Submission Text Full Submission Page
hi staff.
    
play game 1player
FOR(ME) and 2player 
also for (ME) [ THIS IS MY FIRST EXPERIECE
WITH SECOND PLAYER ]
Show of all the characters
and also make to
entertaiment . the main 
dificult was playgame with THE [2PLAYER] because i use keyboard...but it.. i
hope you LIKE 
    
Status
  • snes9x-1.43-improvement15.3-win32
  • rom Super_Street_Fighter_II_-_The_New_Challengers_(J).smc
  • Use timing WIP1
  • Allow left + right / up + down
  • Fake Mute desync workaround
  • Sync sound samples witth CPU
  • Played with more characters
  • Used also 2 player
  • level hard(selec all stars)
  • select colors of the clothes original
  • objetive less time and entertaiment
   * I thank you for Watch..byebye 

mmbossman: Thanks for your submission SDR, but people don't seem to care for this one. Rejecting.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15603
Location: 127.0.0.1
This topic is for the purpose of discussing #2262: SDR's SNES Super Street Fighter II in 16:28.10
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Much better than the previous efforts I'll give it a 'yes' vote.
SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
Mitjitsu wrote:
Much better than the previous efforts I'll give it a 'yes' vote.
THANKS YOU VERY MUCH
whatever worth doing, is worth doing well
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Maybe it's just me, but I don't find these types of fighter runs to be interesting in the slightest. I also fail to see the point, or difficulty, in controlling two characters fighting each other. The only time I've seen that idea work was here: http://www.youtube.com/watch?v=gLRzDQo4BPg&feature=channel_page.
Homepage ☣ Retired
SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
Comicalflop wrote:
Maybe it's just me, but I don't find these types of fighter runs to be interesting in the slightest. I also fail to see the point, or difficulty, in controlling two characters fighting each other. The only time I've seen that idea work was here: http://www.youtube.com/watch?v=gLRzDQo4BPg&feature=channel_page.
you're comparing a different style of fighting, and of game also. Here is Street Fighter SNES = /. Do not confuse
whatever worth doing, is worth doing well
Joined: 9/29/2005
Posts: 46
Location: Denver, CO
Comicalflop wrote:
Maybe it's just me, but I don't find these types of fighter runs to be interesting in the slightest. I also fail to see the point, or difficulty, in controlling two characters fighting each other. The only time I've seen that idea work was here: http://www.youtube.com/watch?v=gLRzDQo4BPg&feature=channel_page.
Who said a TAS has to show skill? Who said they have to be hard to make? By the statements of this site as a whole, how hard or easy it is to make a TAS is completely irrelevant to how good the run is. Do you find the Gradius runs as lame? They're easier than hell to do! These runs LOOK good, and they show off a lot about the game (especially if you're versed in the mechanics of the game, it's a blast to watch)
"If any man is not free, then I too, am a small pie made of chicken"
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
So both of you quoted me, yet neither of you actually seem to grasp the most important part of my post: I don't find these types of fighter runs to be interesting in the slightest. I watched it, found it to be quite boring, I voted no, end of story.
Homepage ☣ Retired
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Aitamen wrote:
Do you find the Gradius runs as lame? They're easier than hell to do!
Not true. Not for Gradius III anyway, I can't speak for any other Gradius game.
Agare Bagare Kopparslagare
SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
Comicalflop wrote:
So both of you quoted me, yet neither of you actually seem to grasp the most important part of my post: I don't find these types of fighter runs to be interesting in the slightest. I watched it, found it to be quite boring, I voted no, end of story.
if you do not understand then why vote?if not found interesting then why vote? only for me harm?
whatever worth doing, is worth doing well
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
So what you're suggesting is that there should only be one option in the poll, YES vote, because if I watch the run and don't like it, I didn't understand and shouldn't vote no? I'm not trying to harm you, I'm only posting my opinion about the run, which is what the judges want.
Homepage ☣ Retired
Joined: 6/20/2008
Posts: 150
I agree with Comicalflop. Fighting games are fun because of the mindgames, and TASing them, unless they contain interesting glitches--like the MK series movies here--or crazy-ridiculous who'd-have-known-it-was-possible combo-type action, is rather silly. I was going to say 'borderline masturbatory' but then I remembered I haven't mentioned the phenomenon of fighting against oneself yet.
SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
Comicalflop wrote:
So what you're suggesting is that there should only be one option in the poll, YES vote, because if I watch the run and don't like it, I didn't understand and shouldn't vote no? I'm not trying to harm you, I'm only posting my opinion about the run, which is what the judges want.
but no commenting(comparing) with other game. If you no like this game!!!! !?????. You acted negatively. Sorry but you no know vote >=(
whatever worth doing, is worth doing well
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
Why did you use the Japenese version? I liked it better then the current ssf2 runs on site but I think it has a lot of room for improvement. Because your doing 2 player I would have liked to see some advanced strategies, like safe jump ins or instant overheads. Anyway am not going to vote until I see a reason you used a different version then whats already published.
SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
errror1 wrote:
Why did you use the Japenese version? I liked it better then the current ssf2 runs on site but I think it has a lot of room for improvement. Because your doing 2 player I would have liked to see some advanced strategies, like safe jump ins or instant overheads. Anyway am not going to vote until I see a reason you used a different version then whats already published.
"Why did you use the Japenese version?" is only a matter of taste my "I liked it better then the current ssf2 runs on site but I think it has a lot of room for improvement. Because your doing 2 player I would have liked to see some advanced strategies, like safe jump ins or instant overheads. Anyway am not going to vote until I see a reason you used a different version then whats already published.[/quote]" I no used joystick to second player.. i use i keyborad and some movements i no could, due to limit of keys that can be press in the keyboard hence i no I could not have total freedom in my movements.
whatever worth doing, is worth doing well
Joined: 7/10/2007
Posts: 280
I enjoyed watching the movie, but things like this are so subjective, I do not think it should be published outside of concept demos. There is nothing objectively perfect about this video. I voted no under the assumption that this would be published similar to Saturn's old videos (which I also think don't deserve publishing outside of concept demos). The only SSF2 video I would want to see published normally does the following: -Beats the game the fastest, whichever character that happens to be, on hardest difficulty with highest speed -Takes speed into account over entertainment
SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
Priam wrote:
I agree with Comicalflop. Fighting games are fun because of the mindgames, and TASing them, unless they contain interesting glitches--like the MK series movies here--or crazy-ridiculous who'd-have-known-it-was-possible combo-type action, is rather silly. I was going to say 'borderline masturbatory' but then I remembered I haven't mentioned the phenomenon of fighting against oneself yet.
i no agreen
whatever worth doing, is worth doing well
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Comicalflop is entitled to his own opinion you know. My vote was only a weak yes vote. In other words "It's Publishable" even though the 2p action is sub standard and fails to create situations which are unlikely against a CPU or another player.
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
"Why did you use the Japenese version?" is only a matter of taste my http://tasvideos.org/Rules.html#UseTheCorrectVersion your supposed to use U rom unless there is a good reason not to. Your also supposed to use the same rom as any currently published movie.
SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
errror1 wrote:
"Why did you use the Japenese version?" is only a matter of taste my http://tasvideos.org/Rules.html#UseTheCorrectVersion your supposed to use U rom unless there is a good reason not to. Your also supposed to use the same rom as any currently published movie.
IN THE TRUE I USE THIS IS ROM THAT WITH SHE I Get ULTILIZE ATTACKS WITH more speed in low distance how lowpunch
whatever worth doing, is worth doing well
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I don't find this more entertaining just because you control the two characters at the same time. I know indeed how hard it is to do so my self, so it has nothing to do with the technique you use. I just don't see the point in clearing the game like that, even though you get to use all characters. Sorry, but this is a NO-vote.
Joined: 2/14/2005
Posts: 10
Location: Sweden
A no-vote from me on this for not being very interesting. Two player control is pretty much the only upside to it.
!ERAU QSSI DLRO WEHT
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Cpadolf wrote:
Aitamen wrote:
Do you find the Gradius runs as lame? They're easier than hell to do!
Not true. Not for Gradius III anyway, I can't speak for any other Gradius game.
Hey! My gradius run was not at all easy to make :P
It's hard to look this good. My TAS projects
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Oh no, not 16 minutes of this. I think this is actually worse than the previous one (which got a meh vote from me), so voted no.
Gone.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2789
Location: The dark corners of the TASVideos server
om, nom, nom... juicy!
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Hmm, why did this end up at the gruefood so fast? Did people even compare it to the two published runs? This run is significantly more entertaining than either of them, as it shows off a lot more different characters, and the 2-player matches were a lot more entertaining than the single player matches also. There might be games that are a lot better suited for creating an entertaining TAS than this game... but I don't see any reason why this TAS shouldn't obsolete both published SF2 TASes...