Post subject: Can't publish my movie
Joined: 8/15/2005
Posts: 77
I'm trying to publish a movie but i can't find the menu, when i click on publish i get loged out automatically, does anybody know what's happening?
Experienced player (821)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Do you perhaps mean 'submit' your movie? Because you aren't allowed to publish anything on the site, see [http://tasvideos.org/Users.html] here for more info[/url].
Living Well Is The Best Revenge My Personal Page
Joined: 8/15/2005
Posts: 77
Yes i mean "submit", last time i submited a movie it was quite easy, but now i don't seem to find the right menu... any help here?
Joined: 8/15/2005
Posts: 77
Problem solved! yesterday it wasn't working, but now it is, thanks to the one who fixed it.
Active player (278)
Joined: 9/1/2008
Posts: 900
I have a similar problem. My file is over 2 mb, so microstorage won't take it...
Experienced player (821)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Microstorage is not officially a part of the site, it is a script hosted by DeHackEd for our convenience. It also does not currently accept all file formats either, so that may be your problem.
Living Well Is The Best Revenge My Personal Page
Active player (278)
Joined: 9/1/2008
Posts: 900
it's an smv file. I published one earlier today, but it was less than 2 mb
Experienced player (821)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
*sigh* Publishing a movie is when it appears on the front page, here: http://tasvideos.org/ Using microstorage is simply uploading a file. And how long of an .smv file is it for it to take up 2mb? I don't know if I've ever seen one that large, at least not under 2 hours.
Living Well Is The Best Revenge My Personal Page
Joined: 7/2/2007
Posts: 3960
Janus is working on Breath of Fire 2; it's not exactly a short game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Pardon me for the dumb question, but wouldn't it be a good idea to zip the smv file before uploading it?
Experienced player (616)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Microstorage wrote:
Microstorage This upload script has a limit of about 2 megabytes, and accepts FCM, SMV, VBM, M64 and GMV files right now. And do NOT zip it, rar it, or anything else like that. FM2 limited support File: Comment: Please include the game name, at a minimum. Please give a good and useful comment. Terse help
Measure once. Cut twice.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
andymac wrote:
Microstorage wrote:
Microstorage This upload script has a limit of about 2 megabytes, and accepts FCM, SMV, VBM, M64 and GMV files right now. And do NOT zip it, rar it, or anything else like that.
Ok, that is dumb, IMO. It's not like it wouldn't be rather easy for the server to check the contents of a zip file.
Joined: 7/2/2007
Posts: 3960
For a freely-provided storage solution that provides neat little bits of metadata about the files we're uploading, I'm not about to complain.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.