This is the Super Adapter-less run which Gigafrost didn't want to spend more time trying out. The belief in getting Super Adapter was that while you lost time collecting the pieces, you'd gain time fighting Shade Man with it and at the various places where there's large pits or spiked floors you'd use it to get over. If you opt to collect Rush Jet instead, that turns out not to be true. So yeah.
SNES9X for the emulator. 1.43+ to be more exact. I recorded like half of it with WIP so you're going to want to check WIP timing thing.
For programming errors, Bass lets you hit him twice quickly as the last two hits, and in Junk Man's stage I took some damage right as I entered the door out of the elevator which let me get some more horizontal distance as the door was closing. There was also this weird glitch in Burst Man's stage, where I destroy the body of that robot baddie, yet it doesn't disappear; however I could slide through as if it wasn't there so it didn't affect anything *shrug*.
Tried for quickest completion. No warps or passwords. Take damage quite a bit, so I don't waste time fighting some baddies or so I can get closer to bosses to destroy them quicker.
Luck's manipulated a lot, more than you'd think you'd need to. Keeping baddies from dropping life/item energy refills, getting bosses to cooperate, etc.
This submission skips the one (of eleven) Dr. Light meeting that the game allows you to skip. Same thing otherwise.
Anyway, enjoy!

Bisqwit: Good job, and a rather surprising deed. Queueing for encoding.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #605: Tinister's SNES Mega Man 7 in 38:54.90
Former player
Joined: 11/18/2004
Posts: 37
K, fixed. Despite slicing out about 680 frames right in the middle of the movie, the RNG picked the same things afterwards, which I wasn't expecting. Weird.
Joined: 12/20/2004
Posts: 226
I'm not going to bother watching it again (already watched your 39:06), so you get an easy yes vote from me. It was incredibly well done with creative weapon usage. I was wondering, which Dr. Light meeting do you skip?
Former player
Joined: 11/18/2004
Posts: 37
The one after the Robot Museum where he says, "Dr. Wily's robots are rampaging the city. Get going," or something like that.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I am honestly shocked that hexing like that worked. As for the movie itself, bravo!
Joined: 2/25/2005
Posts: 68
Location: Germany
Mega Man really should learn how to jump higher. Dr. Light might have to pull another ace out of his sleeve to let him.. Anyways, a very good run by Tinister. Can only hope for more runs to come. YES vote.
Erklärung der Relativität: "Wenn du deine Nase in meinen Po steckst, haben wir beide eine Nase im Po. Nur ich bin relativ besser dran."
Post subject: Re: great run
Joined: 4/26/2004
Posts: 149
agopo wrote:
Mega Man really should learn how to jump higher. Dr. Light might have to pull another ace out of his sleeve to let him..
Dr. Light's idea of an "ace out of his sleeve" is apparently giving his creation a robot dog with a springboard in its back. Putting the springs in the creation itself? Bah, that's the work of a mad scientist. That's why we have Spring Man.
Former player
Joined: 5/3/2004
Posts: 366
So, now it is almost exactly a minute faster than my run. Cool. That worked out interestingly. It's great that the hex editting worked. :) Naturally, I voted yes. :)
Former player
Joined: 7/15/2004
Posts: 124
This gets a definite yes vote from me. :)
Joined: 3/7/2005
Posts: 41
Red hot. I'm amused by Mega Man's leading questions regarding the weapons he picks up. It's like he's trying to jog the old doc's memory, make him feel useful. Dr. Light: "The Freeze Cracker fires ice...that cracks!" Mega Man: "It sure does, doc. It sure does."
Founding member of GerbilMechs
Joined: 4/26/2004
Posts: 149
The Scorch Wheel has got to be the most brain-dead conversation. "The Scorch Wheel creates a... uh... burning wheel... doesn't it?" "Yes! And it... uh... hm, what does fire do again... oh yeah! And it will burn the things it touches."
Post subject: Movie published
TASVideoAgent
They/Them
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Posts: 15628
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [313] SNES Mega Man 7 by Tinister in 38:54.90
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
For those who might be interested, this movie has been discussed recently here... (in Japanese) http://douga.tk/item/38 Though it might all just be about BitTorrent problems.