your x speed has to be one, and if its impossible on like every sub pixel you try you have to drop the shell and pick it back up. (by sub pixel i mean where you are standing. you get a speed of 1 for a frame to change your sub pixel)
also, ism did the yoshi skip in his 100% run.
EDIT:
@ dawn- i tried your method about 1k times, and i still havent gotten it... then i tried on a different corner and still havent gotten it :(
overall now i have spent about 7k rerecords on corner clips and havent gotten one... it makes me very insanely sad... :(
not to mention pissed off...
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Both of us did. Tips are just 1) to try changing an item's vertical position (in subpixel) by releasing and regrabbing it, and 2) to kick it up at each of mario's possible vertical positions (in pixel, because mario's subpixel does not affect the subpixel of the item). These are just enough to clone a block away from it. If you would like more exact conditions, see the Block duplication section.
Which corner are you trying to pass through, and to which direction are you going? You might have tried the glitch in impossible situations (wrong direction, sprite-type corners, etc.).
Well, I show you an example with concrete values. For instance, suppose that you are going to the left with 49 hopping, and that mario's horizontal position is 50 (+ any subpixels) when you're touching the block from the right (not sticking yourself into the block). Then mario's position should vary like 57.3, 54.2, 51.1, 48.0, 44.F, 41.E (no other patterns get the glitch to be pulled off). It's much easier to control the vertical position, so first you have to pay attention to the horizontal position. If you want to keep p-meter after the glitch, try to 6/5 into the corner in such a way that mario's position varies like 56.B, 53.D, 50.E, 48.0, 44.F, 41.F with speed varying like 47, 48, 47, 49, 49. As you may notice, "48.0, 44.F" is the most important part; in order to get this pattern, you must have a speed of 49 when you're at x position 48.0. Moreover, any other patterns having "48.0, 44.F" as their intermediate would have you pass through the corner. The glitch probably looks very complicated, but its logic is rather simple once you understand. Sorry for my poor explanation. Good luck!
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
well, i know its possible since it has been done by others, and i have 112 momentum when im at the earliest possible jump to reach the corner. i kind of understand your explanation, but do i need certain ram address' to measure mario's position?
EDIT: also, im going left, trying to pass through the top right corner of a block, and im big mario.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Yeah, it's been used in the hack called "Super Trick World".
Since the invisi-yoshi continue to run after that, you can change its coordonate before jumping on it.
It's quite useful if that changes its Y position and allows you to do the "jump off invisi-Yoshi" trick to enter places impossible otherwise.
ya, teh glitch is known. but also, not really kaizo since you can just have yoshi eat the shell and spit it out...
EDIT:
also, in this run:
Link to video
at the beginning should i have jumped on that question mark block?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Masterjun wrote:
independently of the speed, is it easier to do a corner glitch when you're flying or when you're jumping?
There seems to be no difference other than the speed between flying and just jumping. Imo, it's just because you may easily recover the top speed and control mario's position that it's easier when you're flying.
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
how do I connect to the tasvideos IRC channel?? any help?
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
New (I think) Glitch!Link to video[/video]
Now, although useful, (Notice that the shell WAS yellow) it is a very restricted glitch.
Here's why:
It MUST be with a purple or yellow shell. If you try with red or green, Yoshi just eats it.
You have to be on Yoshi and have a fire flower.
I don't know if this is new or not, but I haven't seen it before. Feedback would be nice, and stuff.
while TASing on SMW, I was with a green shell on Yoshis mouth, then I throw it off. It just have turned into a coin, because I completed the level, and then I swallow, it make my green yoshi apear a wing.
kind like the same application?
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
This glitch is called jumping glitch, as long as mario dont touch the ground he don't will lost speed.
thanks
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
Before anything else: Hi everyone, this is my first post!
Well, I tried to use Mister's One-sided Wall-jump and it worked good. But why I couldn't catch the wall again? I did exactly the same as the previous wall-jumps. Here is a Video:
Link to video
Also, thanks Mister!.
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFlameBoy wrote:
Before anything else: Hi everyone, this is my first post!
Well, I tried to use Mister's One-sided Wall-jump and it worked good. But why I couldn't catch the wall again? I did exactly the same as the previous wall-jumps. Here is a Video:
(video)
Also, thanks Mister!.
Well, an input sequence after the first jump depends on the amount of subpixels (7E13DA) at a frame you catch the wall: if it's 0x00 (when the wall is on your right), that sequence works fine, and it depends also on your initial x speed: it must be (-)2, so you have to modify your speed and (sub-)position to apply it with no change. If you can't modify your subposition well enough for some reason (you are in a narrow space for example), try to control the subpixel as 0x10 or 0x30 and change the sequence into -21 -23 -24 -24 -26 -26 -21, or -21 -23 -24 -26 -26 -26 -21 respectively. That may work.
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"