TASVideos proudly presents King's Bounty in less than 10 seconds. It is a heroic tale of treachery, starring Mad Moham the Barbarian and his faithful horse.
Like before, the epic journey begins as the hero leaves the castle to recover The Sceptre of Order from a location revealed only by completing various adventurous deeds and fighting against hordes of fierce monsters and... What the... Really? The Sceptre is already found? Oh well, just roll the ending cinematics then. *sigh*
The input is 14 frames faster compared to the previous movie. The improvement would not have been feasible without gia's bot, which was used to test a lot of different luck-manipulation patterns automatically.
If you want to learn more about the bot or maybe use it check this topic: Forum/Topics/6886

Explanations

Instead of some random explanations, here is the whole controller input explained frame by frame.
Frame numberInputInput Function
0-62Not applicable
63StartFade logo.
64-231N/A
232-233idle2 frames of luck-manipulation. (Inserted by the bot.)
234StartFade logo.
235-284N/A
285StartFade title screen.
286-340N/A
341StartBegin character selection.
342idleTo register previous input.
343-347idle-Left-idle-Left-idle5 frames of luck-manipulation. As a side effect, switches character. (Inserted by the bot.)
348StartConfirm character selection: Mad Moham the Barbarian
349idleTo register previous input.
350idleLoading the difficulty selection screen.
351DownLuck-manipulation. As a side effect, switches difficulty to Hard. (Inserted by the bot.)
352idleTo register previous input.
353StartTo confirm the selected difficulty and begin the game.
354-580idleWaiting 226 frames for the game to start.
Now the gameplay begins (and lasts for 16 frames):
Frame numberInputInput Function
581ASummon action menu.
582idleTo register previous input.
583UpSwitch action.
584idleTo register previous input.
585UpSwitch action.
586idleTo register previous input.
587UpSwitch action.
588idleTo register previous input.
589UpSwitch action.
590idleTo register previous input.
591ATo select action: Search.
592idleTo register previous input.
593idleLoading the search confirmation screen.
594UpTo switch "No" to "Yes".
595idleTo register previous input.
596AConfirm search.
Input ends here. The search was successful and the sceptre was "recovered from the clutches of the evil Master Villains." (Critical note: The king himself is possibly one of those Master Villains too, but he is not depicted angry (which would prove that he is evil), because the player is on his side.)
Here are some interesting parts after the input has ended:
Frame numberInteresting notes
598This frame lags. Thus, the ending cinematics take 1 frame longer than in the previous publication.
1060-1062Garbled graphics are displayed in the lower part of the screen.
1063Colors a skeleton!
1064Congratulation message is displayed.
Add your own favorite frames here!: )

Game objectives

  • Aims for fastest time
  • Manipulates luck
  • Genre: RPG
  • Genre: Strategy
Also:
  • Uses any skill level for luck-manipulation purposes
  • Colors a skeleton
  • Pacifist
  • Used about 2 million bot rerecords (most of them after the fastest movie was already found)

Epilogue

Thanks a lot to everyone who supported the project and offered help! A more detailed discussion on how this movie was achieved can be found here: Forum/Posts/165570
Is there something else you would like to know? Feel free to ask anything.
Enjoy!

adelikat: Accepting an as improvement to the published movie.


Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1145] Genesis King's Bounty by gia & Aqfaq in 00:09.93
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
:) This is one of my favorite movies one the site. ;) I await a further improvement of this game.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
The screenshot needs to be updated. How about one of these:
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Updated, thanks.
It's hard to look this good. My TAS projects
Joined: 5/30/2007
Posts: 324
I like that you chose the Barbarian class too, unquestionably the worst, most useless of the four available choices at the beginning of the game.
Joined: 2/7/2008
Posts: 185
I've enjoyed the original TAS of this countless times (I literally couldn't count the number on 3 hands) and the fact that it's been improved is brilliantly ridiculous. Looking forward to watching this. One question though - in the chart, what's the difference between 'N/A' and 'idle'? I guess that 'idle' is meant to indicate that nothing was being pressed on that frame, but have no clue what 'N/A' is meant to indicate in this situation. I think I'm missing something...
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I think N/A indicates a lag frame, where no input is possible, and "idle" indicates a normal frame where nothing is pressed.
Living Well Is The Best Revenge My Personal Page
Joined: 2/7/2008
Posts: 185
Ah yeah! That suddenly makes sense. And the N/As seem to be for the duration of an animation, which matches with what you've said. Thanks.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Ren
Joined: 12/20/2005
Posts: 46
Easy yes for "this was a tool assisted recording" Keep it up!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria