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Super Mario World is a game that is very well known. There are helpful glitches, but only as small, you can't do everything.

Game objectives

  • Aims for the fastest time
  • Abuses programming errors
  • Emulator used: Snes9x 1.43 v17 svn123

Comments

This run is the first run of this type. There is another small only run, too, but the other run is a 100% run, that means all possible levels, because you can't do all levels as small Mario. Because of that, we can't use the same route as the normal run. Star World 1 can only done as big mario, because you must destroy the blocks with spin jumps, but with small Mario you can't destroy them.

Tricks used in this run

We used many of glitches and tricks, and in this section we want to explain them. All are explained in the Game Resource of Super Mario World, too.

Hopping glitch

When you run (hold Y/X and >), your speed oscillates. 36 > 35 > 36 > 35 > 37 and then again from the beginning (36, 35, 36, 35, 37, 36, 35...). If you sprint it's the same (48, 47, 48, 47, 49, 48, 47...). If you stop holding > in the air, your speed stops, too. But to hold this speed, you must jump the first frame you touch the bottom. With this method, you can hold a speed of 37/49.

6/5

This needs a longer explanation. Here it's explained good :)

Walljump

If your speed is at least 33 you can jump off a wall. You must be pushed in a wall 3 pixels and you must be exactly at a block boundary (every 16 pixels). Mario "catches" the wall, that means Mario stands on the wall. This frame you must jump.

1/1

In the water, your speed oscillates, too (16, 15, 16, 15, 17) or with an item (32, 31, 32, 31, 33). If your speed is on his maximum (17/33) press one frame < and the next > again and then < and >,<,>,< and so on. Then your speed oscillates only between 15/31 and 17/33 so it's more than the normal because: (16+15+16+15+17)/5 = 15,8 and (15+17)/2 = 16

Stage by stage comments

Yoshi's Island 2

A "straight through" Level.

Yoshi's Island 3

Here, we used 6/5 because we get some boost of the moving platforms

Yoshi's Island 4

A shell used to be faster than jump in the water

#1 Iggy's Castle

A P-Switch used to be faster than jump on the climbing things :)

Donut Plains 1

Used a shell to jump up to the keyhole

Donut Secret 1

Grab the throw block as fast as possible but change to the p-switch because the throwblock will disappear after a while. And we used 1/1

Donut Ghost House

Use a ghost to jump up to the door

Donut Plains 3

Again the moving platforms

Donut Plains 4

Get a shell to jump over the big hole at the end without loosing speed

#2 Morton's Castle

Climbing the castle fast do nothing because of the moving platforms block the way

Vanilla Dome 1

A few walljumps used to go to the keyhole

Vanilla Secret 1

Used a shell to get to the pipe

Star World 2

Used 1/1 and don't let Yoshi grow

Star World 3

Used a glitch: < + > on a cloud making Mario get fast to the right and let him go through blocks

Star World 4

Moving platform boost and used 2 shells to get to the keyhole

Front Door

We used the combination of the door 2 and then 7 because that are the fastest

Bowser

Some entertaining things in this part

Other comments

There are a few things we could improve (e.g. corner boosts)

Suggested screenshots

9527, 10791, 25785, 26166

adelikat: Claiming for judging.
Flygon: Added playlist module. I never thought I'd have to do that for a while.
adelikat: Letting go of this submission due to time constraints on my part, I'll let another judge handle this
DarkKobold: This run doesn't offer anything substantially different from [892] SNES Super Mario World "no powerups, maximum exits" by thegreginator & skamastaG in 1:19:55.65 or the [1415] SNES Super Mario World "warps" by ISM & Mister in 10:22.17. Therefore, I don't believe it warrants a new category for a game that already has 3 categories, or 5 if you include super demo world. Thus, I am rejecting this for poor goal choice, and I'd suggest the authors attempt to obsolete [892] SNES Super Mario World "no powerups, maximum exits" by thegreginator & skamastaG in 1:19:55.65 if they want to do a small-only run.
It should also be noted that the technical quality of the run appeared to be very high. However, Super Mario World is a difficult-to-optimize and highly-contested game, and thus known improvements to this movie exist. The authors should be sure to match or beat all records when submitting.


Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Voted "meh" as this is most of this is the same as the current small 100% run.
Current Project: - Mario Kart 64
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I finally got around to watching this. I like the run's concept, though I can't really decide whether this is a good category to have around. I'd say yes, especially since some people complained with the max% small-only run that it was too long and got old after a few amazing stages. This run will still surprise people and be a manageable length, and it also shows off small Mario going through the front door (I don't think the max% run uses that entrance to Bowser's Castle). I'll vote Meh because of the possible improvements. However, I would be in favor of having warps and warpless versions of this game in both small and all-powers varieties.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
I think this ought to get published, maybe not under SNES games but rather under the show-off section (or whatever it's called). Why? Because it is still entertaining and fun to watch but maybe it isn't the type of movie that will be challanged. PS. Love the idea of a smallonly-coinless-any%-walkathon-run ^^
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Joined: 6/23/2009
Posts: 150
We already have a 100% small run. I don't see why we need an any% small run. While I appreciate your efforts, I think you should improve the 100% small run and not put another SMW challenge run on the site
Banned User
Joined: 6/18/2010
Posts: 183
I make a habit of not voting for a video unless I'm going to vote yes, but this video ALMOST made me vote meh, I guess because I bothered to watch it all for some reason. (In the end I just didn't vote.) It was ok but I don't feel like it brought anything new to the table.
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Echoing the other comments, I think this category leaves out most of the stuff that made the 100% small run unique since there were only a few levels which required creative solutions to beat without a cape. I also think it's pretty shortsighted that this run is slower in some parts than the New Small Only 100% WIP which was made publicly available. That being said, there were some noticeable improvements on the above WIP and I did enjoy watching the run, so I'll vote yes. I really think the ideal run would be a new 100% small only which incorporates your timesavers and references the WIP and misters any% to make sure no time is lost. Based on the comments, it seems that doing so would make for a run much more worthy of being published.
TASVideosGrue
They/Them
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Location: The dark corners of the TASVideos server
om, nom, nom... want more!