Post subject: Things I would like to see in Gens 12.
MarbleousDave
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There are currently 3 bytes used for rerecording in Gens 11. Byte 1 is for Player 1, Byte 2 is for Player 2, and Byte 3 for either 6-button controller placeholders or Player 3. I would probably would like to have the bytes extended to 8. For 8 3-button controllers with 2 Team Players or 5 6-button controllers with 1 Team Player. Better yet, extend it to 12 so that 8 6-button controllers are used for rerecording.
adelikat
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What about mouse support? =) Apparently there should be some games with support for it.
upthorn
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I am aware that there was a mouse accessory made for the Genesis, but I have never heard of any games that used it.
How fleeting are all human passions compared with the massive continuity of ducks.
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I've heard of a couple. A quick search at google got me some recources: http://info.sonicretro.org/Mega_Mouse http://www.rllmukforum.com/index.php?showtopic=67141 According to rllmukforum.com at least these games are compatible: Bodycount - MD Eye of the Beholder - MCD Switch/Panic - MCD Starblade - MCD Populous 2 - MD Shining Force - MCD Jimmy White's Whirlwind Snooker - MD Dungeon Master II - MCD Wacky Worlds - MD Maybe there are more games?
upthorn
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Which of course leaves the other issue that I'm totally ignorant of its communication protocol, but perhaps I can discover some resource to become informed.
How fleeting are all human passions compared with the massive continuity of ducks.
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That would be awesome.
Joined: 6/8/2005
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Location: Madison, Wisconsin
One of the sound generators seems to be using a sine wave instead of a square wave - most notably in the Sonic games, using 11a's default settings. Any way to change this back as it was in earlier versions?
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SaxxonPike wrote:
One of the sound generators seems to be using a sine wave instead of a square wave - most notably in the Sonic games, using 11a's default settings. Any way to change this back as it was in earlier versions?
I think that's what happens if you have "PSG High Quality" enabled in the Sound menu. I'm not sure how that got to be on by default, it definitely shouldn't be. Perhaps most people haven't noticed it yet if the setting is carried over from a previous version of Gens. It will be off again by default in the next Gens release, whenever that will be.
nfq
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Joined: 5/10/2005
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I would like to see the SuperEagle Kreed SaiX2 or whatever its name was back again. It was the best filter. Why has it been removed from newer gens versions? The EPX filter doesn't really look good, even the normal interpolated mode looks better. I would also like to see what state I have selected, so I don't have to go to the menu every time to check it, because I keep forgetting it.
upthorn
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nfq wrote:
I would like to see the SuperEagle Kreed SaiX2 or whatever its name was back again. It was the best filter. Why has it been removed from newer gens versions?
It has not been removed, but it does not function in 32bpp mode. If you want to use it, switch your desktop to 16bpp.
How fleeting are all human passions compared with the massive continuity of ducks.
nfq
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Posts: 1204
Thanks :) Didn't know that.