Skilled player (1706)
Location: Norrköping, Sweden
Joined: 4/20/2005
Posts: 2162
Location: Norrköping, Sweden
Thanks Aglar, this game is very edit-friendly, so there shouldn't be any problems editing it in. :) EDIT: I edited this in now, without any problems. EDIT 2: I have now finished world 6. Only level 6-10 have a slightly changed strategy compared to Ragowit's TAS. Here's the WIP. EDIT 3: I have now finished world 7. There are quite a lot of new strategies on this world - levels 1,6,7,9 and 10 all have new strategies. The biggest improvements are levels 9 and 10 where I saved 284 and 114 frames respectively. Levels 1,6 and 7 all have minor improvements. Can you spot them? Here's the WIP. EDIT 4: World 8 finsihed! Most of the levels on this world are extremely simple, their purpose is mostly to introduce the new black block and its properties. This is why I was able to complete this world to quickly. Because enemies move at a different speed in the U version compared to the E version, I have to use a slightly different strategy on 8-10. I'm not completely satisfied with how that level looks now, but I'm not so sure I can save any time over the solution i have. I tried several different strategies, but this one turned out to be the fastest. No other level in this world uses a different strategy. Here's the new WIP.
Joined: 7/21/2017
Posts: 54
I think that I may have some puzzle solutions that are faster than the present TAS. Posting this for historical purposes. https://www.youtube.com/watch?v=SPUF1O2HUxE
Chambers_N
Post subject: Working on a new Fire 'N Ice Any% TAS
Krasio
He/Him
Player (51)
🇺🇸 United States
Joined: 4/10/2026
Posts: 4
Location: 🇺🇸 United States
I'm currently working on a new Fire 'N Ice any% TAS, so far I've finished the first 4 worlds. You can see the TASes of each world I've done so far in this playlist: https://www.youtube.com/playlist?list=PLtB93KMjqMCLFrKLbIz_gDD3JlrQtzzk6 (fyi I redid some worlds due to finding optimizations, but the newest uploads are pretty much all up to date, except I found a 0.317 second time save in 4-10, that I didn't upload, so world 4 is 5:11.050. see the src rules if you don't know what the start and end times for worlds are) Currently the TAS has saved 6.717 seconds over the WR up to world 4, and the current WR is 58:55, so I think the final TAS time might be somewhere between 58:20 and 58:40, much faster than WR and all previous TASes. (especially seeing as fastest TAS off-site is 1:00:09 and fastest TAS on-site is 1:03:26) The main improvements are faster routes, using Zoda's current WR route for all of the non-boss-levels, and tons upon tons of pausing during animations to slow down moving enemies (and Druidle's cycle-based fire in 10-10, and scrolling fire, which is only helpful in 13-5, a level not in any%), as Dana's animation finishes while you're paused, but the enemies (and other cycle-based things) pause immediately, so if you pause for the max amount of time during every* animation, the cycles go much slower and you get to a much earlier cycle. (*It's not EVERY animation as you should still stay unpaused for a few so the cycles fully line up, better to be unpaused during an animation and hit the enemy right as you get to it than be paused during the animation and wait doing nothing until the enemy gets into the right spot) Will hopefully finish the TAS in 5-8 days assuming I spend most of my time on it for the next few days.
Post subject: 58:28.050 Fire 'N Ice Any% TAS is done
Krasio
He/Him
Player (51)
🇺🇸 United States
Joined: 4/10/2026
Posts: 4
Location: 🇺🇸 United States
Submission #10368S I finished the Fire 'N Ice any% TAS, and it's a 58:28.050, feel free to vote for it!