Post subject: Castlevania - Nocturne In The Moonlight [Richter]
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A little demo using revision 202 of yabause-rr You can have sound enable or turn off, this will also sync on revision 214 Its not optimized to the most, but its quite good i think The Movie Xvid Encode On Youtube FAQ: *How can i obtain Yabause-RR? The only way now is to compile it yourself *Does this movie will work on a later version of Yabause-RR? No, r220 and later will fail to sync due to a bug in movie code corrected *Why SOTN? (NITM) Im an adept, one of my favorite game, its better on psx but its always nice to play it regardless the system *Why did you picked up richter and not maria ?!? dude!!!!!! Few reasons, first maria is reserved for yabause release, so it dont spoil my real movie, second there is pirate_sephiroth's run witch basicly gived me all needed tactics (here youtube), and lastly, richter have the coat he wear as a boss in psx version ! (alternate costume) *Hum... The sound?!? It seem theres a bit of problems with the sound, yeah, i think everybody should notice playback is too slow, or too "low" or whatever *Red Hydrostorm ?!? Yeah wtf, probably emulation issue *Menus?!? Yeah same, the start menus are all fuck up, sprite are not aligned or wrong set is displayed *PSX run is 1 min faster, you sux Not realy, first richter move slower apparently and have shorter airdash, secondly the load times are longer (a lot) and lastly, there is more load spots (chapel/keep) Those who know the game also know the legendary slowyness of this version :p More seriously this is gruefood, sort of proof of concept, nothing more, hope youll enjoy :D In game timer at the last save room - 6:10
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Ah (very informatively).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 10/15/2007
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The Saturn version's slowdown isn't present in this recording, though. The lost time is nearly entirely to blame on the increased load times and the load points being more frequent. I never tested the speed/distance of Richter's airdash between the two, so I'll believe you if you say that's the case. Nice to see the run, though.
Kirby said so, so it must be true. ( >'.')>
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comparaison with pcsx sound? I should think this one is better.
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PSX version is far superior in all regards including the sound
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Didn't Saturn version have more (real) rooms to explore, though?
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eternaljwh wrote:
Didn't Saturn version have more (real) rooms to explore, though?
Out of the way, and with a lot of weird enemies. And hey, arukAdo, what is the difference (regarding movement) between Richter and Maria? All I noticed is that she has a diagonal super jump, like Alucard.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 10/15/2007
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Maria has a triple jump, though her initial jump height is lower. I think she's also a bit slower, too, but that could be my imagination.
Kirby said so, so it must be true. ( >'.')>
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Maria is kinda slow compare to richter, she have MP, and her superjump drain MP, she also got 3 jump like superjupi underlined, alltought, this is a problem for TAS and sux, since you need to "waste" your jumps before having the dive kick The floor dash is ok, and should be as much like richter (or better even), the only con here is it does less damage than richter i think No hydrostorm obviously :( Maria dont have airdash, but she got a "flying kick" technique, just run + kick I think this go faster than airdash, but its less convenient too, youll end up way above your starting position, unlike airdash where you end just 1 pixel under your start position, mean you can predict where you land and directly floor dash again, with maria it seem impossible to do such, and you need a floor to repeat the move, its not "air" ability Its not going to be easy to optimize Ah, btw, i could make the movie sync fine on r231, it require adjustements (swap Up for Down) but its oki, ill edit first post latter and put both files Say thx to paul_t he fixed some sprite stuff for SOTN apparently :p The running animation is better (more accurate emulation at least) Gods are with us on this, so ill proceed right away to work on maria :D Play It Hard! Edit:eternaljwh: 2 extra level (x2 castles..) and few more items (most suxy tought), bugs are responding differently in general but are working, a good chunk of them dont work tought, like anything related with wolf Theres exactly 100 extra rooms (1890vs1990) minus 6 if you count the unfinished underground on psx as "real" (1896 then)
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She does not have an air dash, and her dash kick is the same as Richter slide-jump. Chapel will be better because of the diagonal jump, but long corridors with enemies won't be as good as with Richter.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
adelikat
He/Him
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Moved to the Sega Saturn Games Forum.
It's hard to look this good. My TAS projects
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The Saturn sound is lower quality but the music is of equal quality. Has to do with the Saturn lacking the ability to use certain compression routines on sound samples. Disappointing considering the sound chip otherwise blows the PS1's sound chip out of the water.