http://www.yuko2ch.net/rockman/rm1delayobject_rev2.lua
1:This Lua temporarily rewrites the bank number in 5(glitch emulate). 
  And, the appearing object number is traced. ( save or load is made good use of well)
  If you save with the frame that rewrites the bank number in 5(glitch emulate frame), trouble is caused. 
  Therefore, please use S key and L key to the keyboard.
  When the bank is 6(default frame), Lua is saved/loaded when you use the keyboard. 
2:If the Rockman1Game mistake the bank with a specific frame, this Lua can measure "Object number".
3:And,the amount of instructions can be measured. 
  The mistake occurs when the value of "NEXT" becomes "1". 
PRE:number of instructions of "NMIEnds->ChangeBank"
NEXT:number of instructions of "ChangeBank-> NMIStarts"
     We should adjust this value to "1"
NOWBANK:Bank number of the frame.
        "5" is a frame for the investigation. 
        "6" is a frame for normal game.
         The NOWBANK changes like 5.5.6.5.5.6.5.5.6....
        Bank6 frame is only recorded in movie. 
[6F0]..:ObjectNumbers. It is high of the possibility appearing in the same action and the frame. 
        2F,AF:object of DelayWaterCurrent
        5D,DD:objcet of DelayWarpDeatch
        75,F5:object of DelayStageClear

The DelayStageClear glitch will succeed if we can adjust "NEXT" to "1" by 4071 frame.

If "NEXT" becomes "1" by the same frame(4071frame and NOWBANK=6)... (Though The load instructions is insufficient in this example.)