Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I have started a timeattack of this game. Do you prefer a kill all enemies or do super moves like moving around enemies?
Joined: 6/4/2004
Posts: 284
I think that super moves would be more impressive, especially since it's Gradius 2 and the theme should be kept up.
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I'm definitely a bigger fan of incredible looking moves, but only if there are a lot of places which really look unique not only to the rest of the game, but to those in gradius 1 as well. For example, in gradius 1 a lot of moves could be done with rerecords alone. But it's parts such as the volcanoes or one of the bosses in which there are just so many fast moving projectiles on the screen that slow motion is necessary which really stand out to me. If there are unique parts of the game such as those, I'd say definitely go for the more impressive moves.
Joined: 12/7/2004
Posts: 13
still working on this? how about a combination of both? *that* would be interesting and much more challenging. do supermoves whenever possible then *zip* back to kill all the enemies before they are able to exit the screen. its just a thought. I was kind of bored with the first gradius movie halfway through (except for a few notable parts - whenever there were lots of projectiles on the screen.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Well, you can see this WIP run. Check this thread. http://tasvideos.org/forum/viewtopic.php?t=1635
Joined: 9/24/2004
Posts: 75
Looks very nice...I love how you "toy with death" weaving around enemies...good start to one of the better arcade-to-NES conversions.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Post subject: Gradius II
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I was looking for a new project after finishing my Run Saber run, and Gradius II caught my eye while I was looking through my NES roms. It's pretty much the same concept at the first one. I threw this Stage 1 run together in, oh, ten or twenty minutes. It's definitely kind of unpolished, but I'll fix that. http://fast.filespace.org/Keita-chan/Gradius_2__J_.fcm http://www.filespace.org/Keita-chan/Gradius_2__J_.fcm http://rapidshare.com/files/74366220/Gradius_2__J_.fcm Opinions?
Previous Name: boct1584
Joined: 7/19/2006
Posts: 21
Location: San Francisco
This is the first time I have seen Gradius II. Graphically, it is very impressive for the NES. I remember goofing around with Life Force about 20 years ago. I discovered that the boss of the first level could be killed with the shield. Is there any chance the shield could be used as a weapon in this game?
Skilled player (1224)
Joined: 9/15/2006
Posts: 165
Location: China
Does a auto-scrolling game suit for TASing? It's not entertaining that you got 4 options and level up your bullet, I'd like to see a pacifist-run.
Banned User
Joined: 12/26/2006
Posts: 231
Location: Lonely City
There maybe some bug we have not known in Gradius2.
work hard
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Bootman wrote:
Is there any chance the shield could be used as a weapon in this game?
I'll give it a look later.
zggzdydp wrote:
Does a auto-scrolling game suit for TASing? It's not entertaining that you got 4 options and level up your bullet, I'd like to see a pacifist-run.
I was trying for something similar to adelikat's Gradius I run. Unfortunately, your speed maxes out far, far earlier, so there's not as much crazy stuff I can make Vic Viper do. As for a pacifist run, the problem I see is that then you have no upgrades of any kind, including speed, so Vic Viper is slow as a brick, which is not conducive to entertainment.
Previous Name: boct1584
Banned User
Joined: 5/31/2010
Posts: 30
Location: RIO DE JANEIRO (BR)
Project G-II! (Gradius II) I'm doing another version of the TAS I sent earlier. this time with a new tactic of e game, much more accurately and ourtos. Until then ... I hope improvement.
I am a determined person and not give up so easy. And better and getting used to because I will send many videos angry. I am Brazilian and not ever quit. (Though I actually rooting for Japan ^ ^)
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Merged post about this game into this thread. hikaru, please check to see if a thread already exists for a game before making a new topic. Thanks.
Banned User
Joined: 5/31/2010
Posts: 30
Location: RIO DE JANEIRO (BR)
he he he! I ate here Faso ass! was poorly sgrunt.
I am a determined person and not give up so easy. And better and getting used to because I will send many videos angry. I am Brazilian and not ever quit. (Though I actually rooting for Japan ^ ^)