yeah, there has been a huge amount of improvements and new features for gens (including Lua support). Hopefully I can convince the other developers that we need a release, and soon ;)
It's hard to look this good. My TAS projects
Post subject: New release, change of venue
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
Gens 11 has been released. See this post for details. Further releases will be announced using the GENS Emulator Development thread, so that the team can update the first post to reflect current releases. It would be appreciated if a mod could lock, or unsticky this topic (but not both).
How fleeting are all human passions compared with the massive continuity of ducks.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Will do!
It's hard to look this good. My TAS projects
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