Post subject: Godzilla 1 (Monster of Monsters)
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
You (Godzilla) and a character that would be a total waste of frames if used (Mothra) are placed on stage boards consisted of hexagon platforms. There are additional monsters placed on the opposite sides of the stage. Godzilla's goal is to conquer every planet based on its "solar system" appearance at the beginning of the game. I did play this game and did beat it a few times before I started re-playing this game as a ROM. How challenging could it be to make a good TAS out of this one? First thing I've planned out to do in each stage is to simply kill Mothra before advancing the main character (Godzilla) through the fields. Also, there are certain platforms where there will be giant rocks in the way, so I guess I have to plan out some pretty good routes while avoiding the rock areas. I look forward to beating this game again within a faster time. Too bad Godzilla never went to planet Zebus; I bet Samus would be waiting for him. =P Godzilla vs. Metroid to be exact.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I stayed up all night playing the bejesus out of this game. I gotta tell ya, there may be a few things that suck about this game... Monster vs. Monster - any battle against a monster throws in a time limit. Basically, if you've got the enemy where you want it and about to make your last move, time runs out and you return to the planet map. That does waste frames! If you do battle enemies, get rid of them as quick as possible! Things shoot at you in all directions! But ducking down as Godzilla and using it's tail-whip move gets rid of 75% of them and they shouldn't hurt you. And here is my first WIP - 1:19:18.83
Experienced player (574)
Joined: 1/11/2007
Posts: 103
I happened to play this game a couple weeks ago and was thinking the same thing. But it's too long and too repetitive. (I did not watch the wip.) However you can use a code to make it reasonable. DESTR0Y ALL MONSTERS - Planet earth with all enemy monsters and zilla + mothra at level 8. Don't know whether the game ends when you clear this or it goes to the next planet. or X STAR - Final planet, including all enemies, with your guys at level 1. The second code would be more challenging but the downside is:
    -more stages have to be cleared because the field is long -no enemies can be skipped because the field is 1 hex wide -on the fortress stages, godzilla has to sit and wait a long time for those wall mounted missile pods to become destructible -earth has better music
I think the first code would make for a better run but you'd have to clear it with the forum.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
You're saying to select "Pass Word Game" and enter either code on that? I'll think about it. But my first WIP was clearly played without any code input, and the common tool-assists (slow-downs, savestates) are being used more than a video gamer can stand. Thanx for advice. =)
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Okay, I'll leave the TAS'ing of this game to someone else here. Of course, it is still very hard for me to plan out the best routes through each planet, plan out more techniques and strategies to get through the game quickly, and even manipulating luck. My attempt is 1:19:18.83, but I predict that anybody's next run could be at least 4 minutes faster. I tried, sorry.
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
It's possible to skip the needlessly long intro with a password.
Joined: 4/29/2005
Posts: 1212
According to James Rofle, aka Angry Video Game Nerd, there's a LOT that sucks about this game. Not to mention the battles against other monsters have a time limit.
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
well, you can use the memory viewer and find the time limits.
Joined: 4/29/2005
Posts: 1212
Eh, might be fun to see a TAS for this game.