Post subject: Recent development and resignation
Former player
Joined: 12/5/2007
Posts: 716
I honestly don't understand how there can even be thread about DeSmuME development when there's absolutely no sourcecode or documentation about the .dsm format whatsoever. Nobody knows whether or not either of those sufficiently match the standards we have on this site or if they have major flaws. The emulator is win32 only, which already really pissed me off when PCSX was accepted. Does anybody still give a shit about the requirements that we once used to have? Where's Linux support, let alone being able to run it on Mac OSX? Where did you enable the public to make AVIs off emulator input for this? Was there any serious discussion about this emulator and its rerecording features prior to submitting NSMB? Mednafen isn't much better either. Sure it's open source, but I am only able to produce (desyncing) encodes because I had the devs hack up some code and get extra software that's highly meh and unsatisfying to work with. Don't get me wrong, I'm grateful they did this and I do appreciate them for that and their constant support, but does one really have to nag all day to get information and possibility to achieve something that (for me) is a must for accepting an emulator in the first place? Bottom line, I'm calling it quits. I just published my last encode and won't bother doing any more unless there's a game I really like or it's by somebody I appreciate and would want to support. I'm truly sorry it had to end this way, but the politics played on this site lately really had me rage some time. Thus, I will also have to think about hosting the media/image files like I had originally planned to help out. To Bisqwit, I can only apologize for the extra work and time spent I put you through in an attempt to establish an API to outsource said image server. Hopefully, you will find somebody else to take over that part.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Whatever you do is up to you. Either way, I still thank you for services rendered. /FerretWarlord hugs ShinyDoofy
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
I apologize for being so slow, but I don't quite follow the logic here. Since some windows-only emulators are being developed and accepted as "officially supported", you are considering not hosting the image files of the website. I'm just not seeing the connection here.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
All I can say is thanks for your contributions to the site, they haven't gone unnoticed on my part at least, and I really appreciate people who are ready to dedicate so much of their free time towards the community with no real profits (also referring to you, DeHackEd, adelikat and of course Bisqwit and probably others I can't think of right now). EDIT: To Warp: Why would he have interest in putting a lot of effort towards a community he doesn't feel deserves it?
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Kyrsimys wrote:
EDIT: To Warp: Why would he have interest in putting a lot of effort towards a community he doesn't feel deserves it?
I didn't want to think it's simply just some kind of "revenge" or boycotting stunt.
Former player
Joined: 12/5/2007
Posts: 716
Kyrsimys's edit may have put it a little drastically, but basically, that's how I see it. Why would you pay for a server every month when you don't have any use for what's running on there? Thus, I don't see it as revenge, but rather that my "services" (meh, that sounds like I'm a professional) as a whole won't be available to this site anymore. As stated before, though, there will be some exceptions whenever I feel like it.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
That sucks Shiny, you were one of my favorite encoders around. Anyway, have fun.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Btw, reading my post above again, I notice that it came out a lot worse-sounding that I intended. I truely apologize. I was not trying to insult or anything (maybe I was just trying to be a bit too smart).
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Shiny, you'll be surprised to hear this from me after what I've been saying in the past sometimes, but I will miss your encodes. I recently updated my codecs so I could play all your crazy MKVs without any problem :) But I can see your point, and I think you're right. Why bother helping when you think it's not worth it? So yeah, I am with you on this, a volunteer should do whatever he feels is the best thing to do, and nobody should blame you for that.
Gone.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Impossible to please everyone, it seems. Ask for rigorous personal testing and proofing, fail. Entrust a co-admin's assertion that the requirements are met, fail.* To adelikat I said, that considering that I'm withdrawing from the site, I will now "err on the side of trust". I don't think that I had any better options. I stand by this PoV. *) The list could go on.
Joined: 7/2/2007
Posts: 3960
If you aren't happy doing something, for whatever reason, then it's reasonable to want to quit. Thanks for all the excellent encodes, Shiny!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 3/11/2008
Posts: 583
Location: USA
Derakon wrote:
If you aren't happy doing something, for whatever reason, then it's reasonable to want to quit. Thanks for all the excellent encodes, Shiny!
This. Though I feel that there are more profitable means of expressing the sentiment, it's your decision to make.
Post subject: Re: Recent development and resignation
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
ShinyDoofy wrote:
I honestly don't understand how there can even be thread about DeSmuME development when there's absolutely no sourcecode or documentation about the .dsm format whatsoever. Nobody knows whether or not either of those sufficiently match the standards we have on this site or if they have major flaws. The emulator is win32 only, which already really pissed me off when PCSX was accepted. Does anybody still give a shit about the requirements that we once used to have? Where's Linux support, let alone being able to run it on Mac OSX? Where did you enable the public to make AVIs off emulator input for this? Was there any serious discussion about this emulator and its rerecording features prior to submitting NSMB?
For the record, shinydoofy has made no effort to acquire knowlege of the current state of affairs in desmume and nothing he has said about it should be assumed to be true. Maybe there are issues with it, and maybe it was rushed, but this post is simply not reliable.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Thanks for all you've done Shiny, I for one appreciate everything you've done to help maintain things around here.
Bisqwit wrote:
Impossible to please everyone, it seems. Ask for rigorous personal testing and proofing, fail. Entrust a co-admin's assertion that the requirements are met, fail.* To adelikat I said, that considering that I'm withdrawing from the site, I will now "err on the side of trust". I don't think that I had any better options. I stand by this PoV. *) The list could go on.
Internet forums are like that. I also stand by your point of view, for what it's worth.
Living Well Is The Best Revenge My Personal Page
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I must say I'm really sorry that you've decided to stop encoding. It's true that forum politics can totally ruin the fun, especially when you're trying to be constructive and help out. Good thing you're not leaving the site or IRC, though!
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I have not been at this site as long as others, but from the time i've been here I have noticed that you're an amazing encoder and you will be missed.
Joined: 5/17/2008
Posts: 212
Location: Virginia
I'm sorry to hear you're quitting. Thanks for all those wonderful encodes, you will be missed.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Post subject: Re: Recent development and resignation
Former player
Joined: 12/5/2007
Posts: 716
zeromus wrote:
For the record, shinydoofy has made no effort to acquire knowlege of the current state of affairs in desmume and nothing he has said about it should be assumed to be true. Maybe there are issues with it, and maybe it was rushed, but this post is simply not reliable.
Thursday morning adelikat's submission hits the workbench and I leave for work. Coming back that evening, I post my strong discomfort about his submission text only linking a zipped exe file on the forums. A few minutes later I ask him about an IRC channel for desmume and read that the rerecording sourcecode is on a private svn only and that it will be merged with the official svn "soon". Think what you what, but my point stands: There was plenty of time to tar/zip/7z/whatever an svn snapshot and copy/paste the FM2 specs instead of creating a thread about the emulator's development. When I first came to this site and cared about the emulators involved, I found that everything was open source and that I'm free to look at the code and study/change as I prefer. Everything was well documented and free, it was a good example of the GPL's freedoms. Now this just feels like Microsoft: they release something and it takes quite some time before there are any specs, documentation or the like. They only do so because the EU forces them to in an effort to have them pay big bucks otherwise. But about your main claim: I openly admit that I didn't explicitly ask for any information. But seriously, I strongly doubt that detailed information could have been offered when it already took ~68 hours to get them online.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you had asked, I would have given you the src. It took x number hours, because well, I'm a busy man and it was all a lot of work. Perhaps I should have waited a few days before submitting? I wasn't trying to hide information or anything. EDIT: As of now, there is .dsm specifications on the site, and the src available on the desmume SVN.
It's hard to look this good. My TAS projects
Joined: 3/11/2008
Posts: 583
Location: USA
adelikat wrote:
If you had asked, I would have given you the src. It took x number hours, because well, I'm a busy man and it was all a lot of work. Perhaps I should have waited a few days before submitting? I wasn't trying to hide information or anything. EDIT: As of now, there is .dsm specifications on the site, and the src available on the desmume SVN.
Huzzah! *puts olives on a branch*
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Like the others, thanks ShinyDoofy, for your commitment to publishing. We definitely appreciate what you've done, and I'm sure if you wanted to come back to it again, there'd be no trouble, I hope.