Post subject: Ketsui: Death Label
Joined: 12/30/2009
Posts: 49
I've been playing around with this game for awhile, and since I can't beat anything higher than Hard B on the actual console, I figured maybe I should try TASing it. It's a fairly typical bullet hell shooter, unique in that it consists, to my knowledge, entirely of bosses, being a partial port of a much larger game. I find the bosses the most entertaining part anyways, so this is a good thing for me. Anyways, would there be any interest in a run of this game? SHUMPS aren't that popular around here, which is fair, as I can only kill the boss so quickly and there isn't much to speed that up. However, I think doing stuff like grazing as many bullets as possible and beating the bosses without using bombs or anything might be pretty entertaining. Another issue is that the harder difficulties must be unlocked by beating the easier ones, however the difficulties vary quite a bit as far as which enemies you have to face, so it may not be too bad to watch someone play through everything. Anyone else have any interest in this? Any tips you can offer me? I've been messing around with TASing DS games for awhile, but this will be the first time I'll actually try to optimally beat a game.
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Joined: 8/4/2005
Posts: 5777
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I have stood against Doom 4 and beaten the game on Very Hard with a passable score, so I have some experience I could share. Playing for score is definitely a no-go, as optimal scoring requires milking bosses until timeout. Beating them as fast as possible may prove worthwhile, but I think the viewers will then miss out on some of the fiercer attacks. You could probably make a playaround that could consist of completely dismantling each boss on Death Label mode so that no undestroyed part remains (for those that consist of several parts), while always being right in boss's face or in the tightest spots possible. The hitbox is, iirc, 2x2 pixels (likewise with bullets themselves) so you have a lot of room for dodging. I'd like to see what you can come up with; this is a fine game with awesome production values, but I don't really see it fitting for a TAS at this point. I hope you can prove me wrong.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.